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authorHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
committerHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
commitfc288d39702aad7c37693800141b19feaf677515 (patch)
treeab6845793ab4c189ef6b9f17ed932a38f74099f3 /source/blender/blenkernel/intern/scene.c
parentc9f54cd644e12b108b088dfff51ade12c3664851 (diff)
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. This change builds and passes tests on all platforms on the buildbot.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c3647
1 files changed, 0 insertions, 3647 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
deleted file mode 100644
index b98c82e365e..00000000000
--- a/source/blender/blenkernel/intern/scene.c
+++ /dev/null
@@ -1,3647 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
-
-/** \file
- * \ingroup bke
- */
-
-/* Allow using deprecated functionality for .blend file I/O. */
-#define DNA_DEPRECATED_ALLOW
-
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_anim_types.h"
-#include "DNA_collection_types.h"
-#include "DNA_curveprofile_types.h"
-#include "DNA_defaults.h"
-#include "DNA_gpencil_types.h"
-#include "DNA_linestyle_types.h"
-#include "DNA_mask_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_rigidbody_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_sequence_types.h"
-#include "DNA_sound_types.h"
-#include "DNA_space_types.h"
-#include "DNA_text_types.h"
-#include "DNA_vfont_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_windowmanager_types.h"
-#include "DNA_workspace_types.h"
-#include "DNA_world_types.h"
-
-#include "BKE_callbacks.h"
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_string.h"
-#include "BLI_string_utils.h"
-#include "BLI_task.h"
-#include "BLI_threads.h"
-#include "BLI_utildefines.h"
-
-#include "BLO_readfile.h"
-
-#include "BLT_translation.h"
-
-#include "BKE_action.h"
-#include "BKE_anim_data.h"
-#include "BKE_animsys.h"
-#include "BKE_armature.h"
-#include "BKE_bpath.h"
-#include "BKE_cachefile.h"
-#include "BKE_collection.h"
-#include "BKE_colortools.h"
-#include "BKE_curveprofile.h"
-#include "BKE_duplilist.h"
-#include "BKE_editmesh.h"
-#include "BKE_effect.h"
-#include "BKE_fcurve.h"
-#include "BKE_freestyle.h"
-#include "BKE_gpencil.h"
-#include "BKE_icons.h"
-#include "BKE_idprop.h"
-#include "BKE_idtype.h"
-#include "BKE_image.h"
-#include "BKE_image_format.h"
-#include "BKE_layer.h"
-#include "BKE_lib_id.h"
-#include "BKE_lib_query.h"
-#include "BKE_lib_remap.h"
-#include "BKE_linestyle.h"
-#include "BKE_main.h"
-#include "BKE_mask.h"
-#include "BKE_node.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_pointcache.h"
-#include "BKE_rigidbody.h"
-#include "BKE_scene.h"
-#include "BKE_screen.h"
-#include "BKE_sound.h"
-#include "BKE_unit.h"
-#include "BKE_workspace.h"
-#include "BKE_world.h"
-
-#include "DEG_depsgraph.h"
-#include "DEG_depsgraph_build.h"
-#include "DEG_depsgraph_debug.h"
-#include "DEG_depsgraph_query.h"
-
-#include "RE_engine.h"
-
-#include "RNA_access.h"
-
-#include "SEQ_edit.h"
-#include "SEQ_iterator.h"
-#include "SEQ_sequencer.h"
-
-#include "BLO_read_write.h"
-
-#include "engines/eevee/eevee_lightcache.h"
-
-#include "PIL_time.h"
-
-#include "IMB_colormanagement.h"
-#include "IMB_imbuf.h"
-
-#include "bmesh.h"
-
-static void scene_init_data(ID *id)
-{
- Scene *scene = (Scene *)id;
- const char *colorspace_name;
- SceneRenderView *srv;
- CurveMapping *mblur_shutter_curve;
-
- BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(scene, id));
-
- MEMCPY_STRUCT_AFTER(scene, DNA_struct_default_get(Scene), id);
-
- BLI_strncpy(scene->r.bake.filepath, U.renderdir, sizeof(scene->r.bake.filepath));
-
- mblur_shutter_curve = &scene->r.mblur_shutter_curve;
- BKE_curvemapping_set_defaults(mblur_shutter_curve, 1, 0.0f, 0.0f, 1.0f, 1.0f);
- BKE_curvemapping_init(mblur_shutter_curve);
- BKE_curvemap_reset(mblur_shutter_curve->cm,
- &mblur_shutter_curve->clipr,
- CURVE_PRESET_MAX,
- CURVEMAP_SLOPE_POS_NEG);
-
- scene->toolsettings = DNA_struct_default_alloc(ToolSettings);
-
- scene->toolsettings->autokey_mode = (uchar)U.autokey_mode;
-
- /* grease pencil multiframe falloff curve */
- scene->toolsettings->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
- CurveMapping *gp_falloff_curve = scene->toolsettings->gp_sculpt.cur_falloff;
- BKE_curvemapping_init(gp_falloff_curve);
- BKE_curvemap_reset(
- gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE);
-
- scene->toolsettings->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
- CurveMapping *gp_primitive_curve = scene->toolsettings->gp_sculpt.cur_primitive;
- BKE_curvemapping_init(gp_primitive_curve);
- BKE_curvemap_reset(gp_primitive_curve->cm,
- &gp_primitive_curve->clipr,
- CURVE_PRESET_BELL,
- CURVEMAP_SLOPE_POSITIVE);
-
- scene->unit.system = USER_UNIT_METRIC;
- scene->unit.scale_length = 1.0f;
- scene->unit.length_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_LENGTH);
- scene->unit.mass_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_MASS);
- scene->unit.time_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC, B_UNIT_TIME);
- scene->unit.temperature_unit = (uchar)BKE_unit_base_of_type_get(USER_UNIT_METRIC,
- B_UNIT_TEMPERATURE);
-
- /* Anti-Aliasing threshold. */
- scene->grease_pencil_settings.smaa_threshold = 1.0f;
-
- {
- ParticleEditSettings *pset;
- pset = &scene->toolsettings->particle;
- for (size_t i = 1; i < ARRAY_SIZE(pset->brush); i++) {
- pset->brush[i] = pset->brush[0];
- }
- pset->brush[PE_BRUSH_CUT].strength = 1.0f;
- }
-
- BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
-
- BLI_strncpy(scene->r.pic, U.renderdir, sizeof(scene->r.pic));
-
- /* NOTE: in header_info.c the scene copy happens...,
- * if you add more to renderdata it has to be checked there. */
-
- /* multiview - stereo */
- BKE_scene_add_render_view(scene, STEREO_LEFT_NAME);
- srv = scene->r.views.first;
- BLI_strncpy(srv->suffix, STEREO_LEFT_SUFFIX, sizeof(srv->suffix));
-
- BKE_scene_add_render_view(scene, STEREO_RIGHT_NAME);
- srv = scene->r.views.last;
- BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
-
- BKE_sound_reset_scene_runtime(scene);
-
- /* color management */
- colorspace_name = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_SEQUENCER);
-
- BKE_color_managed_display_settings_init(&scene->display_settings);
- BKE_color_managed_view_settings_init_render(
- &scene->view_settings, &scene->display_settings, "Filmic");
- BLI_strncpy(scene->sequencer_colorspace_settings.name,
- colorspace_name,
- sizeof(scene->sequencer_colorspace_settings.name));
-
- BKE_image_format_init(&scene->r.im_format, true);
- BKE_image_format_init(&scene->r.bake.im_format, true);
-
- /* Curve Profile */
- scene->toolsettings->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
-
- /* Sequencer */
- scene->toolsettings->sequencer_tool_settings = SEQ_tool_settings_init();
-
- for (size_t i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
- scene->orientation_slots[i].index_custom = -1;
- }
-
- /* Master Collection */
- scene->master_collection = BKE_collection_master_add();
-
- BKE_view_layer_add(scene, "ViewLayer", NULL, VIEWLAYER_ADD_NEW);
-}
-
-static void scene_copy_markers(Scene *scene_dst, const Scene *scene_src, const int flag)
-{
- BLI_duplicatelist(&scene_dst->markers, &scene_src->markers);
- LISTBASE_FOREACH (TimeMarker *, marker, &scene_dst->markers) {
- if (marker->prop != NULL) {
- marker->prop = IDP_CopyProperty_ex(marker->prop, flag);
- }
- }
-}
-
-static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
-{
- Scene *scene_dst = (Scene *)id_dst;
- const Scene *scene_src = (const Scene *)id_src;
- /* We never handle usercount here for own data. */
- const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
- /* We always need allocation of our private ID data. */
- const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
-
- scene_dst->ed = NULL;
- scene_dst->depsgraph_hash = NULL;
- scene_dst->fps_info = NULL;
-
- /* Master Collection */
- if (scene_src->master_collection) {
- BKE_id_copy_ex(bmain,
- (ID *)scene_src->master_collection,
- (ID **)&scene_dst->master_collection,
- flag_private_id_data);
- }
-
- /* View Layers */
- BLI_duplicatelist(&scene_dst->view_layers, &scene_src->view_layers);
- for (ViewLayer *view_layer_src = scene_src->view_layers.first,
- *view_layer_dst = scene_dst->view_layers.first;
- view_layer_src;
- view_layer_src = view_layer_src->next, view_layer_dst = view_layer_dst->next) {
- BKE_view_layer_copy_data(scene_dst, scene_src, view_layer_dst, view_layer_src, flag_subdata);
- }
-
- scene_copy_markers(scene_dst, scene_src, flag);
-
- BLI_duplicatelist(&(scene_dst->transform_spaces), &(scene_src->transform_spaces));
- BLI_duplicatelist(&(scene_dst->r.views), &(scene_src->r.views));
- BKE_keyingsets_copy(&(scene_dst->keyingsets), &(scene_src->keyingsets));
-
- if (scene_src->nodetree) {
- BKE_id_copy_ex(
- bmain, (ID *)scene_src->nodetree, (ID **)&scene_dst->nodetree, flag_private_id_data);
- BKE_libblock_relink_ex(bmain,
- scene_dst->nodetree,
- (void *)(&scene_src->id),
- &scene_dst->id,
- ID_REMAP_SKIP_NEVER_NULL_USAGE);
- }
-
- if (scene_src->rigidbody_world) {
- scene_dst->rigidbody_world = BKE_rigidbody_world_copy(scene_src->rigidbody_world,
- flag_subdata);
- }
-
- /* copy color management settings */
- BKE_color_managed_display_settings_copy(&scene_dst->display_settings,
- &scene_src->display_settings);
- BKE_color_managed_view_settings_copy(&scene_dst->view_settings, &scene_src->view_settings);
- BKE_color_managed_colorspace_settings_copy(&scene_dst->sequencer_colorspace_settings,
- &scene_src->sequencer_colorspace_settings);
-
- BKE_image_format_copy(&scene_dst->r.im_format, &scene_src->r.im_format);
- BKE_image_format_copy(&scene_dst->r.bake.im_format, &scene_src->r.bake.im_format);
-
- BKE_curvemapping_copy_data(&scene_dst->r.mblur_shutter_curve, &scene_src->r.mblur_shutter_curve);
-
- /* tool settings */
- scene_dst->toolsettings = BKE_toolsettings_copy(scene_dst->toolsettings, flag_subdata);
-
- /* make a private copy of the avicodecdata */
- if (scene_src->r.avicodecdata) {
- scene_dst->r.avicodecdata = MEM_dupallocN(scene_src->r.avicodecdata);
- scene_dst->r.avicodecdata->lpFormat = MEM_dupallocN(scene_dst->r.avicodecdata->lpFormat);
- scene_dst->r.avicodecdata->lpParms = MEM_dupallocN(scene_dst->r.avicodecdata->lpParms);
- }
-
- if (scene_src->display.shading.prop) {
- scene_dst->display.shading.prop = IDP_CopyProperty(scene_src->display.shading.prop);
- }
-
- BKE_sound_reset_scene_runtime(scene_dst);
-
- /* Copy sequencer, this is local data! */
- if (scene_src->ed) {
- scene_dst->ed = MEM_callocN(sizeof(*scene_dst->ed), __func__);
- scene_dst->ed->seqbasep = &scene_dst->ed->seqbase;
- SEQ_sequence_base_dupli_recursive(scene_src,
- scene_dst,
- &scene_dst->ed->seqbase,
- &scene_src->ed->seqbase,
- SEQ_DUPE_ALL,
- flag_subdata);
- }
-
- if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
- BKE_previewimg_id_copy(&scene_dst->id, &scene_src->id);
- }
- else {
- scene_dst->preview = NULL;
- }
-
- BKE_scene_copy_data_eevee(scene_dst, scene_src);
-}
-
-static void scene_free_markers(Scene *scene, bool do_id_user)
-{
- LISTBASE_FOREACH_MUTABLE (TimeMarker *, marker, &scene->markers) {
- if (marker->prop != NULL) {
- IDP_FreePropertyContent_ex(marker->prop, do_id_user);
- MEM_freeN(marker->prop);
- }
- MEM_freeN(marker);
