diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-10-05 13:06:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-10-05 13:09:12 +0300 |
commit | 0badb6c804c24d5d5f5b78e8711fcb76b7f5ee6b (patch) | |
tree | f31561bfcc3320e2859a2f039ae745f16df3e709 /source/blender/blenkernel/intern/pbvh_intern.h | |
parent | 21d91de8e79fb143943f2a467dc568a7688b567c (diff) |
Cleanup: rename dist -> depth
Prepare to add code that stores distance to the ray, avoid confusion.
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_intern.h')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_intern.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h index 01057318568..7d75930b3c6 100644 --- a/source/blender/blenkernel/intern/pbvh_intern.h +++ b/source/blender/blenkernel/intern/pbvh_intern.h @@ -185,11 +185,11 @@ void pbvh_grow_nodes(PBVH *bvh, int totnode); bool ray_face_intersection_quad( const float ray_start[3], const float ray_normal[3], const float *t0, const float *t1, const float *t2, const float *t3, - float *r_dist); + float *depth); bool ray_face_intersection_tri( const float ray_start[3], const float ray_normal[3], const float *t0, const float *t1, const float *t2, - float *r_dist); + float *depth); void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag); /* pbvh_bmesh.c */ |