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authorJorge Bernal <jbernalmartinez@gmail.com>2014-06-26 02:47:30 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-06-26 02:47:37 +0400
commit7d99a4ded9d3d24c24ea2d5bcc488469cf60fa4a (patch)
treef56a5cb74013a4e0520e668570e9fe9f6d1d4a6a /source/blender/blenkernel/intern/sca.c
parent11d1fea2850dd4071268034b133c924ce6396df9 (diff)
BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
Diffstat (limited to 'source/blender/blenkernel/intern/sca.c')
-rw-r--r--source/blender/blenkernel/intern/sca.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index b0b64cac802..1310162483e 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -391,6 +391,7 @@ void init_actuator(bActuator *act)
bSoundActuator *sa;
bSteeringActuator *sta;
bArmatureActuator *arma;
+ bMouseActuator *ma;
if (act->data) MEM_freeN(act->data);
act->data= NULL;
@@ -477,6 +478,15 @@ void init_actuator(bActuator *act)
sta->flag = ACT_STEERING_AUTOMATICFACING;
sta->facingaxis = 1;
break;
+ case ACT_MOUSE:
+ ma = act->data = MEM_callocN(sizeof( bMouseActuator ), "mouse act");
+ ma->flag = ACT_MOUSE_VISIBLE|ACT_MOUSE_USE_AXIS_X|ACT_MOUSE_USE_AXIS_Y|ACT_MOUSE_RESET_X|ACT_MOUSE_RESET_Y|ACT_MOUSE_LOCAL_Y;
+ ma->sensitivity[0] = ma->sensitivity[1] = 2.f;
+ ma->object_axis[0] = ACT_MOUSE_OBJECT_AXIS_Z;
+ ma->object_axis[1] = ACT_MOUSE_OBJECT_AXIS_X;
+ ma->limit_y[0] = DEG2RADF(-90.0f);
+ ma->limit_y[1] = DEG2RADF(90.0f);
+ break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */