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authorCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-13 18:02:21 +0300
commit59f1640ae5f53e2360fec2634fdc7d2ec85e2989 (patch)
treef2f36528a67424b74f3cf305643d04cd64782284 /source/blender/blenkernel/intern/pointcache.c
parent0852278ce76fe7412344eeb7e577d0dbdab0ff75 (diff)
warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
Diffstat (limited to 'source/blender/blenkernel/intern/pointcache.c')
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 69699c85203..c2ec463c708 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -2390,7 +2390,7 @@ void BKE_ptcache_set_continue_physics(Main *bmain, Scene *scene, int enable)
}
}
-int BKE_ptcache_get_continue_physics()
+int BKE_ptcache_get_continue_physics(void)
{
return CONTINUE_PHYSICS;
}