- }
-}
-
-static void scene_free_data(ID *id)
-{
-
- Scene *scene = (Scene *)id;
- const bool do_id_user = false;
-
- SEQ_editing_free(scene, do_id_user);
-
- BKE_keyingsets_free(&scene->keyingsets);
-
- /* is no lib link block, but scene extension */
- if (scene->nodetree) {
- ntreeFreeEmbeddedTree(scene->nodetree);
- MEM_freeN(scene->nodetree);
- scene->nodetree = NULL;
- }
-
- if (scene->rigidbody_world) {
- /* Prevent rigidbody freeing code to follow other IDs pointers, this should never be allowed
- * nor necessary from here, and with new undo code, those pointers may be fully invalid or
- * worse, pointing to data actually belonging to new BMain! */
- scene->rigidbody_world->constraints = NULL;
- scene->rigidbody_world->group = NULL;
- BKE_rigidbody_free_world(scene);
- }
-
- if (scene->r.avicodecdata) {
- free_avicodecdata(scene->r.avicodecdata);
- MEM_freeN(scene->r.avicodecdata);
- scene->r.avicodecdata = NULL;
- }
-
- scene_free_markers(scene, do_id_user);
- BLI_freelistN(&scene->transform_spaces);
- BLI_freelistN(&scene->r.views);
-
- BKE_toolsettings_free(scene->toolsettings);
- scene->toolsettings = NULL;
-
- BKE_scene_free_depsgraph_hash(scene);
-
- MEM_SAFE_FREE(scene->fps_info);
-
- BKE_sound_destroy_scene(scene);
-
- BKE_color_managed_view_settings_free(&scene->view_settings);
- BKE_image_format_free(&scene->r.im_format);
- BKE_image_format_free(&scene->r.bake.im_format);
-
- BKE_previewimg_free(&scene->preview);
- BKE_curvemapping_free_data(&scene->r.mblur_shutter_curve);
-
- for (ViewLayer *view_layer = scene->view_layers.first, *view_layer_next; view_layer;
- view_layer = view_layer_next) {
- view_layer_next = view_layer->next;
-
- BLI_remlink(&scene->view_layers, view_layer);
- BKE_view_layer_free_ex(view_layer, do_id_user);
- }
-
- /* Master Collection */
- /* TODO: what to do with do_id_user? it's also true when just
- * closing the file which seems wrong? should decrement users
- * for objects directly in the master collection? then other
- * collections in the scene need to do it too? */
- if (scene->master_collection) {
- BKE_collection_free_data(scene->master_collection);
- BKE_libblock_free_data_py(&scene->master_collection->id);
- MEM_freeN(scene->master_collection);
- scene->master_collection = NULL;
- }
-
- if (scene->eevee.light_cache_data) {
- EEVEE_lightcache_free(scene->eevee.light_cache_data);
- scene->eevee.light_cache_data = NULL;
- }
-
- if (scene->display.shading.prop) {
- IDP_FreeProperty(scene->display.shading.prop);
- scene->display.shading.prop = NULL;
- }
-
- /* These are freed on doversion. */
- BLI_assert(scene->layer_properties == NULL);
-}
-
-static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
- ID **id_pointer,
- void *user_data,
- int cb_flag)
-{
- LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
-}
-
-/**
- * This code is shared by both the regular `foreach_id` looper, and the code trying to restore or
- * preserve ID pointers like brushes across undo-steps.
- */
-typedef enum eSceneForeachUndoPreserveProcess {
- /* Undo when preserving tool-settings from old scene, we also want to try to preserve that ID
- * pointer from its old scene's value. */
- SCENE_FOREACH_UNDO_RESTORE,
- /* Undo when preserving tool-settings from old scene, we want to keep the new value of that ID
- * pointer. */
- SCENE_FOREACH_UNDO_NO_RESTORE,
-} eSceneForeachUndoPreserveProcess;
-
-static void scene_foreach_toolsettings_id_pointer_process(
- ID **id_p,
- const eSceneForeachUndoPreserveProcess action,
- BlendLibReader *reader,
- ID **id_old_p,
- const uint cb_flag)
-{
- switch (action) {
- case SCENE_FOREACH_UNDO_RESTORE: {
- ID *id_old = *id_old_p;
- /* Old data has not been remapped to new values of the pointers, if we want to keep the old
- * pointer here we need its new address. */
- ID *id_old_new = id_old != NULL ? BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
- NULL;
- if (id_old_new != NULL) {
- BLI_assert(ELEM(id_old, id_old_new, id_old_new->orig_id));
- *id_old_p = id_old_new;
- if (cb_flag & IDWALK_CB_USER) {
- id_us_plus_no_lib(id_old_new);
- id_us_min(id_old);
- }
- break;
- }
- /* We failed to find a new valid pointer for the previous ID, just keep the current one as
- * if we had been under SCENE_FOREACH_UNDO_NO_RESTORE case. */
- SWAP(ID *, *id_p, *id_old_p);
- break;
- }
- case SCENE_FOREACH_UNDO_NO_RESTORE:
- /* Counteract the swap of the whole ToolSettings container struct. */
- SWAP(ID *, *id_p, *id_old_p);
- break;
- }
-}
-
-/* Special handling is needed here, as `scene_foreach_toolsettings` (and its dependency
- * `scene_foreach_paint`) are also used by `scene_undo_preserve`, where `LibraryForeachIDData
- * *data` is NULL. */
-#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER( \
- __data, __id, __do_undo_restore, __action, __reader, __id_old, __cb_flag) \
- { \
- if (__do_undo_restore) { \
- scene_foreach_toolsettings_id_pointer_process( \
- (ID **)&(__id), __action, __reader, (ID **)&(__id_old), __cb_flag); \
- } \
- else { \
- BLI_assert((__data) != NULL); \
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(__data, __id, __cb_flag); \
- } \
- } \
- (void)0
-
-#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL( \
- __data, __do_undo_restore, __func_call) \
- { \
- if (__do_undo_restore) { \
- __func_call; \
- } \
- else { \
- BLI_assert((__data) != NULL); \
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(__data, __func_call); \
- } \
- } \
- (void)0
-
-static void scene_foreach_paint(LibraryForeachIDData *data,
- Paint *paint,
- const bool do_undo_restore,
- BlendLibReader *reader,
- Paint *paint_old)
-{
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- paint->brush,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->brush,
- IDWALK_CB_USER);
- for (int i = 0; i < paint_old->tool_slots_len; i++) {
- /* This is a bit tricky.
- * - In case we do not do `undo_restore`, `paint` and `paint_old` pointers are the same, so
- * this is equivalent to simply looping over slots from `paint`.
- * - In case we do `undo_restore`, we only want to consider the slots from the old one, since
- * those are the one we keep in the end.
- * + In case the new data has less valid slots, we feed in a dummy NULL pointer.
- * + In case the new data has more valid slots, the extra ones are ignored.
- */
- Brush *brush_tmp = NULL;
- Brush **brush_p = i < paint->tool_slots_len ? &paint->tool_slots[i].brush : &brush_tmp;
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- *brush_p,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->brush,
- IDWALK_CB_USER);
- }
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- paint->palette,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- paint_old->palette,
- IDWALK_CB_USER);
-}
-
-static void scene_foreach_toolsettings(LibraryForeachIDData *data,
- ToolSettings *toolsett,
- const bool do_undo_restore,
- BlendLibReader *reader,
- ToolSettings *toolsett_old)
-{
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->particle.scene,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.scene,
- IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->particle.object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.object,
- IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->particle.shape_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->particle.shape_object,
- IDWALK_CB_NOP);
-
- scene_foreach_paint(
- data, &toolsett->imapaint.paint, do_undo_restore, reader, &toolsett_old->imapaint.paint);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->imapaint.stencil,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.stencil,
- IDWALK_CB_USER);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->imapaint.clone,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.clone,
- IDWALK_CB_USER);
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->imapaint.canvas,
- do_undo_restore,
- SCENE_FOREACH_UNDO_RESTORE,
- reader,
- toolsett_old->imapaint.canvas,
- IDWALK_CB_USER);
-
- if (toolsett->vpaint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->vpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->vpaint->paint));
- }
- if (toolsett->wpaint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->wpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->wpaint->paint));
- }
- if (toolsett->sculpt) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->sculpt->paint,
- do_undo_restore,
- reader,
- &toolsett_old->sculpt->paint));
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->sculpt->gravity_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->sculpt->gravity_object,
- IDWALK_CB_NOP);
- }
- if (toolsett->uvsculpt) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->uvsculpt->paint,
- do_undo_restore,
- reader,
- &toolsett_old->uvsculpt->paint));
- }
- if (toolsett->gp_paint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->gp_paint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_paint->paint));
- }
- if (toolsett->gp_vertexpaint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->gp_vertexpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_vertexpaint->paint));
- }
- if (toolsett->gp_sculptpaint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->gp_sculptpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_sculptpaint->paint));
- }
- if (toolsett->gp_weightpaint) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->gp_weightpaint->paint,
- do_undo_restore,
- reader,
- &toolsett_old->gp_weightpaint->paint));
- }
- if (toolsett->curves_sculpt) {
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL(
- data,
- do_undo_restore,
- scene_foreach_paint(data,
- &toolsett->curves_sculpt->paint,
- do_undo_restore,
- reader,
- &toolsett_old->curves_sculpt->paint));
- }
-
- BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
- toolsett->gp_sculpt.guide.reference_object,
- do_undo_restore,
- SCENE_FOREACH_UNDO_NO_RESTORE,
- reader,
- toolsett_old->gp_sculpt.guide.reference_object,
- IDWALK_CB_NOP);
-}
-
-#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER
-#undef BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_FUNCTION_CALL
-
-static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
-{
- LISTBASE_FOREACH (LayerCollection *, lc, lb) {
- /* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
- * anyway... */
- const int cb_flag = (lc->collection != NULL &&
- (lc->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
- IDWALK_CB_EMBEDDED :
- IDWALK_CB_NOP;
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, lc->collection, cb_flag);
- scene_foreach_layer_collection(data, &lc->layer_collections);
- }
-}
-
-static bool seq_foreach_member_id_cb(Sequence *seq, void *user_data)
-{
- LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
-
-#define FOREACHID_PROCESS_IDSUPER(_data, _id_super, _cb_flag) \
- { \
- CHECK_TYPE(&((_id_super)->id), ID *); \
- BKE_lib_query_foreachid_process((_data), (ID **)&(_id_super), (_cb_flag)); \
- if (BKE_lib_query_foreachid_iter_stop((_data))) { \
- return false; \
- } \
- } \
- ((void)0)
-
- FOREACHID_PROCESS_IDSUPER(data, seq->scene, IDWALK_CB_NEVER_SELF);
- FOREACHID_PROCESS_IDSUPER(data, seq->scene_camera, IDWALK_CB_NOP);
- FOREACHID_PROCESS_IDSUPER(data, seq->clip, IDWALK_CB_USER);
- FOREACHID_PROCESS_IDSUPER(data, seq->mask, IDWALK_CB_USER);
- FOREACHID_PROCESS_IDSUPER(data, seq->sound, IDWALK_CB_USER);
- IDP_foreach_property(
