diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-10-08 16:04:09 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-10-08 16:05:37 +0300 |
commit | 3ab5075cf9f0d3ab466e97691bfe6d84c2dffb80 (patch) | |
tree | ec56f10f8cbdb227a08bd11396ffd77eeea74fd4 /source/blender/blenkernel/intern/sca.c | |
parent | 4f0f0d1bcede8f307c4601a7e94b36c179d4d5a8 (diff) |
Add logicbricks to ID looper.
Diffstat (limited to 'source/blender/blenkernel/intern/sca.c')
-rw-r--r-- | source/blender/blenkernel/intern/sca.c | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index c902659c039..88a28228639 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -48,6 +48,7 @@ #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" +#include "BKE_library_query.h" #include "BKE_sca.h" /* ******************* SENSORS ************************ */ @@ -903,6 +904,179 @@ void unlink_logicbricks(void **poin, void ***ppoin, short *tot) } } +void BKE_sca_sensors_id_loop(ListBase *senslist, SCASensorIDFunc func, void *userdata) +{ + bSensor *sensor; + + for (sensor = senslist->first; sensor; sensor = sensor->next) { + func(sensor, (ID **)&sensor->ob, userdata, IDWALK_NOP); + + switch (sensor->type) { + case SENS_TOUCH: /* DEPRECATED */ + { + bTouchSensor *ts = sensor->data; + func(sensor, (ID **)&ts->ma, userdata, IDWALK_NOP); + break; + } + case SENS_MESSAGE: + { + bMessageSensor *ms = sensor->data; + func(sensor, (ID **)&ms->fromObject, userdata, IDWALK_NOP); + break; + } + case SENS_ALWAYS: + case SENS_NEAR: + case SENS_KEYBOARD: + case SENS_PROPERTY: + case SENS_MOUSE: + case SENS_COLLISION: + case SENS_RADAR: + case SENS_RANDOM: + case SENS_RAY: + case SENS_JOYSTICK: + case SENS_ACTUATOR: + case SENS_DELAY: + case SENS_ARMATURE: + default: + break; + } + } +} + +void BKE_sca_controllers_id_loop(ListBase *contlist, SCAControllerIDFunc func, void *userdata) +{ + bController *controller; + + for (controller = contlist->first; controller; controller = controller->next) { + switch (controller->type) { + case CONT_PYTHON: + { + bPythonCont *pc = controller->data; + func(controller, (ID **)&pc->text, userdata, IDWALK_NOP); + break; + } + case CONT_LOGIC_AND: + case CONT_LOGIC_OR: + case CONT_EXPRESSION: + case CONT_LOGIC_NAND: + case CONT_LOGIC_NOR: + case CONT_LOGIC_XOR: + case CONT_LOGIC_XNOR: + default: + break; + } + } +} + +void BKE_sca_actuators_id_loop(ListBase *actlist, SCAActuatorIDFunc func, void *userdata) +{ + bActuator *actuator; + + for (actuator = actlist->first; actuator; actuator = actuator->next) { + func(actuator, (ID **)&actuator->ob, userdata, IDWALK_NOP); + + switch (actuator->type) { + case ACT_ADD_OBJECT: /* DEPRECATED */ + { + bAddObjectActuator *aoa = actuator->data; + func(actuator, (ID **)&aoa->ob, userdata, IDWALK_NOP); + break; + } + case ACT_ACTION: + { + bActionActuator *aa = actuator->data; + func(actuator, (ID **)&aa->act, userdata, IDWALK_NOP); + break; + } + case ACT_SOUND: + { + bSoundActuator *sa = actuator->data; + func(actuator, (ID **)&sa->sound, userdata, IDWALK_NOP); + break; + } + case ACT_EDIT_OBJECT: + { + bEditObjectActuator *eoa = actuator->data; + func(actuator, (ID **)&eoa->ob, userdata, IDWALK_NOP); + func(actuator, (ID **)&eoa->me, userdata, IDWALK_NOP); + break; + } + case ACT_SCENE: + { + bSceneActuator *sa = actuator->data; + func(actuator, (ID **)&sa->scene, userdata, IDWALK_NOP); + func(actuator, (ID **)&sa->camera, userdata, IDWALK_NOP); + break; + } + case ACT_PROPERTY: + { + bPropertyActuator *pa = actuator->data; + func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP); + break; + } + case ACT_OBJECT: + { + bObjectActuator *oa = actuator->data; + func(actuator, (ID **)&oa->reference, userdata, IDWALK_NOP); + break; + } + case ACT_CAMERA: + { + bCameraActuator *ca = actuator->data; + func(actuator, (ID **)&ca->ob, userdata, IDWALK_NOP); + break; + } + case ACT_MESSAGE: + { + bMessageActuator *ma = actuator->data; + func(actuator, (ID **)&ma->toObject, userdata, IDWALK_NOP); + break; + } + case ACT_2DFILTER: + { + bTwoDFilterActuator *tdfa = actuator->data; + func(actuator, (ID **)&tdfa->text, userdata, IDWALK_NOP); + break; + } + case ACT_PARENT: + { + bParentActuator *pa = actuator->data; + func(actuator, (ID **)&pa->ob, userdata, IDWALK_NOP); + break; + } + case ACT_ARMATURE: + { + bArmatureActuator *aa = actuator->data; + func(actuator, (ID **)&aa->target, userdata, IDWALK_NOP); + func(actuator, (ID **)&aa->subtarget, userdata, IDWALK_NOP); + break; + } + case ACT_STEERING: + { + bSteeringActuator *sa = actuator->data; + func(actuator, (ID **)&sa->target, userdata, IDWALK_NOP); + func(actuator, (ID **)&sa->navmesh, userdata, IDWALK_NOP); + break; + } + /* Note: some types seems to be non-implemented? ACT_LAMP, ACT_MATERIAL... */ + case ACT_IPO: /* DEPRECATED */ + case ACT_LAMP: + case ACT_MATERIAL: + case ACT_END_OBJECT: /* DEPRECATED */ + case ACT_CONSTRAINT: + case ACT_GROUP: + case ACT_RANDOM: + case ACT_GAME: + case ACT_VISIBILITY: + case ACT_SHAPEACTION: + case ACT_STATE: + case ACT_MOUSE: + default: + break; + } + } +} + const char *sca_state_name_get(Object *ob, short bit) { bController *cont; |