diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/intern/property.c | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/intern/property.c')
-rw-r--r-- | source/blender/blenkernel/intern/property.c | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c deleted file mode 100644 index b163f623d21..00000000000 --- a/source/blender/blenkernel/intern/property.c +++ /dev/null @@ -1,267 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): ton roosendaal - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/blenkernel/intern/property.c - * \ingroup bke - * - * This module deals with bProperty only, - * they are used on blender objects in the game engine - * (where they get converted into C++ classes - CValue and subclasses) - */ - -#include <stdio.h> -#include <stdlib.h> -#include <stddef.h> -#include <string.h> -#include <ctype.h> - -#include "MEM_guardedalloc.h" - -#include "DNA_property_types.h" -#include "DNA_object_types.h" - -#include "BLI_blenlib.h" - -#include "BKE_property.h" - -void BKE_bproperty_free(bProperty *prop) -{ - - if (prop->poin && prop->poin != &prop->data) MEM_freeN(prop->poin); - MEM_freeN(prop); - -} - -void BKE_bproperty_free_list(ListBase *lb) -{ - bProperty *prop; - - while ((prop = BLI_pophead(lb))) { - BKE_bproperty_free(prop); - } -} - -bProperty *BKE_bproperty_copy(const bProperty *prop) -{ - bProperty *propn; - - propn = MEM_dupallocN(prop); - if (prop->poin && prop->poin != &prop->data) { - propn->poin = MEM_dupallocN(prop->poin); - } - else { - propn->poin = &propn->data; - } - - return propn; -} - -void BKE_bproperty_copy_list(ListBase *lbn, const ListBase *lbo) -{ - bProperty *prop, *propn; - BKE_bproperty_free_list(lbn); /* in case we are copying to an object with props */ - prop = lbo->first; - while (prop) { - propn = BKE_bproperty_copy(prop); - BLI_addtail(lbn, propn); - prop = prop->next; - } - - -} - -void BKE_bproperty_init(bProperty *prop) -{ - /* also use when property changes type */ - - if (prop->poin && prop->poin != &prop->data) MEM_freeN(prop->poin); - prop->poin = NULL; - - prop->data = 0; - - switch (prop->type) { - case GPROP_BOOL: - case GPROP_INT: - case GPROP_FLOAT: - case GPROP_TIME: - prop->poin = &prop->data; - break; - case GPROP_STRING: - prop->poin = MEM_callocN(MAX_PROPSTRING, "property string"); - break; - } -} - - -bProperty *BKE_bproperty_new(int type) -{ - bProperty *prop; - - prop = MEM_callocN(sizeof(bProperty), "property"); - prop->type = type; - - BKE_bproperty_init(prop); - - strcpy(prop->name, "prop"); - - return prop; -} - - -bProperty *BKE_bproperty_object_get(Object *ob, const char *name) -{ - return BLI_findstring(&ob->prop, name, offsetof(bProperty, name)); -} - -void BKE_bproperty_object_set(Object *ob, bProperty *propc) -{ - bProperty *prop; - prop = BKE_bproperty_object_get(ob, propc->name); - if (prop) { - BLI_remlink(&ob->prop, prop); - BKE_bproperty_free(prop); - } - BLI_addtail(&ob->prop, BKE_bproperty_copy(propc)); -} - -/* negative: prop is smaller - * positive: prop is larger - */ -#if 0 /* UNUSED */ -int BKE_bproperty_cmp(bProperty *prop, const char *str) -{ -// extern int Gdfra; /* sector.c */ - float fvalue, ftest; - - switch (prop->type) { - case GPROP_BOOL: - if (BLI_strcasecmp(str, "true") == 0) { - if (prop->data == 1) return 0; - else return 1; - } - else if (BLI_strcasecmp(str, "false") == 0) { - if (prop->data == 0) return 0; - else return 1; - } - /* no break, do GPROP_int too! */ - - case GPROP_INT: - return prop->data - atoi(str); - - case GPROP_FLOAT: - case GPROP_TIME: - /* WARNING: untested for GPROP_TIME - * function isn't used currently */ - fvalue = *((float *)&prop->data); - ftest = (float)atof(str); - if (fvalue > ftest) return 1; - else if (fvalue < ftest) return -1; - return 0; - - case GPROP_STRING: - return strcmp(prop->poin, str); - } - - return 0; -} -#endif - -void BKE_bproperty_set(bProperty *prop, const char *str) -{ -// extern int Gdfra; /* sector.c */ - - switch (prop->type) { - case GPROP_BOOL: - if (BLI_strcasecmp(str, "true") == 0) prop->data = 1; - else if (BLI_strcasecmp(str, "false") == 0) prop->data = 0; - else prop->data = (atoi(str) != 0); - break; - case GPROP_INT: - prop->data = atoi(str); - break; - case GPROP_FLOAT: - case GPROP_TIME: - *((float *)&prop->data) = (float)atof(str); - break; - case GPROP_STRING: - strcpy(prop->poin, str); /* TODO - check size? */ - break; - } - -} - -void BKE_bproperty_add(bProperty *prop, const char *str) -{ -// extern int Gdfra; /* sector.c */ - - switch (prop->type) { - case GPROP_BOOL: - case GPROP_INT: - prop->data += atoi(str); - break; - case GPROP_FLOAT: - case GPROP_TIME: - *((float *)&prop->data) += (float)atof(str); - break; - case GPROP_STRING: - /* strcpy(prop->poin, str); */ - break; - } -} - -/* reads value of property, sets it in chars in str */ -void BKE_bproperty_set_valstr(bProperty *prop, char str[MAX_PROPSTRING]) -{ -// extern int Gdfra; /* sector.c */ - - if (str == NULL) return; - - switch (prop->type) { - case GPROP_BOOL: - case GPROP_INT: - sprintf(str, "%d", prop->data); - break; - case GPROP_FLOAT: - case GPROP_TIME: - sprintf(str, "%f", *((float *)&prop->data)); - break; - case GPROP_STRING: - BLI_strncpy(str, prop->poin, MAX_PROPSTRING); - break; - } -} - -#if 0 /* UNUSED */ -void cp_property(bProperty *prop1, bProperty *prop2) -{ - char str[128]; - - BKE_bproperty_set_valstr(prop2, str); - - BKE_bproperty_set(prop1, str); -} -#endif |