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author | Campbell Barton <ideasman42@gmail.com> | 2014-05-29 15:16:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-05-29 15:17:48 +0400 |
commit | 6c721a86ffae49b7ce34b8a83fbe9346faefd043 (patch) | |
tree | 054804868b2115e81c73f4b72b359a5bda3709a4 /source/blender/blenkernel/intern/rigidbody.c | |
parent | d7708817d68617cb15d0690ebbd33a0fa090f4d2 (diff) |
Cleanup: Use doxy for more structured comments
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 86128994092..09293503ad5 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -455,8 +455,10 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild) /* --------------------- */ -/* Create physics sim representation of object given RigidBody settings - * < rebuild: even if an instance already exists, replace it +/** + * Create physics sim representation of object given RigidBody settings + * + * \param rebuild Even if an instance already exists, replace it */ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -518,8 +520,10 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool /* --------------------- */ -/* Create physics sim representation of constraint given rigid body constraint settings - * < rebuild: even if an instance already exists, replace it +/** + * Create physics sim representation of constraint given rigid body constraint settings + * + * \param rebuild Even if an instance already exists, replace it */ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -895,7 +899,8 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty /* Utilities API */ /* Get RigidBody world for the given scene, creating one if needed - * < scene: Scene to find active Rigid Body world for + * + * \param scene Scene to find active Rigid Body world for */ RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene) { @@ -1093,8 +1098,10 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o */ } -/* Updates and validates world, bodies and shapes. - * < rebuild: rebuild entire simulation +/** + * Updates and validates world, bodies and shapes. + * + * \param rebuild Rebuild entire simulation */ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rebuild) { |