- seq->prop, IDP_TYPE_FILTER_ID, BKE_lib_query_idpropertiesForeachIDLink_callback, data);
- LISTBASE_FOREACH (SequenceModifierData *, smd, &seq->modifiers) {
- FOREACHID_PROCESS_IDSUPER(data, smd->mask_id, IDWALK_CB_USER);
- }
-
- if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
- TextVars *text_data = seq->effectdata;
- FOREACHID_PROCESS_IDSUPER(data, text_data->text_font, IDWALK_CB_USER);
- }
-
-#undef FOREACHID_PROCESS_IDSUPER
-
- return true;
-}
-
-static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
-{
- Scene *scene = (Scene *)id;
-
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->camera, IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->world, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->set, IDWALK_CB_NEVER_SELF);
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->clip, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->gpd, IDWALK_CB_USER);
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, scene->r.bake.cage_object, IDWALK_CB_NOP);
- if (scene->nodetree) {
- /* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->nodetree));
- }
- if (scene->ed) {
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_member_id_cb, data));
- }
-
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data,
- BKE_keyingsets_foreach_id(data, &scene->keyingsets));
-
- /* This pointer can be NULL during old files reading, better be safe than sorry. */
- if (scene->master_collection != NULL) {
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection));
- }
-
- LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, view_layer->mat_override, IDWALK_CB_USER);
-
- LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(
- data, base->object, IDWALK_CB_NOP | IDWALK_CB_OVERRIDE_LIBRARY_NOT_OVERRIDABLE);
- }
-
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, scene_foreach_layer_collection(data, &view_layer->layer_collections));
-
- LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
- if (fmc->script) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fmc->script, IDWALK_CB_NOP);
- }
- }
-
- LISTBASE_FOREACH (FreestyleLineSet *, fls, &view_layer->freestyle_config.linesets) {
- if (fls->group) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->group, IDWALK_CB_USER);
- }
-
- if (fls->linestyle) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, fls->linestyle, IDWALK_CB_USER);
- }
- }
- }
-
- LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
- BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, marker->camera, IDWALK_CB_NOP);
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data,
- IDP_foreach_property(marker->prop,
- IDP_TYPE_FILTER_ID,
- BKE_lib_query_idpropertiesForeachIDLink_callback,
- data));
- }
-
- ToolSettings *toolsett = scene->toolsettings;
- if (toolsett) {
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, scene_foreach_toolsettings(data, toolsett, false, NULL, toolsett));
- }
-
- if (scene->rigidbody_world) {
- BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data,
- BKE_rigidbody_world_id_loop(
- scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data));
- }
-}
-
-static void scene_foreach_cache(ID *id,
- IDTypeForeachCacheFunctionCallback function_callback,
- void *user_data)
-{
- Scene *scene = (Scene *)id;
- IDCacheKey key = {
- .id_session_uuid = id->session_uuid,
- .offset_in_ID = offsetof(Scene, eevee.light_cache_data),
- .cache_v = scene->eevee.light_cache_data,
- };
-
- function_callback(id,
- &key,
- (void **)&scene->eevee.light_cache_data,
- IDTYPE_CACHE_CB_FLAGS_PERSISTENT,
- user_data);
-}
-
-static bool seq_foreach_path_callback(Sequence *seq, void *user_data)
-{
- if (SEQ_HAS_PATH(seq)) {
- StripElem *se = seq->strip->stripdata;
- BPathForeachPathData *bpath_data = (BPathForeachPathData *)user_data;
-
- if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM) && se) {
- BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data, seq->strip->dir, se->name);
- }
- else if ((seq->type == SEQ_TYPE_IMAGE) && se) {
- /* NOTE: An option not to loop over all strips could be useful? */
- unsigned int len = (unsigned int)MEM_allocN_len(se) / (unsigned int)sizeof(*se);
- unsigned int i;
-
- if (bpath_data->flag & BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE) {
- /* only operate on one path */
- len = MIN2(1u, len);
- }
-
- for (i = 0; i < len; i++, se++) {
- BKE_bpath_foreach_path_dirfile_fixed_process(bpath_data, seq->strip->dir, se->name);
- }
- }
- else {
- /* simple case */
- BKE_bpath_foreach_path_fixed_process(bpath_data, seq->strip->dir);
- }
- }
- return true;
-}
-
-static void scene_foreach_path(ID *id, BPathForeachPathData *bpath_data)
-{
- Scene *scene = (Scene *)id;
- if (scene->ed != NULL) {
- SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_path_callback, bpath_data);
- }
-}
-
-static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_address)
-{
- Scene *sce = (Scene *)id;
-
- if (BLO_write_is_undo(writer)) {
- /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
- /* XXX This UI data should not be stored in Scene at all... */
- memset(&sce->cursor, 0, sizeof(sce->cursor));
- }
-
- /* write LibData */
- BLO_write_id_struct(writer, Scene, id_address, &sce->id);
- BKE_id_blend_write(writer, &sce->id);
-
- if (sce->adt) {
- BKE_animdata_blend_write(writer, sce->adt);
- }
- BKE_keyingsets_blend_write(writer, &sce->keyingsets);
-
- /* direct data */
- ToolSettings *tos = sce->toolsettings;
- BLO_write_struct(writer, ToolSettings, tos);
- if (tos->vpaint) {
- BLO_write_struct(writer, VPaint, tos->vpaint);
- BKE_paint_blend_write(writer, &tos->vpaint->paint);
- }
- if (tos->wpaint) {
- BLO_write_struct(writer, VPaint, tos->wpaint);
- BKE_paint_blend_write(writer, &tos->wpaint->paint);
- }
- if (tos->sculpt) {
- BLO_write_struct(writer, Sculpt, tos->sculpt);
- BKE_paint_blend_write(writer, &tos->sculpt->paint);
- }
- if (tos->uvsculpt) {
- BLO_write_struct(writer, UvSculpt, tos->uvsculpt);
- BKE_paint_blend_write(writer, &tos->uvsculpt->paint);
- }
- if (tos->gp_paint) {
- BLO_write_struct(writer, GpPaint, tos->gp_paint);
- BKE_paint_blend_write(writer, &tos->gp_paint->paint);
- }
- if (tos->gp_vertexpaint) {
- BLO_write_struct(writer, GpVertexPaint, tos->gp_vertexpaint);
- BKE_paint_blend_write(writer, &tos->gp_vertexpaint->paint);
- }
- if (tos->gp_sculptpaint) {
- BLO_write_struct(writer, GpSculptPaint, tos->gp_sculptpaint);
- BKE_paint_blend_write(writer, &tos->gp_sculptpaint->paint);
- }
- if (tos->gp_weightpaint) {
- BLO_write_struct(writer, GpWeightPaint, tos->gp_weightpaint);
- BKE_paint_blend_write(writer, &tos->gp_weightpaint->paint);
- }
- if (tos->curves_sculpt) {
- BLO_write_struct(writer, CurvesSculpt, tos->curves_sculpt);
- BKE_paint_blend_write(writer, &tos->curves_sculpt->paint);
- }
- /* write grease-pencil custom ipo curve to file */
- if (tos->gp_interpolate.custom_ipo) {
- BKE_curvemapping_blend_write(writer, tos->gp_interpolate.custom_ipo);
- }
- /* write grease-pencil multiframe falloff curve to file */
- if (tos->gp_sculpt.cur_falloff) {
- BKE_curvemapping_blend_write(writer, tos->gp_sculpt.cur_falloff);
- }
- /* write grease-pencil primitive curve to file */
- if (tos->gp_sculpt.cur_primitive) {
- BKE_curvemapping_blend_write(writer, tos->gp_sculpt.cur_primitive);
- }
- /* Write the curve profile to the file. */
- if (tos->custom_bevel_profile_preset) {
- BKE_curveprofile_blend_write(writer, tos->custom_bevel_profile_preset);
- }
- if (tos->sequencer_tool_settings) {
- BLO_write_struct(writer, SequencerToolSettings, tos->sequencer_tool_settings);
- }
-
- BKE_paint_blend_write(writer, &tos->imapaint.paint);
-
- Editing *ed = sce->ed;
- if (ed) {
- BLO_write_struct(writer, Editing, ed);
-
- SEQ_blend_write(writer, &ed->seqbase);
- /* new; meta stack too, even when its nasty restore code */
- LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
- BLO_write_struct(writer, MetaStack, ms);
- }
- }
-
- if (sce->r.avicodecdata) {
- BLO_write_struct(writer, AviCodecData, sce->r.avicodecdata);
- if (sce->r.avicodecdata->lpFormat) {
- BLO_write_raw(writer, (size_t)sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
- }
- if (sce->r.avicodecdata->lpParms) {
- BLO_write_raw(writer, (size_t)sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
- }
- }
-
- /* writing dynamic list of TimeMarkers to the blend file */
- LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
- BLO_write_struct(writer, TimeMarker, marker);
-
- if (marker->prop != NULL) {
- IDP_BlendWrite(writer, marker->prop);
- }
- }
-
- /* writing dynamic list of TransformOrientations to the blend file */
- LISTBASE_FOREACH (TransformOrientation *, ts, &sce->transform_spaces) {
- BLO_write_struct(writer, TransformOrientation, ts);
- }
-
- /* writing MultiView to the blend file */
- LISTBASE_FOREACH (SceneRenderView *, srv, &sce->r.views) {
- BLO_write_struct(writer, SceneRenderView, srv);
- }
-
- if (sce->nodetree) {
- BLO_write_struct(writer, bNodeTree, sce->nodetree);
- ntreeBlendWrite(writer, sce->nodetree);
- }
-
- BKE_color_managed_view_settings_blend_write(writer, &sce->view_settings);
- BKE_image_format_blend_write(writer, &sce->r.im_format);
- BKE_image_format_blend_write(writer, &sce->r.bake.im_format);
-
- /* writing RigidBodyWorld data to the blend file */
- if (sce->rigidbody_world) {
- /* Set deprecated pointers to prevent crashes of older Blenders */
- sce->rigidbody_world->pointcache = sce->rigidbody_world->shared->pointcache;
- sce->rigidbody_world->ptcaches = sce->rigidbody_world->shared->ptcaches;
- BLO_write_struct(writer, RigidBodyWorld, sce->rigidbody_world);
-
- BLO_write_struct(writer, RigidBodyWorld_Shared, sce->rigidbody_world->shared);
- BLO_write_struct(writer, EffectorWeights, sce->rigidbody_world->effector_weights);
- BKE_ptcache_blend_write(writer, &(sce->rigidbody_world->shared->ptcaches));
- }
-
- BKE_previewimg_blend_write(writer, sce->preview);
- BKE_curvemapping_curves_blend_write(writer, &sce->r.mblur_shutter_curve);
-
- LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
- BKE_view_layer_blend_write(writer, view_layer);
- }
-
- if (sce->master_collection) {
- BLO_write_struct(writer, Collection, sce->master_collection);
- BKE_collection_blend_write_nolib(writer, sce->master_collection);
- }
-
- /* Eevee Lightcache */
- if (sce->eevee.light_cache_data && !BLO_write_is_undo(writer)) {
- BLO_write_struct(writer, LightCache, sce->eevee.light_cache_data);
- EEVEE_lightcache_blend_write(writer, sce->eevee.light_cache_data);
- }
-
- BKE_screen_view3d_shading_blend_write(writer, &sce->display.shading);
-
- /* Freed on doversion. */
- BLI_assert(sce->layer_properties == NULL);
-}
-
-static void direct_link_paint_helper(BlendDataReader *reader, const Scene *scene, Paint **paint)
-{
- /* TODO: is this needed. */
- BLO_read_data_address(reader, paint);
-
- if (*paint) {
- BKE_paint_blend_read_data(reader, scene, *paint);
- }
-}
-
-static void link_recurs_seq(BlendDataReader *reader, ListBase *lb)
-{
- BLO_read_list(reader, lb);
-
- LISTBASE_FOREACH_MUTABLE (Sequence *, seq, lb) {
- /* Sanity check. */
- if (!SEQ_valid_strip_channel(seq)) {
- BLI_freelinkN(lb, seq);
- BLO_read_data_reports(reader)->count.sequence_strips_skipped++;
- }
- else if (seq->seqbase.first) {
- link_recurs_seq(reader, &seq->seqbase);
- }
- }
-}
-
-static void scene_blend_read_data(BlendDataReader *reader, ID *id)
-{
- Scene *sce = (Scene *)id;
-
- sce->depsgraph_hash = NULL;
- sce->fps_info = NULL;
