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authorLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-12-28 19:30:58 +0300
commit6ecab6dd8e48d564a2b43e0e81e79d079e8b4c77 (patch)
tree618e2d24eb34a05a81f726dd52eb2b7468e9296d /source/blender/blenkernel/intern/rigidbody.c
parent605263177b8eea24c1449e4dbf0138175ec3dddf (diff)
Revert particle system and point cache removal in blender2.8 branch.
This reverts commit 5aa19be91263a249ffae75573e3b32f24269d890 and b4a721af694817fa921b119df83d33ede7d7fed0. Due to postponement of particle system rewrite it was decided to put particle code back into the 2.8 branch for the time being.
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c93
1 files changed, 83 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 7c6dceeb821..6f86c68dc07 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -62,6 +62,7 @@
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
@@ -117,6 +118,10 @@ void BKE_rigidbody_free_world(RigidBodyWorld *rbw)
if (rbw->objects)
free(rbw->objects);
+ /* free cache */
+ BKE_ptcache_free_list(&(rbw->ptcaches));
+ rbw->pointcache = NULL;
+
/* free effector weights */
if (rbw->effector_weights)
MEM_freeN(rbw->effector_weights);
@@ -933,6 +938,9 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
rbw->steps_per_second = 60; /* Bullet default (60 Hz) */
rbw->num_solver_iterations = 10; /* 10 is bullet default */
+ rbw->pointcache = BKE_ptcache_add(&(rbw->ptcaches));
+ rbw->pointcache->step = 1;
+
/* return this sim world */
return rbw;
}
@@ -948,6 +956,8 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw)
if (rbwn->constraints)
id_us_plus(&rbwn->constraints->id);
+ rbwn->pointcache = BKE_ptcache_copy_list(&rbwn->ptcaches, &rbw->ptcaches, false);
+
rbwn->objects = NULL;
rbwn->physics_world = NULL;
rbwn->numbodies = 0;
@@ -977,9 +987,10 @@ void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func,
}
/* Add rigid body settings to the specified object */
-RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
{
RigidBodyOb *rbo;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1023,14 +1034,18 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short
/* set initial transform */
mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbo;
}
/* Add rigid body constraint to the specified object */
-RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type)
{
RigidBodyCon *rbc;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1086,6 +1101,9 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob,
rbc->motor_ang_max_impulse = 1.0f;
rbc->motor_ang_target_velocity = 1.0f;
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbc;
}
@@ -1145,6 +1163,9 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
/* remove object's settings */
BKE_rigidbody_free_object(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
@@ -1158,6 +1179,9 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
}
/* remove object's settings */
BKE_rigidbody_free_constraint(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
@@ -1251,7 +1275,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
ListBase *effectors;
/* get effectors present in the group specified by effector_weights */
- effectors = pdInitEffectors(scene, ob, effector_weights, true);
+ effectors = pdInitEffectors(scene, ob, NULL, effector_weights, true);
if (effectors) {
float eff_force[3] = {0.0f, 0.0f, 0.0f};
float eff_loc[3], eff_vel[3];
@@ -1424,9 +1448,9 @@ static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw)
}
}
-bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float UNUSED(ctime))
+bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
{
- return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0);
+ return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0 && ctime > rbw->pointcache->startframe);
}
/* Sync rigid body and object transformations */
@@ -1489,6 +1513,12 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
// RB_TODO update rigid body physics object's loc/rot for dynamic objects here as well (needs to be done outside bullet's update loop)
}
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
+{
+ if (rbw)
+ rbw->pointcache->flag |= PTCACHE_OUTDATED;
+}
+
/* ------------------ */
/* Rebuild rigid body world */
@@ -1496,10 +1526,27 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
+
+ /* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
+ if (rbw->physics_world == NULL || rbw->numbodies != BLI_listbase_count(&rbw->group->gobject)) {
+ cache->flag |= PTCACHE_OUTDATED;
+ }
if (ctime == startframe + 1 && rbw->ltime == startframe) {
- rigidbody_update_simulation(scene, rbw, true);
+ if (cache->flag & PTCACHE_OUTDATED) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ rigidbody_update_simulation(scene, rbw, true);
+ BKE_ptcache_validate(cache, (int)ctime);
+ cache->last_exact = 0;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
}
}
@@ -1508,7 +1555,13 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
if (ctime <= startframe) {
rbw->ltime = startframe;
@@ -1519,14 +1572,29 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
ctime = endframe;
}
- /* don't try to run the simulation if we don't have a world yet */
- if (rbw->physics_world == NULL)
+ /* don't try to run the simulation if we don't have a world yet but allow reading baked cache */
+ if (rbw->physics_world == NULL && !(cache->flag & PTCACHE_BAKED))
return;
else if (rbw->objects == NULL)
rigidbody_update_ob_array(rbw);
+ /* try to read from cache */
+ // RB_TODO deal with interpolated, old and baked results
+ bool can_simulate = (ctime == rbw->ltime + 1) && !(cache->flag & PTCACHE_BAKED);
+
+ if (BKE_ptcache_read(&pid, ctime, can_simulate)) {
+ BKE_ptcache_validate(cache, (int)ctime);
+ rbw->ltime = ctime;
+ return;
+ }
+
/* advance simulation, we can only step one frame forward */
if (ctime == rbw->ltime + 1) {
+ /* write cache for first frame when on second frame */
+ if (rbw->ltime == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
+ BKE_ptcache_write(&pid, startframe);
+ }
+
/* update and validate simulation */
rigidbody_update_simulation(scene, rbw, false);
@@ -1537,6 +1605,10 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
rigidbody_update_simulation_post_step(rbw);
+ /* write cache for current frame */
+ BKE_ptcache_validate(cache, (int)ctime);
+ BKE_ptcache_write(&pid, (unsigned int)ctime);
+
rbw->ltime = ctime;
}
}
@@ -1567,6 +1639,7 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob) {}
void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) {}
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime) {}
void BKE_rigidbody_do_simulation(Scene *scene, float ctime) {}