diff options
author | Ton Roosendaal <ton@blender.org> | 2012-10-23 18:07:32 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2012-10-23 18:07:32 +0400 |
commit | d273ddfd4ffa646323592eb5204891fca502cf37 (patch) | |
tree | e9f7558ff817dbdf300bcecc9cffe8f916e7b973 /source/blender/blenkernel/intern/scene.c | |
parent | 101660c809f0e0c6068cb7271caa122524ba38e6 (diff) |
Bugfix 30974
- Disabled "Quick Cache" option. It was causing ridiculous updates
on the entire animation system for start-end frame on every user
event causing changes here (like during transform). Worst was that you
couldn't transform animated objects for that reason either.
Most of the code is still there, waiting for a moment to revise it...
- Constraint "Follow Track" (marker) wasn't using inverse matrix code
in transform, making it wacko to use (wrong pivot, crazyspace)
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index bc33b9da093..ddf8b330ba1 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1042,7 +1042,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene) /* flush recalc flags to dependencies */ DAG_ids_flush_tagged(bmain); - scene->physics_settings.quick_cache_step = 0; + /* removed calls to quick_cache, see pointcache.c */ /* clear "LIB_DOIT" flag from all materials, to prevent infinite recursion problems later * when trying to find materials with drivers that need evaluating [#32017] @@ -1065,10 +1065,6 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene) BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0); } - /* quick point cache updates */ - if (scene->physics_settings.quick_cache_step) - BKE_ptcache_quick_cache_all(bmain, scene); - /* notify editors and python about recalc */ BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST); DAG_ids_check_recalc(bmain, scene, FALSE); |