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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-12 04:55:20 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-12 05:02:09 +0300 |
commit | 49490e5cfbeb2b0b823aa2042401891001870a6e (patch) | |
tree | a1d32562af2dea0c336ebd3d017a387834e936cc /source/blender/blenkernel/intern/rigidbody.c | |
parent | 16fc62e15f0a749d6d64e784ea048e07d6ea3397 (diff) | |
parent | e757c4a3bec8b0e8d198531a28327332af00a9ba (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index 22fb863d829..aa5051e25cd 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -642,7 +642,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) /** * Create physics sim representation of object given RigidBody settings * - * \param rebuild Even if an instance already exists, replace it + * \param rebuild: Even if an instance already exists, replace it */ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -770,7 +770,7 @@ static void rigidbody_constraint_set_limits( /** * Create physics sim representation of constraint given rigid body constraint settings * - * \param rebuild Even if an instance already exists, replace it + * \param rebuild: Even if an instance already exists, replace it */ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild) { @@ -1179,7 +1179,7 @@ void BKE_rigidbody_constraints_collection_validate(Scene *scene, RigidBodyWorld /* Get RigidBody world for the given scene, creating one if needed * - * \param scene Scene to find active Rigid Body world for + * \param scene: Scene to find active Rigid Body world for */ RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene) { @@ -1389,7 +1389,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Scene *scene, RigidBod /** * Updates and validates world, bodies and shapes. * - * \param rebuild Rebuild entire simulation + * \param rebuild: Rebuild entire simulation */ static void rigidbody_update_simulation(Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, bool rebuild) { |