-
- memset(&sce->customdata_mask, 0, sizeof(sce->customdata_mask));
- memset(&sce->customdata_mask_modal, 0, sizeof(sce->customdata_mask_modal));
-
- BKE_sound_reset_scene_runtime(sce);
-
- /* set users to one by default, not in lib-link, this will increase it for compo nodes */
- id_us_ensure_real(&sce->id);
-
- BLO_read_list(reader, &(sce->base));
-
- BLO_read_data_address(reader, &sce->adt);
- BKE_animdata_blend_read_data(reader, sce->adt);
-
- BLO_read_list(reader, &sce->keyingsets);
- BKE_keyingsets_blend_read_data(reader, &sce->keyingsets);
-
- BLO_read_data_address(reader, &sce->basact);
-
- BLO_read_data_address(reader, &sce->toolsettings);
- if (sce->toolsettings) {
-
- /* Reset last_location and last_hit, so they are not remembered across sessions. In some files
- * these are also NaN, which could lead to crashes in painting. */
- struct UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
- zero_v3(ups->last_location);
- ups->last_hit = 0;
-
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->sculpt);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->vpaint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->wpaint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->uvsculpt);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_paint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_vertexpaint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_sculptpaint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->gp_weightpaint);
- direct_link_paint_helper(reader, sce, (Paint **)&sce->toolsettings->curves_sculpt);
-
- BKE_paint_blend_read_data(reader, sce, &sce->toolsettings->imapaint.paint);
-
- sce->toolsettings->particle.paintcursor = NULL;
- sce->toolsettings->particle.scene = NULL;
- sce->toolsettings->particle.object = NULL;
- sce->toolsettings->gp_sculpt.paintcursor = NULL;
-
- /* relink grease pencil interpolation curves */
- BLO_read_data_address(reader, &sce->toolsettings->gp_interpolate.custom_ipo);
- if (sce->toolsettings->gp_interpolate.custom_ipo) {
- BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_interpolate.custom_ipo);
- }
- /* relink grease pencil multiframe falloff curve */
- BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_falloff);
- if (sce->toolsettings->gp_sculpt.cur_falloff) {
- BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_falloff);
- }
- /* relink grease pencil primitive curve */
- BLO_read_data_address(reader, &sce->toolsettings->gp_sculpt.cur_primitive);
- if (sce->toolsettings->gp_sculpt.cur_primitive) {
- BKE_curvemapping_blend_read(reader, sce->toolsettings->gp_sculpt.cur_primitive);
- }
-
- /* Relink toolsettings curve profile */
- BLO_read_data_address(reader, &sce->toolsettings->custom_bevel_profile_preset);
- if (sce->toolsettings->custom_bevel_profile_preset) {
- BKE_curveprofile_blend_read(reader, sce->toolsettings->custom_bevel_profile_preset);
- }
-
- BLO_read_data_address(reader, &sce->toolsettings->sequencer_tool_settings);
- }
-
- if (sce->ed) {
- ListBase *old_seqbasep = &sce->ed->seqbase;
-
- BLO_read_data_address(reader, &sce->ed);
- Editing *ed = sce->ed;
-
- BLO_read_data_address(reader, &ed->act_seq);
- ed->cache = NULL;
- ed->prefetch_job = NULL;
- ed->runtime.sequence_lookup = NULL;
-
- /* recursive link sequences, lb will be correctly initialized */
- link_recurs_seq(reader, &ed->seqbase);
-
- /* Read in sequence member data. */
- SEQ_blend_read(reader, &ed->seqbase);
-
- /* link metastack, slight abuse of structs here,
- * have to restore pointer to internal part in struct */
- {
- Sequence temp;
- void *poin;
- intptr_t offset;
-
- offset = ((intptr_t) & (temp.seqbase)) - ((intptr_t)&temp);
-
- /* root pointer */
- if (ed->seqbasep == old_seqbasep) {
- ed->seqbasep = &ed->seqbase;
- }
- else {
- poin = POINTER_OFFSET(ed->seqbasep, -offset);
-
- poin = BLO_read_get_new_data_address(reader, poin);
-
- if (poin) {
- ed->seqbasep = (ListBase *)POINTER_OFFSET(poin, offset);
- }
- else {
- ed->seqbasep = &ed->seqbase;
- }
- }
- /* stack */
- BLO_read_list(reader, &(ed->metastack));
-
- LISTBASE_FOREACH (MetaStack *, ms, &ed->metastack) {
- BLO_read_data_address(reader, &ms->parseq);
-
- if (ms->oldbasep == old_seqbasep) {
- ms->oldbasep = &ed->seqbase;
- }
- else {
- poin = POINTER_OFFSET(ms->oldbasep, -offset);
- poin = BLO_read_get_new_data_address(reader, poin);
- if (poin) {
- ms->oldbasep = (ListBase *)POINTER_OFFSET(poin, offset);
- }
- else {
- ms->oldbasep = &ed->seqbase;
- }
- }
- }
- }
- }
-
-#ifdef DURIAN_CAMERA_SWITCH
- /* Runtime */
- sce->r.mode &= ~R_NO_CAMERA_SWITCH;
-#endif
-
- BLO_read_data_address(reader, &sce->r.avicodecdata);
- if (sce->r.avicodecdata) {
- BLO_read_data_address(reader, &sce->r.avicodecdata->lpFormat);
- BLO_read_data_address(reader, &sce->r.avicodecdata->lpParms);
- }
- BLO_read_list(reader, &(sce->markers));
- LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
- BLO_read_data_address(reader, &marker->prop);
- IDP_BlendDataRead(reader, &marker->prop);
- }
-
- BLO_read_list(reader, &(sce->transform_spaces));
- BLO_read_list(reader, &(sce->r.layers));
- BLO_read_list(reader, &(sce->r.views));
-
- LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
- BLO_read_data_address(reader, &srl->prop);
- IDP_BlendDataRead(reader, &srl->prop);
- BLO_read_list(reader, &(srl->freestyleConfig.modules));
- BLO_read_list(reader, &(srl->freestyleConfig.linesets));
- }
-
- BKE_color_managed_view_settings_blend_read_data(reader, &sce->view_settings);
- BKE_image_format_blend_read_data(reader, &sce->r.im_format);
- BKE_image_format_blend_read_data(reader, &sce->r.bake.im_format);
-
- BLO_read_data_address(reader, &sce->rigidbody_world);
- RigidBodyWorld *rbw = sce->rigidbody_world;
- if (rbw) {
- BLO_read_data_address(reader, &rbw->shared);
-
- if (rbw->shared == NULL) {
- /* Link deprecated caches if they exist, so we can use them for versioning.
- * We should only do this when rbw->shared == NULL, because those pointers
- * are always set (for compatibility with older Blenders). We mustn't link
- * the same pointcache twice. */
- BKE_ptcache_blend_read_data(reader, &rbw->ptcaches, &rbw->pointcache, false);
-
- /* make sure simulation starts from the beginning after loading file */
- if (rbw->pointcache) {
- rbw->ltime = (float)rbw->pointcache->startframe;
- }
- }
- else {
- /* must nullify the reference to physics sim object, since it no-longer exist
- * (and will need to be recalculated)
- */
- rbw->shared->physics_world = NULL;
-
- /* link caches */
- BKE_ptcache_blend_read_data(reader, &rbw->shared->ptcaches, &rbw->shared->pointcache, false);
-
- /* make sure simulation starts from the beginning after loading file */
- if (rbw->shared->pointcache) {
- rbw->ltime = (float)rbw->shared->pointcache->startframe;
- }
- }
- rbw->objects = NULL;
- rbw->numbodies = 0;
-
- /* set effector weights */
- BLO_read_data_address(reader, &rbw->effector_weights);
- if (!rbw->effector_weights) {
- rbw->effector_weights = BKE_effector_add_weights(NULL);
- }
- }
-
- BLO_read_data_address(reader, &sce->preview);
- BKE_previewimg_blend_read(reader, sce->preview);
-
- BKE_curvemapping_blend_read(reader, &sce->r.mblur_shutter_curve);
-
-#ifdef USE_COLLECTION_COMPAT_28
- /* this runs before the very first doversion */
- if (sce->collection) {
- BLO_read_data_address(reader, &sce->collection);
- BKE_collection_compat_blend_read_data(reader, sce->collection);
- }
-#endif
-
- /* insert into global old-new map for reading without UI (link_global accesses it again) */
- BLO_read_glob_list(reader, &sce->view_layers);
- LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
- BKE_view_layer_blend_read_data(reader, view_layer);
- }
-
- if (BLO_read_data_is_undo(reader)) {
- /* If it's undo do nothing here, caches are handled by higher-level generic calling code. */
- }
- else {
- /* else try to read the cache from file. */
- BLO_read_data_address(reader, &sce->eevee.light_cache_data);
- if (sce->eevee.light_cache_data) {
- EEVEE_lightcache_blend_read_data(reader, sce->eevee.light_cache_data);
- }
- }
- EEVEE_lightcache_info_update(&sce->eevee);
-
- BKE_screen_view3d_shading_blend_read_data(reader, &sce->display.shading);
-
- BLO_read_data_address(reader, &sce->layer_properties);
- IDP_BlendDataRead(reader, &sce->layer_properties);
-}
-
-/* patch for missing scene IDs, can't be in do-versions */
-static void composite_patch(bNodeTree *ntree, Scene *scene)
-{
- LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
- if (node->id == NULL &&
- ((node->type == CMP_NODE_R_LAYERS) ||
- (node->type == CMP_NODE_CRYPTOMATTE && node->custom1 == CMP_CRYPTOMATTE_SRC_RENDER))) {
- node->id = &scene->id;
- }
- }
-}
-
-static void scene_blend_read_lib(BlendLibReader *reader, ID *id)
-{
- Scene *sce = (Scene *)id;
-
- BKE_keyingsets_blend_read_lib(reader, &sce->id, &sce->keyingsets);
-
- BLO_read_id_address(reader, sce->id.lib, &sce->camera);
- BLO_read_id_address(reader, sce->id.lib, &sce->world);
- BLO_read_id_address(reader, sce->id.lib, &sce->set);
- BLO_read_id_address(reader, sce->id.lib, &sce->gpd);
-
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->imapaint.paint);
- if (sce->toolsettings->sculpt) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->sculpt->paint);
- }
- if (sce->toolsettings->vpaint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->vpaint->paint);
- }
- if (sce->toolsettings->wpaint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->wpaint->paint);
- }
- if (sce->toolsettings->uvsculpt) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->uvsculpt->paint);
- }
- if (sce->toolsettings->gp_paint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_paint->paint);
- }
- if (sce->toolsettings->gp_vertexpaint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_vertexpaint->paint);
- }
- if (sce->toolsettings->gp_sculptpaint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_sculptpaint->paint);
- }
- if (sce->toolsettings->gp_weightpaint) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->gp_weightpaint->paint);
- }
- if (sce->toolsettings->curves_sculpt) {
- BKE_paint_blend_read_lib(reader, sce, &sce->toolsettings->curves_sculpt->paint);
- }
-
- if (sce->toolsettings->sculpt) {
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->sculpt->gravity_object);
- }
-
- if (sce->toolsettings->imapaint.stencil) {
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.stencil);
- }
-
- if (sce->toolsettings->imapaint.clone) {
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.clone);
- }
-
- if (sce->toolsettings->imapaint.canvas) {
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->imapaint.canvas);
- }
-
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->particle.shape_object);
-
- BLO_read_id_address(reader, sce->id.lib, &sce->toolsettings->gp_sculpt.guide.reference_object);
-
- LISTBASE_FOREACH_MUTABLE (Base *, base_legacy, &sce->base) {
- BLO_read_id_address(reader, sce->id.lib, &base_legacy->object);
-
- if (base_legacy->object == NULL) {
- BLO_reportf_wrap(BLO_read_lib_reports(reader),
- RPT_WARNING,
- TIP_("LIB: object lost from scene: '%s'"),
- sce->id.name + 2);
- BLI_remlink(&sce->base, base_legacy);
- if (base_legacy == sce->basact) {
- sce->basact = NULL;
- }
- MEM_freeN(base_legacy);
- }
- }
-
- if (sce->ed) {
- SEQ_blend_read_lib(reader, sce, &sce->ed->seqbase);
- }
-
- LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
