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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-29 13:59:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-31 14:04:57 +0300
commit83f8f44791374dd051728e44d89fbdeee15c60aa (patch)
treeaddcd6991adfcf578bec05b022875c98509deda9 /source/blender/blenkernel/intern/scene.c
parent7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff)
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that should be redundant in the new depsgraph, and were incorrectly affecting the evaluated scene in a permanent way. Still two cases that could be removed if the depsgraph is improved, in BKE_object_handle_data_update and BKE_cachefile_update_frame. For physics subframe interpolation there are also still calls to BKE_object_where_is_calc that should ideally be removed as well, though they are not known to cause keyframing bugs. Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 126a4dfed47..a3faa3d375c 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1402,7 +1402,7 @@ static void scene_armature_depsgraph_workaround(Main *bmain, Depsgraph *depsgrap
return;
}
for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob->type == OB_ARMATURE && ob->adt && ob->adt->recalc & ADT_RECALC_ANIM) {
+ if (ob->type == OB_ARMATURE && ob->adt) {
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
BKE_pose_rebuild(bmain, ob, ob->data, true);
}