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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:50:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 04:50:58 +0300
commite757c4a3bec8b0e8d198531a28327332af00a9ba (patch)
tree4707fd51cffdbe932123a29bbcfe4528fc9c2b55 /source/blender/blenkernel/intern/rigidbody.c
parentba8d6ca3dd92eed5d679caa28f5446cd07b8a112 (diff)
Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index f485233fe3c..63b1a536d77 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -638,7 +638,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
/**
* Create physics sim representation of object given RigidBody settings
*
- * \param rebuild Even if an instance already exists, replace it
+ * \param rebuild: Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -765,7 +765,7 @@ static void rigidbody_constraint_set_limits(RigidBodyCon *rbc, void (*set_limits
/**
* Create physics sim representation of constraint given rigid body constraint settings
*
- * \param rebuild Even if an instance already exists, replace it
+ * \param rebuild: Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -1137,7 +1137,7 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty
/* Get RigidBody world for the given scene, creating one if needed
*
- * \param scene Scene to find active Rigid Body world for
+ * \param scene: Scene to find active Rigid Body world for
*/
RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
{
@@ -1338,7 +1338,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
/**
* Updates and validates world, bodies and shapes.
*
- * \param rebuild Rebuild entire simulation
+ * \param rebuild: Rebuild entire simulation
*/
static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{