diff options
author | mano-wii <germano.costa@ig.com.br> | 2019-06-17 15:16:13 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-06-17 15:16:13 +0300 |
commit | e03b7176877d27f4dd42dd698a85a1f046f9202a (patch) | |
tree | 57930d5ffc7eb6c54529a59269a1c23a340c24da /source/blender/blenkernel/intern/pbvh_intern.h | |
parent | 5e7e49e00d46734281b28a82582e3e3dd37e609c (diff) |
Fix T65620: Sculpting brush size jumping.
The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620.
The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`.
This can positively affect other areas as well.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5083
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_intern.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index 74d7312e6a7..dc9d796075b 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -174,14 +174,14 @@ void BBC_update_centroid(BBC *bbc); int BB_widest_axis(const BB *bb); void pbvh_grow_nodes(PBVH *bvh, int totnode); bool ray_face_intersection_quad(const float ray_start[3], - const float ray_normal[3], + struct IsectRayPrecalc *isect_precalc, const float *t0, const float *t1, const float *t2, const float *t3, float *depth); bool ray_face_intersection_tri(const float ray_start[3], - const float ray_normal[3], + struct IsectRayPrecalc *isect_precalc, const float *t0, const float *t1, const float *t2, @@ -208,7 +208,7 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag); /* pbvh_bmesh.c */ bool pbvh_bmesh_node_raycast(PBVHNode *node, const float ray_start[3], - const float ray_normal[3], + struct IsectRayPrecalc *isect_precalc, float *dist, bool use_original); bool pbvh_bmesh_node_nearest_to_ray(PBVHNode *node, |