diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-03-24 02:12:24 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-17 17:11:34 +0400 |
commit | 02e5bdf864bdf001af5ef751f296e90c02edad5b (patch) | |
tree | 98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/blenkernel/intern/scene.c | |
parent | e0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff) |
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.
Still need to do loads of things in compositor, but it's
not such a bad starting point.
We can even start a branch for this.
Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 608b0495454..01eb2457ed5 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -52,6 +52,7 @@ #include "DNA_screen_types.h" #include "DNA_sequence_types.h" #include "DNA_space_types.h" +#include "DNA_movieclip_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" @@ -86,6 +87,8 @@ #include "BKE_sequencer.h" #include "BKE_sound.h" #include "BKE_world.h" +#include "BKE_movieclip.h" +#include "BKE_tracking.h" #include "RE_engine.h" @@ -1891,3 +1894,14 @@ int BKE_scene_num_omp_threads(const struct Scene *scene) else return scene->omp_threads; } + +/* overscan */ +void BKE_scene_update_overscan(Scene *scene) +{ + float overscan = scene->r.overscan; + + if (scene->r.detect_overscan && scene->clip) + overscan = BKE_tracking_overscan_detect(scene->clip); + + scene->r.overscan = overscan; +} |