- IDP_BlendReadLib(reader, marker->prop);
-
- if (marker->camera) {
- BLO_read_id_address(reader, sce->id.lib, &marker->camera);
- }
- }
-
- /* rigidbody world relies on its linked collections */
- if (sce->rigidbody_world) {
- RigidBodyWorld *rbw = sce->rigidbody_world;
- if (rbw->group) {
- BLO_read_id_address(reader, sce->id.lib, &rbw->group);
- }
- if (rbw->constraints) {
- BLO_read_id_address(reader, sce->id.lib, &rbw->constraints);
- }
- if (rbw->effector_weights) {
- BLO_read_id_address(reader, sce->id.lib, &rbw->effector_weights->group);
- }
- }
-
- if (sce->nodetree) {
- composite_patch(sce->nodetree, sce);
- }
-
- LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
- BLO_read_id_address(reader, sce->id.lib, &srl->mat_override);
- LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &srl->freestyleConfig.modules) {
- BLO_read_id_address(reader, sce->id.lib, &fmc->script);
- }
- LISTBASE_FOREACH (FreestyleLineSet *, fls, &srl->freestyleConfig.linesets) {
- BLO_read_id_address(reader, sce->id.lib, &fls->linestyle);
- BLO_read_id_address(reader, sce->id.lib, &fls->group);
- }
- }
- /* Motion Tracking */
- BLO_read_id_address(reader, sce->id.lib, &sce->clip);
-
-#ifdef USE_COLLECTION_COMPAT_28
- if (sce->collection) {
- BKE_collection_compat_blend_read_lib(reader, sce->id.lib, sce->collection);
- }
-#endif
-
- LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
- BKE_view_layer_blend_read_lib(reader, sce->id.lib, view_layer);
- }
-
- if (sce->r.bake.cage_object) {
- BLO_read_id_address(reader, sce->id.lib, &sce->r.bake.cage_object);
- }
-
-#ifdef USE_SETSCENE_CHECK
- if (sce->set != NULL) {
- sce->flag |= SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK;
- }
-#endif
-}
-
-static void scene_blend_read_expand(BlendExpander *expander, ID *id)
-{
- Scene *sce = (Scene *)id;
-
- LISTBASE_FOREACH (Base *, base_legacy, &sce->base) {
- BLO_expand(expander, base_legacy->object);
- }
- BLO_expand(expander, sce->camera);
- BLO_expand(expander, sce->world);
-
- BKE_keyingsets_blend_read_expand(expander, &sce->keyingsets);
-
- if (sce->set) {
- BLO_expand(expander, sce->set);
- }
-
- LISTBASE_FOREACH (SceneRenderLayer *, srl, &sce->r.layers) {
- BLO_expand(expander, srl->mat_override);
- LISTBASE_FOREACH (FreestyleModuleConfig *, module, &srl->freestyleConfig.modules) {
- if (module->script) {
- BLO_expand(expander, module->script);
- }
- }
- LISTBASE_FOREACH (FreestyleLineSet *, lineset, &srl->freestyleConfig.linesets) {
- if (lineset->group) {
- BLO_expand(expander, lineset->group);
- }
- BLO_expand(expander, lineset->linestyle);
- }
- }
-
- LISTBASE_FOREACH (ViewLayer *, view_layer, &sce->view_layers) {
- IDP_BlendReadExpand(expander, view_layer->id_properties);
-
- LISTBASE_FOREACH (FreestyleModuleConfig *, module, &view_layer->freestyle_config.modules) {
- if (module->script) {
- BLO_expand(expander, module->script);
- }
- }
-
- LISTBASE_FOREACH (FreestyleLineSet *, lineset, &view_layer->freestyle_config.linesets) {
- if (lineset->group) {
- BLO_expand(expander, lineset->group);
- }
- BLO_expand(expander, lineset->linestyle);
- }
- }
-
- if (sce->gpd) {
- BLO_expand(expander, sce->gpd);
- }
-
- if (sce->ed) {
- SEQ_blend_read_expand(expander, &sce->ed->seqbase);
- }
-
- if (sce->rigidbody_world) {
- BLO_expand(expander, sce->rigidbody_world->group);
- BLO_expand(expander, sce->rigidbody_world->constraints);
- }
-
- LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
- IDP_BlendReadExpand(expander, marker->prop);
-
- if (marker->camera) {
- BLO_expand(expander, marker->camera);
- }
- }
-
- BLO_expand(expander, sce->clip);
-
-#ifdef USE_COLLECTION_COMPAT_28
- if (sce->collection) {
- BKE_collection_compat_blend_read_expand(expander, sce->collection);
- }
-#endif
-
- if (sce->r.bake.cage_object) {
- BLO_expand(expander, sce->r.bake.cage_object);
- }
-}
-
-static void scene_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
-{
- Scene *scene_new = (Scene *)id_new;
- Scene *scene_old = (Scene *)id_old;
-
- SWAP(View3DCursor, scene_old->cursor, scene_new->cursor);
- if (scene_new->toolsettings != NULL && scene_old->toolsettings != NULL) {
- /* First try to restore ID pointers that can be and should be preserved (like brushes or
- * palettes), and counteract the swap of the whole ToolSettings structs below for the others
- * (like object ones). */
- scene_foreach_toolsettings(
- NULL, scene_new->toolsettings, true, reader, scene_old->toolsettings);
- SWAP(ToolSettings, *scene_old->toolsettings, *scene_new->toolsettings);
- }
-}
-
-static void scene_lib_override_apply_post(ID *id_dst, ID *UNUSED(id_src))
-{
- Scene *scene = (Scene *)id_dst;
-
- if (scene->rigidbody_world != NULL) {
- PTCacheID pid;
- BKE_ptcache_id_from_rigidbody(&pid, NULL, scene->rigidbody_world);
- LISTBASE_FOREACH (PointCache *, point_cache, pid.ptcaches) {
- point_cache->flag |= PTCACHE_FLAG_INFO_DIRTY;
- }
- }
-}
-
-IDTypeInfo IDType_ID_SCE = {
- .id_code = ID_SCE,
- .id_filter = FILTER_ID_SCE,
- .main_listbase_index = INDEX_ID_SCE,
- .struct_size = sizeof(Scene),
- .name = "Scene",
- .name_plural = "scenes",
- .translation_context = BLT_I18NCONTEXT_ID_SCENE,
- .flags = 0,
- .asset_type_info = NULL,
-
- .init_data = scene_init_data,
- .copy_data = scene_copy_data,
- .free_data = scene_free_data,
- /* For now default `BKE_lib_id_make_local_generic()` should work, may need more work though to
- * support all possible corner cases. */
- .make_local = NULL,
- .foreach_id = scene_foreach_id,
- .foreach_cache = scene_foreach_cache,
- .foreach_path = scene_foreach_path,
- .owner_get = NULL,
-
- .blend_write = scene_blend_write,
- .blend_read_data = scene_blend_read_data,
- .blend_read_lib = scene_blend_read_lib,
- .blend_read_expand = scene_blend_read_expand,
-
- .blend_read_undo_preserve = scene_undo_preserve,
-
- .lib_override_apply_post = scene_lib_override_apply_post,
-};
-
-const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
-const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
-const char *RE_engine_id_CYCLES = "CYCLES";
-
-void free_avicodecdata(AviCodecData *acd)
-{
- if (acd) {
- if (acd->lpFormat) {
- MEM_freeN(acd->lpFormat);
- acd->lpFormat = NULL;
- acd->cbFormat = 0;
- }
- if (acd->lpParms) {
- MEM_freeN(acd->lpParms);
- acd->lpParms = NULL;
- acd->cbParms = 0;
- }
- }
-}
-
-static void remove_sequencer_fcurves(Scene *sce)
-{
- AnimData *adt = BKE_animdata_from_id(&sce->id);
-
- if (adt && adt->action) {
- FCurve *fcu, *nextfcu;
-
- for (fcu = adt->action->curves.first; fcu; fcu = nextfcu) {
- nextfcu = fcu->next;
-
- if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
- action_groups_remove_channel(adt->action, fcu);
- BKE_fcurve_free(fcu);
- }
- }
- }
-}
-
-ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
-{
- if (toolsettings == NULL) {
- return NULL;
- }
- ToolSettings *ts = MEM_dupallocN(toolsettings);
- if (ts->vpaint) {
- ts->vpaint = MEM_dupallocN(ts->vpaint);
- BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag);
- }
- if (ts->wpaint) {
- ts->wpaint = MEM_dupallocN(ts->wpaint);
- BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag);
- }
- if (ts->sculpt) {
- ts->sculpt = MEM_dupallocN(ts->sculpt);
- BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, flag);
- }
- if (ts->uvsculpt) {
- ts->uvsculpt = MEM_dupallocN(ts->uvsculpt);
- BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, flag);
- }
- if (ts->gp_paint) {
- ts->gp_paint = MEM_dupallocN(ts->gp_paint);
- BKE_paint_copy(&ts->gp_paint->paint, &ts->gp_paint->paint, flag);
- }
- if (ts->gp_vertexpaint) {
- ts->gp_vertexpaint = MEM_dupallocN(ts->gp_vertexpaint);
- BKE_paint_copy(&ts->gp_vertexpaint->paint, &ts->gp_vertexpaint->paint, flag);
- }
- if (ts->gp_sculptpaint) {
- ts->gp_sculptpaint = MEM_dupallocN(ts->gp_sculptpaint);
- BKE_paint_copy(&ts->gp_sculptpaint->paint, &ts->gp_sculptpaint->paint, flag);
- }
- if (ts->gp_weightpaint) {
- ts->gp_weightpaint = MEM_dupallocN(ts->gp_weightpaint);
- BKE_paint_copy(&ts->gp_weightpaint->paint, &ts->gp_weightpaint->paint, flag);
- }
- if (ts->curves_sculpt) {
- ts->curves_sculpt = MEM_dupallocN(ts->curves_sculpt);
- BKE_paint_copy(&ts->curves_sculpt->paint, &ts->curves_sculpt->paint, flag);
- }
-
- BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, flag);
- ts->particle.paintcursor = NULL;
- ts->particle.scene = NULL;
- ts->particle.object = NULL;
-
- /* duplicate Grease Pencil interpolation curve */
- ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(ts->gp_interpolate.custom_ipo);
- /* Duplicate Grease Pencil multiframe falloff. */
- ts->gp_sculpt.cur_falloff = BKE_curvemapping_copy(ts->gp_sculpt.cur_falloff);
- ts->gp_sculpt.cur_primitive = BKE_curvemapping_copy(ts->gp_sculpt.cur_primitive);
-
- ts->custom_bevel_profile_preset = BKE_curveprofile_copy(ts->custom_bevel_profile_preset);
-
- ts->sequencer_tool_settings = SEQ_tool_settings_copy(ts->sequencer_tool_settings);
- return ts;
-}
-
-void BKE_toolsettings_free(ToolSettings *toolsettings)
-{
- if (toolsettings == NULL) {
- return;
- }
- if (toolsettings->vpaint) {
- BKE_paint_free(&toolsettings->vpaint->paint);
- MEM_freeN(toolsettings->vpaint);
- }
- if (toolsettings->wpaint) {
- BKE_paint_free(&toolsettings->wpaint->paint);
- MEM_freeN(toolsettings->wpaint);
- }
- if (toolsettings->sculpt) {
- BKE_paint_free(&toolsettings->sculpt->paint);
- MEM_freeN(toolsettings->sculpt);
- }
- if (toolsettings->uvsculpt) {
- BKE_paint_free(&toolsettings->uvsculpt->paint);
- MEM_freeN(toolsettings->uvsculpt);
- }
- if (toolsettings->gp_paint) {
- BKE_paint_free(&toolsettings->gp_paint->paint);
- MEM_freeN(toolsettings->gp_paint);
- }
- if (toolsettings->gp_vertexpaint) {
- BKE_paint_free(&toolsettings->gp_vertexpaint->paint);
- MEM_freeN(toolsettings->gp_vertexpaint);
- }
- if (toolsettings->gp_sculptpaint) {
- BKE_paint_free(&toolsettings->gp_sculptpaint->paint);
- MEM_freeN(toolsettings->gp_sculptpaint);
- }
- if (toolsettings->gp_weightpaint) {
- BKE_paint_free(&toolsettings->gp_weightpaint->paint);
- MEM_freeN(toolsettings->gp_weightpaint);
- }
- if (toolsettings->curves_sculpt) {
- BKE_paint_free(&toolsettings->curves_sculpt->paint);
- MEM_freeN(toolsettings->curves_sculpt);
- }
- BKE_paint_free(&toolsettings->imapaint.paint);
-
- /* free Grease Pencil interpolation curve */
- if (toolsettings->gp_interpolate.custom_ipo) {
- BKE_curvemapping_free(toolsettings->gp_interpolate.custom_ipo);
- }
- /* free Grease Pencil multiframe falloff curve */
- if (toolsettings->gp_sculpt.cur_falloff) {
- BKE_curvemapping_free(toolsettings->gp_sculpt.cur_falloff);
- }
- if (toolsettings->gp_sculpt.cur_primitive) {
- BKE_curvemapping_free(toolsettings->gp_sculpt.cur_primitive);
- }
-
- if (toolsettings->custom_bevel_profile_preset) {
- BKE_curveprofile_free(toolsettings->custom_bevel_profile_preset);
- }
-
- if (toolsettings->sequencer_tool_settings) {
- SEQ_tool_settings_free(toolsettings->sequencer_tool_settings);
- }
-
- MEM_freeN(toolsettings);
-}
-
-void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src)
-{
- /* Copy eevee data between scenes. */
- sce_dst->eevee = sce_src->eevee;
- sce_dst->eevee.light_cache_data = NULL;
- sce_dst->eevee.light_cache_info[0] = '\0';
- /* TODO: Copy the cache. */
-}
-
-Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
-{
- Scene *sce_copy;
-
- /* TODO: this should/could most likely be replaced by call to more generic code at some point...
