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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 22:04:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 22:04:47 +0300
commitffa461f13c5f37b658ed273876548bcb3c94b9fa (patch)
treef6b647c8642e909d81d7ce7895245148a1d0cd9e /source/blender/blenkernel/intern/scene.c
parent1b321048a7ebbb99d62c8d8e74446153ef487a59 (diff)
Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps. It increases the sample count for each roughness level. This settings affect the lookdev mode quality as well.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index bd991d60681..f4e918da4f0 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -873,6 +873,7 @@ void BKE_scene_init(Scene *sce)
sce->eevee.gi_cubemap_draw_size = 0.3f;
sce->eevee.gi_irradiance_draw_size = 0.1f;
sce->eevee.gi_irradiance_smoothing = 0.1f;
+ sce->eevee.gi_filter_quality = 1.0f;
sce->eevee.taa_samples = 16;
sce->eevee.taa_render_samples = 64;