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author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-02 15:31:19 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-09-02 19:39:08 +0300 |
commit | 3850557073a156fed94455eb3d7a9b3aad340880 (patch) | |
tree | b24e1df23251f7e23e63e7f7a7dafdb930b73a3b /source/blender/blenkernel/intern/rigidbody.c | |
parent | 0ebc76354f8d3bc2bd346a3736f865f6f7faf6e7 (diff) |
Cleanup: get rid of BKE_collection_master() useless accessor.
In its current version that was a totally useless extra layer of crap
that we can totally avoid. Plus name was bad too.
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index ec73406c14c..514f000d73d 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -1452,7 +1452,7 @@ void BKE_rigidbody_remove_object(Main *bmain, Scene *scene, Object *ob) /* Some users seems to find it funny to use a view-layer instancing collection * as RBW collection... Despite this being a bad (ab)use of the system, avoid losing objects * when we remove them from RB simulation. */ - BKE_collection_object_add(bmain, BKE_collection_master(scene), ob); + BKE_collection_object_add(bmain, scene->master_collection, ob); } BKE_collection_object_remove(bmain, rbw->group, ob, false); } |