diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:05:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:05:51 +0300 |
commit | 6fc8a74886a30f89562bb542ef3b24cc64b3208a (patch) | |
tree | df0503b6cf4f6b762eca66b90f4360c495d624aa /source/blender/blenkernel/intern/rigidbody.c | |
parent | a262ea8c47f8106f66e16935c556f383ef306861 (diff) |
Cleanup: trailing space for blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/rigidbody.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index ecb8814dd70..502b6a81c76 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -286,7 +286,7 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob) int totvert; int tottri; const MLoop *mloop; - + dm = rigidbody_get_mesh(ob); /* ensure mesh validity, then grab data */ @@ -309,7 +309,7 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob) /* init mesh data for collision shape */ mdata = RB_trimesh_data_new(tottri, totvert); - + RB_trimesh_add_vertices(mdata, (float *)mvert, totvert, sizeof(MVert)); /* loop over all faces, adding them as triangles to the collision shape @@ -328,7 +328,7 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob) RB_trimesh_add_triangle_indices(mdata, i, UNPACK3(vtri)); } } - + RB_trimesh_finish(mdata); /* construct collision shape @@ -519,21 +519,21 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) const MLoopTri *lt = NULL; int totvert, tottri = 0; const MLoop *mloop = NULL; - + /* ensure mesh validity, then grab data */ if (dm == NULL) return; - + mvert = dm->getVertArray(dm); totvert = dm->getNumVerts(dm); lt = dm->getLoopTriArray(dm); tottri = dm->getNumLoopTri(dm); mloop = dm->getLoopArray(dm); - + if (totvert > 0 && tottri > 0) { BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL); } - + /* cleanup temp data */ if (ob->rigidbody_object->mesh_source == RBO_MESH_BASE) { dm->release(dm); @@ -602,21 +602,21 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) const MLoopTri *looptri; int totvert, tottri; const MLoop *mloop; - + /* ensure mesh validity, then grab data */ if (dm == NULL) return; - + mvert = dm->getVertArray(dm); totvert = dm->getNumVerts(dm); looptri = dm->getLoopTriArray(dm); tottri = dm->getNumLoopTri(dm); mloop = dm->getLoopArray(dm); - + if (totvert > 0 && tottri > 0) { BKE_mesh_calc_volume(mvert, totvert, looptri, tottri, mloop, NULL, r_center); } - + /* cleanup temp data */ if (ob->rigidbody_object->mesh_source == RBO_MESH_BASE) { dm->release(dm); @@ -1332,7 +1332,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool /* XXX TODO For rebuild: remove all constraints first. * Otherwise we can end up deleting objects that are still * referenced by constraints, corrupting bullet's internal list. - * + * * Memory management needs redesign here, this is just a dirty workaround. */ if (rebuild && rbw->constraints) { @@ -1394,7 +1394,7 @@ static void rigidbody_update_simulation(Scene *scene, RigidBodyWorld *rbw, bool rigidbody_update_sim_ob(scene, rbw, ob, rbo); } } - + /* update constraints */ if (rbw->constraints == NULL) /* no constraints, move on */ return; |