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authorSergey Sharybin <sergey.vfx@gmail.com>2011-01-02 20:38:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-01-02 20:38:22 +0300
commit78162fa7936761ef0aafbc641f1a1b0d9a3fb1ec (patch)
tree0ad5774da06f36b2214d8368cf5172df57ec7665 /source/blender/blenkernel/intern/pointcache.c
parent24e80665d8272198783cd6a634cb47a7d289fb1c (diff)
Splitting quad into triangles and merging triangles into quad should
work correct with sculpting data now. Joining two triangles could give incorrect sculpting result for special topologies, but it's that case that can't be nicely handled with our layers architecture.
Diffstat (limited to 'source/blender/blenkernel/intern/pointcache.c')
0 files changed, 0 insertions, 0 deletions