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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-07 22:09:10 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-08-07 22:09:10 +0300
commitcf8add42b807449e6f96f8ecab637d52e166052f (patch)
treec6fe3713ea8a1b85eb986dcfb08546772166202e /source/blender/blenkernel/intern/rigidbody.c
parente673c9dc938844d158abe543457aca8016ef8bc1 (diff)
parenta4bbce894914837c65f06f466f40e0cc1db7acb9 (diff)
Merge branch 'master' into blender2.8
Stupid git handles merges terribly when there are conflicts and branch is modified buring merge process... :((((
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 9a8ab97ffa0..1c699d5ff01 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1659,13 +1659,13 @@ void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scen
# pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
-struct RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob) { return NULL; }
-struct RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob) { return NULL; }
+struct RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob, const int flag) { return NULL; }
+struct RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob, const int flag) { return NULL; }
void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild) {}
void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) { if (r_vol) *r_vol = 0.0f; }
void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) { zero_v3(r_center); }
struct RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene) { return NULL; }
-struct RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw) { return NULL; }
+struct RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag) { return NULL; }
void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw) {}
void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata) {}
struct RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) { return NULL; }