- * But for now, let's keep it well isolated here. */
- if (type == SCE_COPY_EMPTY) {
- ListBase rv;
-
- sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
-
- rv = sce_copy->r.views;
- BKE_curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
- sce_copy->r = sce->r;
- sce_copy->r.views = rv;
- sce_copy->unit = sce->unit;
- sce_copy->physics_settings = sce->physics_settings;
- sce_copy->audio = sce->audio;
- BKE_scene_copy_data_eevee(sce_copy, sce);
-
- if (sce->id.properties) {
- sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
- }
-
- BKE_sound_destroy_scene(sce_copy);
-
- /* copy color management settings */
- BKE_color_managed_display_settings_copy(&sce_copy->display_settings, &sce->display_settings);
- BKE_color_managed_view_settings_copy(&sce_copy->view_settings, &sce->view_settings);
- BKE_color_managed_colorspace_settings_copy(&sce_copy->sequencer_colorspace_settings,
- &sce->sequencer_colorspace_settings);
-
- BKE_image_format_copy(&sce_copy->r.im_format, &sce->r.im_format);
- BKE_image_format_copy(&sce_copy->r.bake.im_format, &sce->r.bake.im_format);
-
- BKE_curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
-
- /* viewport display settings */
- sce_copy->display = sce->display;
-
- /* tool settings */
- BKE_toolsettings_free(sce_copy->toolsettings);
- sce_copy->toolsettings = BKE_toolsettings_copy(sce->toolsettings, 0);
-
- /* make a private copy of the avicodecdata */
- if (sce->r.avicodecdata) {
- sce_copy->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
- sce_copy->r.avicodecdata->lpFormat = MEM_dupallocN(sce_copy->r.avicodecdata->lpFormat);
- sce_copy->r.avicodecdata->lpParms = MEM_dupallocN(sce_copy->r.avicodecdata->lpParms);
- }
-
- BKE_sound_reset_scene_runtime(sce_copy);
-
- /* grease pencil */
- sce_copy->gpd = NULL;
-
- sce_copy->preview = NULL;
-
- return sce_copy;
- }
-
- eDupli_ID_Flags duplicate_flags = U.dupflag | USER_DUP_OBJECT;
-
- sce_copy = (Scene *)BKE_id_copy(bmain, (ID *)sce);
- id_us_min(&sce_copy->id);
- id_us_ensure_real(&sce_copy->id);
-
- BKE_animdata_duplicate_id_action(bmain, &sce_copy->id, duplicate_flags);
-
- /* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks. */
-
- if (type == SCE_COPY_FULL) {
- /* Scene duplication is always root of duplication currently. */
- const bool is_subprocess = false;
- const bool is_root_id = true;
- const int copy_flags = LIB_ID_COPY_DEFAULT;
-
- if (!is_subprocess) {
- BKE_main_id_newptr_and_tag_clear(bmain);
- }
- if (is_root_id) {
- /* In case root duplicated ID is linked, assume we want to get a local copy of it and
- * duplicate all expected linked data. */
- if (ID_IS_LINKED(sce)) {
- duplicate_flags |= USER_DUP_LINKED_ID;
- }
- }
-
- /* Copy Freestyle LineStyle datablocks. */
- LISTBASE_FOREACH (ViewLayer *, view_layer_dst, &sce_copy->view_layers) {
- LISTBASE_FOREACH (FreestyleLineSet *, lineset, &view_layer_dst->freestyle_config.linesets) {
- BKE_id_copy_for_duplicate(bmain, (ID *)lineset->linestyle, duplicate_flags, copy_flags);
- }
- }
-
- /* Full copy of world (included animations) */
- BKE_id_copy_for_duplicate(bmain, (ID *)sce->world, duplicate_flags, copy_flags);
-
- /* Full copy of GreasePencil. */
- BKE_id_copy_for_duplicate(bmain, (ID *)sce->gpd, duplicate_flags, copy_flags);
-
- /* Deep-duplicate collections and objects (using preferences' settings for which sub-data to
- * duplicate along the object itself). */
- BKE_collection_duplicate(
- bmain, NULL, sce_copy->master_collection, duplicate_flags, LIB_ID_DUPLICATE_IS_SUBPROCESS);
-
- /* Rigid body world collections may not be instantiated as scene's collections, ensure they
- * also get properly duplicated. */
- if (sce_copy->rigidbody_world != NULL) {
- if (sce_copy->rigidbody_world->group != NULL) {
- BKE_collection_duplicate(bmain,
- NULL,
- sce_copy->rigidbody_world->group,
- duplicate_flags,
- LIB_ID_DUPLICATE_IS_SUBPROCESS);
- }
- if (sce_copy->rigidbody_world->constraints != NULL) {
- BKE_collection_duplicate(bmain,
- NULL,
- sce_copy->rigidbody_world->constraints,
- duplicate_flags,
- LIB_ID_DUPLICATE_IS_SUBPROCESS);
- }
- }
-
- if (!is_subprocess) {
- /* This code will follow into all ID links using an ID tagged with LIB_TAG_NEW. */
- BKE_libblock_relink_to_newid(bmain, &sce_copy->id, 0);
-
-#ifndef NDEBUG
- /* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those
- * flags. */
- ID *id_iter;
- FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
- BLI_assert((id_iter->tag & LIB_TAG_NEW) == 0);
- }
- FOREACH_MAIN_ID_END;
-#endif
-
- /* Cleanup. */
- BKE_main_id_newptr_and_tag_clear(bmain);
-
- BKE_main_collection_sync(bmain);
- }
- }
- else {
- /* Remove sequencer if not full copy */
- /* XXX Why in Hell? :/ */
- remove_sequencer_fcurves(sce_copy);
- SEQ_editing_free(sce_copy, true);
- }
-
- return sce_copy;
-}
-
-void BKE_scene_groups_relink(Scene *sce)
-{
- if (sce->rigidbody_world) {
- BKE_rigidbody_world_groups_relink(sce->rigidbody_world);
- }
-}
-
-bool BKE_scene_can_be_removed(const Main *bmain, const Scene *scene)
-{
- /* Linked scenes can always be removed. */
- if (ID_IS_LINKED(scene)) {
- return true;
- }
- /* Local scenes can only be removed, when there is at least one local scene left. */
- LISTBASE_FOREACH (Scene *, other_scene, &bmain->scenes) {
- if (other_scene != scene && !ID_IS_LINKED(other_scene)) {
- return true;
- }
- }
- return false;
-}
-
-Scene *BKE_scene_add(Main *bmain, const char *name)
-{
- Scene *sce;
-
- sce = BKE_id_new(bmain, ID_SCE, name);
- id_us_min(&sce->id);
- id_us_ensure_real(&sce->id);
-
- return sce;
-}
-
-bool BKE_scene_object_find(Scene *scene, Object *ob)
-{
- LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- if (BLI_findptr(&view_layer->object_bases, ob, offsetof(Base, object))) {
- return true;
- }
- }
- return false;
-}
-
-Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name)
-{
- LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- if (STREQ(base->object->id.name + 2, name)) {
- return base->object;
- }
- }
- }
- return NULL;
-}
-
-void BKE_scene_set_background(Main *bmain, Scene *scene)
-{
- Object *ob;
-
- /* check for cyclic sets, for reading old files but also for definite security (py?) */
- BKE_scene_validate_setscene(bmain, scene);
-
- /* deselect objects (for dataselect) */
- for (ob = bmain->objects.first; ob; ob = ob->id.next) {
- ob->flag &= ~SELECT;
- }
-
- /* copy layers and flags from bases to objects */
- LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
- LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- ob = base->object;
- /* collection patch... */
- BKE_scene_object_base_flag_sync_from_base(base);
- }
- }
- /* No full animation update, this to enable render code to work
- * (render code calls own animation updates). */
-}
-
-Scene *BKE_scene_set_name(Main *bmain, const char *name)
-{
- Scene *sce = (Scene *)BKE_libblock_find_name(bmain, ID_SCE, name);
- if (sce) {
- BKE_scene_set_background(bmain, sce);
- printf("Scene switch for render: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
- return sce;
- }
-
- printf("Can't find scene: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
- return NULL;
-}
-
-int BKE_scene_base_iter_next(
- Depsgraph *depsgraph, SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
-{
- bool run_again = true;
-
- /* init */
- if (val == 0) {
- iter->phase = F_START;
- iter->dupob = NULL;
- iter->duplilist = NULL;
- iter->dupli_refob = NULL;
- }
- else {
- /* run_again is set when a duplilist has been ended */
- while (run_again) {
- run_again = false;
-
- /* the first base */
- if (iter->phase == F_START) {
- ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) :
- BKE_view_layer_context_active_PLACEHOLDER(*scene);
- *base = view_layer->object_bases.first;
- if (*base) {
- *ob = (*base)->object;
- iter->phase = F_SCENE;
- }
- else {
- /* exception: empty scene layer */
- while ((*scene)->set) {
- (*scene) = (*scene)->set;
- ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
- if (view_layer_set->object_bases.first) {
- *base = view_layer_set->object_bases.first;
- *ob = (*base)->object;
- iter->phase = F_SCENE;
- break;
- }
- }
- }
- }
- else {
- if (*base && iter->phase != F_DUPLI) {
- *base = (*base)->next;
- if (*base) {
- *ob = (*base)->object;
- }
- else {
- if (iter->phase == F_SCENE) {
- /* (*scene) is finished, now do the set */
- while ((*scene)->set) {
- (*scene) = (*scene)->set;
- ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
- if (view_layer_set->object_bases.first) {
- *base = view_layer_set->object_bases.first;
- *ob = (*base)->object;
- break;
- }
- }
- }
- }
- }
- }
-
- if (*base == NULL) {
- iter->phase = F_START;
- }
- else {
- if (iter->phase != F_DUPLI) {
- if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
- /* Collections cannot be duplicated for meta-balls yet,
- * this enters eternal loop because of
- * makeDispListMBall getting called inside of collection_duplilist */
- if ((*base)->object->instance_collection == NULL) {
- iter->duplilist = object_duplilist(depsgraph, (*scene), (*base)->object);
-
- iter->dupob = iter->duplilist->first;
-
- if (!iter->dupob) {
- free_object_duplilist(iter->duplilist);
- iter->duplilist = NULL;
- }
- iter->dupli_refob = NULL;
- }
- }
- }
- /* handle dupli's */
- if (iter->dupob) {
- (*base)->flag_legacy |= OB_FROMDUPLI;
- *ob = iter->dupob->ob;
- iter->phase = F_DUPLI;
-
- if (iter->dupli_refob != *ob) {
- if (iter->dupli_refob) {
- /* Restore previous object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
- }
- /* Backup new object's real matrix. */
- iter->dupli_refob = *ob;
- copy_m4_m4(iter->omat, iter->dupli_refob->obmat);
- }
- copy_m4_m4((*ob)->obmat, iter->dupob->mat);
-
- iter->dupob = iter->dupob->next;
- }
- else if (iter->phase == F_DUPLI) {
- iter->phase = F_SCENE;
- (*base)->flag_legacy &= ~OB_FROMDUPLI;
-
- if (iter->dupli_refob) {
- /* Restore last object's real matrix. */
- copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
- iter->dupli_refob = NULL;
- }
-
- free_object_duplilist(iter->duplilist);
- iter->duplilist = NULL;
- run_again = true;
- }
- }
- }
- }
-
- return iter->phase;
-}
-
-bool BKE_scene_has_view_layer(const Scene *scene, const ViewLayer *layer)
-{
- return BLI_findindex(&scene->view_layers, layer) != -1;
-}
-
-Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
-{
- for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
- LISTBASE_FOREACH (ViewLayer *, layer, &scene->view_layers) {
- if (BKE_view_layer_has_collection(layer, collection)) {
- return scene;
- }
- }
- }
-
- return NULL;
-}
-
-#ifdef DURIAN_CAMERA_SWITCH
-Object *BKE_scene_camera_switch_find(Scene *scene)
-{
- if (scene->r.mode & R_NO_CAMERA_SWITCH) {
- return NULL;
- }
-
- const int ctime = (int)BKE_scene_ctime_get(scene);
- int frame = -(MAXFRAME + 1);
- int min_frame = MAXFRAME + 1;
- Object *camera = NULL;
- Object *first_camera = NULL;
-
- LISTBASE_FOREACH (TimeMarker *, m, &scene->markers) {
- if (m->camera && (m->camera->visibility_flag & OB_HIDE_RENDER) == 0) {
- if ((m->frame <= ctime) && (m->frame > frame)) {
- camera = m->camera;
- frame = m->frame;
-
- if (frame == ctime) {
- break;
- }
- }
-
- if (m->frame < min_frame) {
- first_camera = m->camera;
- min_frame = m->frame;
- }
- }
- }
-
- if (camera == NULL) {
- /* If there's no marker to the left of current frame,
- * use camera from left-most marker to solve all sort
- * of Schrodinger uncertainties.
