diff options
author | David Vogel <Dadido3> | 2020-07-30 19:35:34 +0300 |
---|---|---|
committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-07-30 19:53:35 +0300 |
commit | 820ca419e098f1ac90b499180a3206dd44692ba8 (patch) | |
tree | a2b7288ca2a8a9124b4977ae0a03cadd41282ecd /source/blender/blenkernel/intern/pointcache.c | |
parent | d3944940f9862386cfad692b9d338b670584908c (diff) |
Add compound shape for rigid body simulation
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.
The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.
Reviewed By: Sergey, Sebastian Parborg
Differential Revision: http://developer.blender.org/D5797
Diffstat (limited to 'source/blender/blenkernel/intern/pointcache.c')
-rw-r--r-- | source/blender/blenkernel/intern/pointcache.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index 4b09f7542c7..c2c5b42dbb0 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -1511,7 +1511,7 @@ static int ptcache_rigidbody_write(int index, void *rb_v, void **data, int UNUSE if (ob && ob->rigidbody_object) { RigidBodyOb *rbo = ob->rigidbody_object; - if (rbo->type == RBO_TYPE_ACTIVE) { + if (rbo->type == RBO_TYPE_ACTIVE && rbo->shared->physics_object != NULL) { #ifdef WITH_BULLET RB_body_get_position(rbo->shared->physics_object, rbo->pos); RB_body_get_orientation(rbo->shared->physics_object, rbo->orn); |