diff options
author | Jeroen Bakker <jbakker> | 2022-05-16 16:42:43 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-05-16 16:42:54 +0300 |
commit | 00eb7594b11a6dfd1f1957a7f037b6ea9a3b1a13 (patch) | |
tree | 1829685a2f9afaa2cb2bc676e4c1f859e17d35be /source/blender/blenkernel/intern/pbvh_pixels.cc | |
parent | 0d80c4a2a6ffcb6bfe7338588d85d5b56ee05afb (diff) |
3D Texturing: Undo.
Blender can only support a single undo system per undo step. As sculpting/vertex colors are mutual exclusive operations
out approach is just to switch the undo system when painting on an image.
PBVHNodes contain a list of areas that needs to be pushed to the undo system.
Currently the undo code is in sculpt_paint_image. We should eventually support undo for color filtering and other nodes.
we might need to place it to its own compile unit so more brushes can invoke the same code.
{F13048942}
Reviewed By: brecht
Maniphest Tasks: T97479
Differential Revision: https://developer.blender.org/D14821
Diffstat (limited to 'source/blender/blenkernel/intern/pbvh_pixels.cc')
-rw-r--r-- | source/blender/blenkernel/intern/pbvh_pixels.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_pixels.cc b/source/blender/blenkernel/intern/pbvh_pixels.cc index 40742ad36d5..49397797c0d 100644 --- a/source/blender/blenkernel/intern/pbvh_pixels.cc +++ b/source/blender/blenkernel/intern/pbvh_pixels.cc @@ -308,6 +308,12 @@ static void update_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image apply_watertight_check(pbvh, image, image_user); } + /* Rebuild the undo regions. */ + for (PBVHNode *node : nodes_to_update) { + NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data); + node_data->rebuild_undo_regions(); + } + /* Clear the UpdatePixels flag. */ for (PBVHNode *node : nodes_to_update) { node->flag = static_cast<PBVHNodeFlags>(node->flag & ~PBVH_RebuildPixels); |