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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-01-02 20:38:22 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2011-01-02 20:38:22 +0300 |
commit | 78162fa7936761ef0aafbc641f1a1b0d9a3fb1ec (patch) | |
tree | 0ad5774da06f36b2214d8368cf5172df57ec7665 /source/blender/blenkernel/intern/pointcache.c | |
parent | 24e80665d8272198783cd6a634cb47a7d289fb1c (diff) |
Splitting quad into triangles and merging triangles into quad should
work correct with sculpting data now.
Joining two triangles could give incorrect sculpting result for
special topologies, but it's that case that can't be nicely handled
with our layers architecture.
Diffstat (limited to 'source/blender/blenkernel/intern/pointcache.c')
0 files changed, 0 insertions, 0 deletions