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authorCampbell Barton <ideasman42@gmail.com>2021-02-09 12:30:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-09 14:31:28 +0300
commit62195fb5b37d3938e3878af149073f1b3ce945db (patch)
tree236f870ee3be4d0b87e3bf28ccbedb27b4f01f08 /source/blender/blenkernel/intern/scene.c
parentee585b9c213a28b3c9877482bde6254fdbd7a245 (diff)
Cleanup: comments, replace 'undoes' with 'undo-steps'
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 0ce5240b17d..25951fa3e6f 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -475,7 +475,7 @@ static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSE
/**
* This code is shared by both the regular `foreach_id` looper, and the code trying to restore or
- * preserve ID pointers like brushes across undoes.
+ * preserve ID pointers like brushes across undo-steps.
*/
typedef enum eSceneForeachUndoPreserveProcess {
/* Undo when preserving tool-settings from old scene, we also want to try to preserve that ID