diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2016-11-07 12:56:58 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2016-11-07 12:59:12 +0300 |
commit | c8c7414c3f6768b5cb54d56ff7999d0a0ca22bc6 (patch) | |
tree | e61cded63fe3aea523671af91d17cf000fd94f0d /source/blender/blenkernel/intern/rigidbody.c | |
parent | dd921238d9223f550d3043313c9c38d07620de5d (diff) |
Expose Bullet rotational spring settings in the UI.
Bullet spring constraint already supports rotational springs, but
they are not exposed in blender UI, likely due to a simple oversight.
Supporting them is as simple as adding a few DNA/RNA properties
with appropriate UI and passing them on to Bullet.
Reviewers: sergof
Reviewed By: sergof
Differential Revision: https://developer.blender.org/D2331
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index c3ae5736aa9..f8e96225f36 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -804,6 +804,18 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_stiffness_z); RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_LIN_Z, rbc->spring_damping_z); + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->flag & RBC_FLAG_USE_SPRING_ANG_X); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_stiffness_ang_x); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_X, rbc->spring_damping_ang_x); + + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Y); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_stiffness_ang_y); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Y, rbc->spring_damping_ang_y); + + RB_constraint_set_spring_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->flag & RBC_FLAG_USE_SPRING_ANG_Z); + RB_constraint_set_stiffness_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_stiffness_ang_z); + RB_constraint_set_damping_6dof_spring(rbc->physics_constraint, RB_LIMIT_ANG_Z, rbc->spring_damping_ang_z); + RB_constraint_set_equilibrium_6dof_spring(rbc->physics_constraint); /* fall-through */ case RBC_TYPE_6DOF: @@ -1072,9 +1084,15 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short ty rbc->spring_damping_x = 0.5f; rbc->spring_damping_y = 0.5f; rbc->spring_damping_z = 0.5f; + rbc->spring_damping_ang_x = 0.5f; + rbc->spring_damping_ang_y = 0.5f; + rbc->spring_damping_ang_z = 0.5f; rbc->spring_stiffness_x = 10.0f; rbc->spring_stiffness_y = 10.0f; rbc->spring_stiffness_z = 10.0f; + rbc->spring_stiffness_ang_x = 10.0f; + rbc->spring_stiffness_ang_y = 10.0f; + rbc->spring_stiffness_ang_z = 10.0f; rbc->motor_lin_max_impulse = 1.0f; rbc->motor_lin_target_velocity = 1.0f; |