- */
- return first_camera;
- }
-
- return camera;
-}
-#endif
-
-bool BKE_scene_camera_switch_update(Scene *scene)
-{
-#ifdef DURIAN_CAMERA_SWITCH
- Object *camera = BKE_scene_camera_switch_find(scene);
- if (camera && (camera != scene->camera)) {
- scene->camera = camera;
- DEG_id_tag_update(&scene->id, ID_RECALC_COPY_ON_WRITE);
- return true;
- }
-#else
- (void)scene;
-#endif
- return false;
-}
-
-const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
-{
- const ListBase *markers = &scene->markers;
- const TimeMarker *m1, *m2;
-
- /* search through markers for match */
- for (m1 = markers->first, m2 = markers->last; m1 && m2; m1 = m1->next, m2 = m2->prev) {
- if (m1->frame == frame) {
- return m1->name;
- }
-
- if (m1 == m2) {
- break;
- }
-
- if (m2->frame == frame) {
- return m2->name;
- }
- }
-
- return NULL;
-}
-
-const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
-{
- const TimeMarker *marker, *best_marker = NULL;
- int best_frame = -MAXFRAME * 2;
- for (marker = scene->markers.first; marker; marker = marker->next) {
- if (marker->frame == frame) {
- return marker->name;
- }
-
- if (marker->frame > best_frame && marker->frame < frame) {
- best_marker = marker;
- best_frame = marker->frame;
- }
- }
-
- return best_marker ? best_marker->name : NULL;
-}
-
-int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int frame)
-{
- const int fps = round_db_to_int(FPS * interval_in_seconds);
- const int second_prev = frame - mod_i(frame, fps);
- const int second_next = second_prev + fps;
- const int delta_prev = frame - second_prev;
- const int delta_next = second_next - frame;
- return (delta_prev < delta_next) ? second_prev : second_next;
-}
-
-void BKE_scene_remove_rigidbody_object(struct Main *bmain,
- Scene *scene,
- Object *ob,
- const bool free_us)
-{
- /* remove rigid body constraint from world before removing object */
- if (ob->rigidbody_constraint) {
- BKE_rigidbody_remove_constraint(bmain, scene, ob, free_us);
- }
- /* remove rigid body object from world before removing object */
- if (ob->rigidbody_object) {
- BKE_rigidbody_remove_object(bmain, scene, ob, free_us);
- }
-}
-
-bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
-{
- Scene *sce_iter;
- int a, totscene;
-
- if (sce->set == NULL) {
- return true;
- }
- totscene = BLI_listbase_count(&bmain->scenes);
-
- for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
- /* more iterations than scenes means we have a cycle */
- if (a > totscene) {
- /* the tested scene gets zero'ed, that's typically current scene */
- sce->set = NULL;
- return false;
- }
- }
-
- return true;
-}
-
-float BKE_scene_ctime_get(const Scene *scene)
-{
- return BKE_scene_frame_to_ctime(scene, scene->r.cfra);
-}
-
-float BKE_scene_frame_to_ctime(const Scene *scene, const int frame)
-{
- float ctime = frame;
- ctime += scene->r.subframe;
- ctime *= scene->r.framelen;
-
- return ctime;
-}
-
-float BKE_scene_frame_get(const Scene *scene)
-{
- return scene->r.cfra + scene->r.subframe;
-}
-
-void BKE_scene_frame_set(Scene *scene, float frame)
-{
- double intpart;
- scene->r.subframe = modf((double)frame, &intpart);
- scene->r.cfra = (int)intpart;
-}
-
-/* -------------------------------------------------------------------- */
-/** \name Scene Orientation Slots
- * \{ */
-
-TransformOrientationSlot *BKE_scene_orientation_slot_get(Scene *scene, int slot_index)
-{
- if ((scene->orientation_slots[slot_index].flag & SELECT) == 0) {
- slot_index = SCE_ORIENT_DEFAULT;
- }
- return &scene->orientation_slots[slot_index];
-}
-
-TransformOrientationSlot *BKE_scene_orientation_slot_get_from_flag(Scene *scene, int flag)
-{
- BLI_assert(flag && !(flag & ~(V3D_GIZMO_SHOW_OBJECT_TRANSLATE | V3D_GIZMO_SHOW_OBJECT_ROTATE |
- V3D_GIZMO_SHOW_OBJECT_SCALE)));
- int slot_index = SCE_ORIENT_DEFAULT;
- if (flag & V3D_GIZMO_SHOW_OBJECT_TRANSLATE) {
- slot_index = SCE_ORIENT_TRANSLATE;
- }
- else if (flag & V3D_GIZMO_SHOW_OBJECT_ROTATE) {
- slot_index = SCE_ORIENT_ROTATE;
- }
- else if (flag & V3D_GIZMO_SHOW_OBJECT_SCALE) {
- slot_index = SCE_ORIENT_SCALE;
- }
- return BKE_scene_orientation_slot_get(scene, slot_index);
-}
-
-void BKE_scene_orientation_slot_set_index(TransformOrientationSlot *orient_slot, int orientation)
-{
- const bool is_custom = orientation >= V3D_ORIENT_CUSTOM;
- orient_slot->type = is_custom ? V3D_ORIENT_CUSTOM : orientation;
- orient_slot->index_custom = is_custom ? (orientation - V3D_ORIENT_CUSTOM) : -1;
-}
-
-int BKE_scene_orientation_slot_get_index(const TransformOrientationSlot *orient_slot)
-{
- return (orient_slot->type == V3D_ORIENT_CUSTOM) ?
- (orient_slot->type + orient_slot->index_custom) :
- orient_slot->type;
-}
-
-int BKE_scene_orientation_get_index(Scene *scene, int slot_index)
-{
- TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get(scene, slot_index);
- return BKE_scene_orientation_slot_get_index(orient_slot);
-}
-
-int BKE_scene_orientation_get_index_from_flag(Scene *scene, int flag)
-{
- TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get_from_flag(scene, flag);
- return BKE_scene_orientation_slot_get_index(orient_slot);
-}
-
-/** \} */
-
-static bool check_rendered_viewport_visible(Main *bmain)
-{
- wmWindowManager *wm = bmain->wm.first;
- wmWindow *window;
- for (window = wm->windows.first; window != NULL; window = window->next) {
- const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
- Scene *scene = window->scene;
- RenderEngineType *type = RE_engines_find(scene->r.engine);
-
- if (type->draw_engine || !type->render) {
- continue;
- }
-
- for (ScrArea *area = screen->areabase.first; area != NULL; area = area->next) {
- View3D *v3d = area->spacedata.first;
- if (area->spacetype != SPACE_VIEW3D) {
- continue;
- }
- if (v3d->shading.type == OB_RENDER) {
- return true;
- }
- }
- }
- return false;
-}
-
-/* TODO(campbell): shouldn't we be able to use 'DEG_get_view_layer' here?
- * Currently this is NULL on load, so don't. */
-static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_layer)
-{
- /* This is needed to prepare mesh to be used by the render
- * engine from the viewport rendering. We do loading here
- * so all the objects which shares the same mesh datablock
- * are nicely tagged for update and updated.
- *
- * This makes it so viewport render engine doesn't need to
- * call loading of the edit data for the mesh objects.
- */
-
- Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
- if (obedit) {
- Mesh *mesh = obedit->data;
- if ((obedit->type == OB_MESH) &&
- ((obedit->id.recalc & ID_RECALC_ALL) || (mesh->id.recalc & ID_RECALC_ALL))) {
- if (check_rendered_viewport_visible(bmain)) {
- BMesh *bm = mesh->edit_mesh->bm;
- BM_mesh_bm_to_me(bmain,
- bm,
- mesh,
- (&(struct BMeshToMeshParams){
- .calc_object_remap = true,
- .update_shapekey_indices = true,
- }));
- DEG_id_tag_update(&mesh->id, 0);
- }
- }
- }
-}
-
-void BKE_scene_update_sound(Depsgraph *depsgraph, Main *bmain)
-{
- Scene *scene = DEG_get_evaluated_scene(depsgraph);
- const int recalc = scene->id.recalc;
- BKE_sound_ensure_scene(scene);
- if (recalc & ID_RECALC_FRAME_CHANGE) {
- BKE_sound_seek_scene(bmain, scene);
- }
- if (recalc & ID_RECALC_AUDIO_FPS) {
- BKE_sound_update_fps(bmain, scene);
- }
- if (recalc & ID_RECALC_AUDIO_VOLUME) {
- BKE_sound_set_scene_volume(scene, scene->audio.volume);
- }
- if (recalc & ID_RECALC_AUDIO_MUTE) {
- const bool is_mute = (scene->audio.flag & AUDIO_MUTE);
- BKE_sound_mute_scene(scene, is_mute);
- }
- if (recalc & ID_RECALC_AUDIO_LISTENER) {
- BKE_sound_update_scene_listener(scene);
- }
- BKE_sound_update_scene(depsgraph, scene);
-}
-
-void BKE_scene_update_tag_audio_volume(Depsgraph *UNUSED(depsgraph), Scene *scene)
-{
- BLI_assert(DEG_is_evaluated_id(&scene->id));
- /* The volume is actually updated in BKE_scene_update_sound(), from either
- * scene_graph_update_tagged() or from BKE_scene_graph_update_for_newframe(). */
- scene->id.recalc |= ID_RECALC_AUDIO_VOLUME;
-}
-
-/* TODO(sergey): This actually should become view_layer_graph or so.
