diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-01 15:14:02 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-10-01 15:14:02 +0400 |
commit | 1d7bf727ff50a9dc21de3c002311eb670fc680b4 (patch) | |
tree | 049fcb0c54369a739badc8d994390377c915a815 /source/blender/blenkernel/intern/scene.c | |
parent | c9c76a9a68ff9f0c32c6a1f77d386349ca5abaca (diff) |
Fix #32695: Can't disable color management for 3D view
Made it so viewport will disable color management if display device set to None.
This solves couple of regressions, mainly related on old BGE files and made
None display behave exactly as old color management disabled.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 4a172ab4476..41d300a95de 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1278,3 +1278,8 @@ void BKE_scene_disable_color_management(Scene *scene) BLI_strncpy(view_settings->view_transform, view, sizeof(view_settings->view_transform)); } } + +int BKE_scene_check_color_management_enabled(const Scene *scene) +{ + return strcmp(scene->display_settings.display_device, "None") != 0; +} |