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authorCampbell Barton <ideasman42@gmail.com>2013-12-30 03:53:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-30 03:58:18 +0400
commit24c807ffd4b1863f4c66aa5e73a3730c4d78e602 (patch)
treea2ebb8b35ee78446bb66d8db08bd8feac0b61d45 /source/blender/blenkernel/intern/rigidbody.c
parent889d77e6f67e8da70a7cd7dcec6eec12bd996d9f (diff)
Code Cleanup: unused defines & style
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 271a9a91f95..316885d9e71 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -314,7 +314,7 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
/* init mesh data for collision shape */
mdata = RB_trimesh_data_new(tottris, totvert);
- RB_trimesh_add_vertices(mdata, (float*)mvert, totvert, sizeof(MVert));
+ RB_trimesh_add_vertices(mdata, (float *)mvert, totvert, sizeof(MVert));
/* loop over all faces, adding them as triangles to the collision shape
* (so for some faces, more than triangle will get added)
@@ -482,7 +482,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
rigidbody_validate_sim_shape(ob, true);
if (rbo->physics_object && rebuild == false) {
- RB_dworld_remove_body(rbw->physics_world, rbo->physics_object);
+ RB_dworld_remove_body(rbw->physics_world, rbo->physics_object);
}
if (!rbo->physics_object || rebuild) {
/* remove rigid body if it already exists before creating a new one */
@@ -555,7 +555,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b
}
if (rbc->physics_constraint && rebuild == false) {
- RB_dworld_remove_constraint(rbw->physics_world, rbc->physics_constraint);
+ RB_dworld_remove_constraint(rbw->physics_world, rbc->physics_constraint);
}
if (rbc->physics_constraint == NULL || rebuild) {
rbRigidBody *rb1 = rbc->ob1->rigidbody_object->physics_object;
@@ -1035,7 +1035,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
int totvert = dm->getNumVerts(dm);
BoundBox *bb = BKE_object_boundbox_get(ob);
- RB_shape_trimesh_update(rbo->physics_shape, (float*)mvert, totvert, sizeof(MVert), bb->vec[0], bb->vec[6]);
+ RB_shape_trimesh_update(rbo->physics_shape, (float *)mvert, totvert, sizeof(MVert), bb->vec[0], bb->vec[6]);
}
}