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authorCampbell Barton <ideasman42@gmail.com>2018-12-12 04:55:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-12 05:02:09 +0300
commit49490e5cfbeb2b0b823aa2042401891001870a6e (patch)
treea1d32562af2dea0c336ebd3d017a387834e936cc /source/blender/blenkernel/intern/rigidbody.c
parent16fc62e15f0a749d6d64e784ea048e07d6ea3397 (diff)
parente757c4a3bec8b0e8d198531a28327332af00a9ba (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 22fb863d829..aa5051e25cd 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -642,7 +642,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
/**
* Create physics sim representation of object given RigidBody settings
*
- * \param rebuild Even if an instance already exists, replace it
+ * \param rebuild: Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -770,7 +770,7 @@ static void rigidbody_constraint_set_limits(
/**
* Create physics sim representation of constraint given rigid body constraint settings
*
- * \param rebuild Even if an instance already exists, replace it
+ * \param rebuild: Even if an instance already exists, replace it
*/
static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, bool rebuild)
{
@@ -1179,7 +1179,7 @@ void BKE_rigidbody_constraints_collection_validate(Scene *scene, RigidBodyWorld
/* Get RigidBody world for the given scene, creating one if needed
*
- * \param scene Scene to find active Rigid Body world for
+ * \param scene: Scene to find active Rigid Body world for
*/
RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
{
@@ -1389,7 +1389,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Scene *scene, RigidBod
/**
* Updates and validates world, bodies and shapes.
*
- * \param rebuild Rebuild entire simulation
+ * \param rebuild: Rebuild entire simulation
*/
static void rigidbody_update_simulation(Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{