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authorSergej Reich <sergej.reich@googlemail.com>2013-12-26 21:15:56 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-12-26 21:38:06 +0400
commitceb2430dd7b54c31d267eb2be8d412e6d7f1b13a (patch)
treeac959a55f993ab404a2d33327b7856a6206297bc /source/blender/blenkernel/intern/rigidbody.c
parentc96601138dfe08705fd4375527d322176b8fa126 (diff)
Rigidbody: Allow triangle mesh shapes to deform during simulation
Only supported when using the "Deform" mesh source.
Diffstat (limited to 'source/blender/blenkernel/intern/rigidbody.c')
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 22126b7e45d..868fa41b5c7 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1030,6 +1030,17 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
if (rbo->physics_object == NULL)
return;
+ if (rbo->shape == RB_SHAPE_TRIMESH && rbo->flag & RBO_FLAG_USE_DEFORM) {
+ DerivedMesh *dm = ob->derivedDeform;
+ if (dm) {
+ MVert *mvert = dm->getVertArray(dm);
+ int totvert = dm->getNumVerts(dm);
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+
+ RB_shape_trimesh_update(rbo->physics_shape, (float*)mvert, totvert, sizeof(MVert), bb->vec[0], bb->vec[6]);
+ }
+ }
+
mat4_decompose(loc, rot, scale, ob->obmat);
/* update scale for all objects */