- * Same applies to update_for_newframe.
- *
- * If only_if_tagged is truth then the function will do nothing if the dependency graph is up
- * to date already.
- */
-static void scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain, bool only_if_tagged)
-{
- if (only_if_tagged && DEG_is_fully_evaluated(depsgraph)) {
- return;
- }
-
- Scene *scene = DEG_get_input_scene(depsgraph);
- ViewLayer *view_layer = DEG_get_input_view_layer(depsgraph);
- bool used_multiple_passes = false;
-
- bool run_callbacks = DEG_id_type_any_updated(depsgraph);
- if (run_callbacks) {
- BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_DEPSGRAPH_UPDATE_PRE);
- }
-
- for (int pass = 0; pass < 2; pass++) {
- /* (Re-)build dependency graph if needed. */
- DEG_graph_relations_update(depsgraph);
- /* Uncomment this to check if graph was properly tagged for update. */
- // DEG_debug_graph_relations_validate(depsgraph, bmain, scene);
- /* Flush editing data if needed. */
- prepare_mesh_for_viewport_render(bmain, view_layer);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
- * by depsgraph or manual, no layer check here, gets correct flushed. */
- DEG_evaluate_on_refresh(depsgraph);
- /* Update sound system. */
- BKE_scene_update_sound(depsgraph, bmain);
- /* Notify python about depsgraph update. */
- if (run_callbacks) {
- BKE_callback_exec_id_depsgraph(
- bmain, &scene->id, depsgraph, BKE_CB_EVT_DEPSGRAPH_UPDATE_POST);
-
- /* It is possible that the custom callback modified scene and removed some IDs from the main
- * database. In this case DEG_editors_update() will crash because it iterates over all IDs
- * which depsgraph was built for.
- *
- * The solution is to update relations prior to this call, avoiding access to freed IDs.
- * Should be safe because relations update is supposed to preserve flags of all IDs which are
- * still a part of the dependency graph. If an ID is kicked out of the dependency graph it
- * should also be fine because when/if it's added to another dependency graph it will need to
- * be tagged for an update anyway.
- *
- * If there are no relations changed by the callback this call will do nothing. */
- DEG_graph_relations_update(depsgraph);
- }
-
- /* If user callback did not tag anything for update we can skip second iteration.
- * Otherwise we update scene once again, but without running callbacks to bring
- * scene to a fully evaluated state with user modifications taken into account. */
- if (DEG_is_fully_evaluated(depsgraph)) {
- break;
- }
-
- /* Clear recalc flags for second pass, but back them up for editors update. */
- const bool backup = true;
- DEG_ids_clear_recalc(depsgraph, backup);
- used_multiple_passes = true;
- run_callbacks = false;
- }
-
- /* Inform editors about changes, using recalc flags from both passes. */
- if (used_multiple_passes) {
- DEG_ids_restore_recalc(depsgraph);
- }
- const bool is_time_update = false;
- DEG_editors_update(depsgraph, is_time_update);
-
- const bool backup = false;
- DEG_ids_clear_recalc(depsgraph, backup);
-}
-
-void BKE_scene_graph_update_tagged(Depsgraph *depsgraph, Main *bmain)
-{
- scene_graph_update_tagged(depsgraph, bmain, false);
-}
-
-void BKE_scene_graph_evaluated_ensure(Depsgraph *depsgraph, Main *bmain)
-{
- scene_graph_update_tagged(depsgraph, bmain, true);
-}
-
-void BKE_scene_graph_update_for_newframe_ex(Depsgraph *depsgraph, const bool clear_recalc)
-{
- Scene *scene = DEG_get_input_scene(depsgraph);
- Main *bmain = DEG_get_bmain(depsgraph);
- bool used_multiple_passes = false;
-
- /* Keep this first. */
- BKE_callback_exec_id(bmain, &scene->id, BKE_CB_EVT_FRAME_CHANGE_PRE);
-
- for (int pass = 0; pass < 2; pass++) {
- /* Update animated image textures for particles, modifiers, gpu, etc,
- * call this at the start so modifiers with textures don't lag 1 frame.
- */
- BKE_image_editors_update_frame(bmain, scene->r.cfra);
- BKE_sound_set_cfra(scene->r.cfra);
- DEG_graph_relations_update(depsgraph);
- /* Update all objects: drivers, matrices, #DispList, etc. flags set
- * by depgraph or manual, no layer check here, gets correct flushed.
- *
- * NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
- * edits from callback are properly taken into account. Doing a time update on those would
- * lose any possible unkeyed changes made by the handler. */
- if (pass == 0) {
- const float frame = BKE_scene_frame_get(scene);
- DEG_evaluate_on_framechange(depsgraph, frame);
- }
- else {
- DEG_evaluate_on_refresh(depsgraph);
- }
- /* Update sound system animation. */
- BKE_scene_update_sound(depsgraph, bmain);
-
- /* Notify editors and python about recalc. */
- if (pass == 0) {
- BKE_callback_exec_id_depsgraph(bmain, &scene->id, depsgraph, BKE_CB_EVT_FRAME_CHANGE_POST);
-
- /* NOTE: Similar to this case in scene_graph_update_tagged(). Need to ensure that
- * DEG_editors_update() doesn't access freed memory of possibly removed ID. */
- DEG_graph_relations_update(depsgraph);
- }
-
- /* If user callback did not tag anything for update we can skip second iteration.
- * Otherwise we update scene once again, but without running callbacks to bring
- * scene to a fully evaluated state with user modifications taken into account. */
- if (DEG_is_fully_evaluated(depsgraph)) {
- break;
- }
-
- /* Clear recalc flags for second pass, but back them up for editors update. */
- const bool backup = true;
- DEG_ids_clear_recalc(depsgraph, backup);
- used_multiple_passes = true;
- }
-
- /* Inform editors about changes, using recalc flags from both passes. */
- if (used_multiple_passes) {
- DEG_ids_restore_recalc(depsgraph);
- }
-
- const bool is_time_update = true;
- DEG_editors_update(depsgraph, is_time_update);
-
- /* Clear recalc flags, can be skipped for e.g. renderers that will read these
- * and clear the flags later. */
- if (clear_recalc) {
- const bool backup = false;
- DEG_ids_clear_recalc(depsgraph, backup);
- }
-}
-
-void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph)
-{
- BKE_scene_graph_update_for_newframe_ex(depsgraph, true);
-}
-
-void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, ViewLayer *view_layer)
-{
- Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
- DEG_make_active(depsgraph);
- BKE_scene_graph_update_tagged(depsgraph, bmain);
-}
-
-SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
-{
- SceneRenderView *srv;
-
- if (!name) {
- name = DATA_("RenderView");
- }
-
- srv = MEM_callocN(sizeof(SceneRenderView), "new render view");
- BLI_strncpy(srv->name, name, sizeof(srv->name));
- BLI_uniquename(&sce->r.views,
- srv,
- DATA_("RenderView"),
- '.',
- offsetof(SceneRenderView, name),
- sizeof(srv->name));
- BLI_addtail(&sce->r.views, srv);
-
- return srv;
-}
-
-bool BKE_scene_remove_render_view(Scene *scene, SceneRenderView *srv)
-{
- const int act = BLI_findindex(&scene->r.views, srv);
-
- if (act == -1) {
- return false;
- }
- if (scene->r.views.first == scene->r.views.last) {
- /* ensure 1 view is kept */
- return false;
- }
-
- BLI_remlink(&scene->r.views, srv);
- MEM_freeN(srv);
-
- scene->r.actview = 0;
-
- return true;
-}
-
-/* render simplification */
-
-int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
-{
- if (r->mode & R_SIMPLIFY) {
- if (for_render) {
- return min_ii(r->simplify_subsurf_render, lvl);
- }
-
- return min_ii(r->simplify_subsurf, lvl);
- }
-
- return lvl;
-}
-
-int get_render_child_particle_number(const RenderData *r, int child_num, bool for_render)
-{
- if (r->mode & R_SIMPLIFY) {
- if (for_render) {
- return (int)(r->simplify_particles_render * child_num);
- }
-
- return (int)(r->simplify_particles * child_num);
- }
-
- return child_num;
-}
-
-Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
-{
- if (base && base->next) {
- /* Common case, step to the next. */
- return base->next;
- }
- if ((base == NULL) && (view_layer != NULL)) {
- /* First time looping, return the scenes first base. */
- /* For the first loop we should get the layer from workspace when available. */
- if (view_layer->object_bases.first) {
- return (Base *)view_layer->object_bases.first;
- }
- /* No base on this scene layer. */
- goto next_set;
- }
- else {
- next_set:
- /* Reached the end, get the next base in the set. */
- while ((*sce_iter = (*sce_iter)->set)) {
- ViewLayer *view_layer_set = BKE_view_layer_default_render(*sce_iter);
- base = (Base *)view_layer_set->object_bases.first;
-
- if (base) {
- return base;
- }
- }
- }
-
- return NULL;
-}
-
-bool BKE_scene_use_shading_nodes_custom(Scene *scene)
-{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SHADING_NODES_CUSTOM);
-}
-
-bool BKE_scene_use_spherical_stereo(Scene *scene)
-{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
- return (type && type->flag & RE_USE_SPHERICAL_STEREO);
-}
-
-bool BKE_scene_uses_blender_eevee(const Scene *scene)
-{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE);
-}
-
-bool BKE_scene_uses_blender_workbench(const Scene *scene)
-{
- return STREQ(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH);
-}
-
-bool BKE_scene_uses_cycles(const Scene *scene)
-{
- return STREQ(scene->r.engine, RE_engine_id_CYCLES);
-}
-
-/* This enumeration has to match the one defined in the Cycles addon. */
-typedef enum eCyclesFeatureSet {
- CYCLES_FEATURES_SUPPORTED = 0,
- CYCLES_FEATURES_EXPERIMENTAL = 1,
-} eCyclesFeatureSet;
-
-bool BKE_scene_uses_cycles_experimental_features(Scene *scene)
-{
- BLI_assert(BKE_scene_uses_cycles(scene));
- PointerRNA scene_ptr;
- RNA_id_pointer_create(&scene->id, &scene_ptr);
- PointerRNA cycles_ptr = RNA_pointer_get(&scene_ptr, "cycles");
-
- if (RNA_pointer_is_null(&cycles_ptr)) {
- /* The pointer only exists if Cycles is enabled. */
- return false;
- }
-
- return RNA_enum_get(&cycles_ptr, "feature_set") == CYCLES_FEATURES_EXPERIMENTAL;
-}
-
-void BKE_scene_base_flag_to_objects(ViewLayer *view_layer)
-{
- Base *base = view_layer->object_bases.first;
-
- while (base) {
- BKE_scene_object_base_flag_sync_from_base(base);
- base = base->next;
- }
-}
-
-void BKE_scene_object_base_flag_sync_from_base(Base *base)
-{
- Object *ob = base->object;
- ob->base_flag = base->flag;
-}
-
-void BKE_scene_disable_color_management(Scene *scene)
-{
- ColorManagedDisplaySettings *display_settings = &scene->display_settings;
- ColorManagedViewSettings *view_settings = &scene->view_settings;
- const char *view;
- const char *none_display_name;
-
- none_display_name = IMB_colormanagement_display_get_none_name();
-
- BLI_strncpy(display_settings->display_device,
- none_display_name,
- sizeof(display_settings->display_device));
-
- view = IMB_colormanagement_view_get_default_name(display_settings->display_device);
-
- if (view) {
- BLI_strncpy(view_settings->view_transform, view, sizeof(view_settings->view_transform));
- }
-}
-
-bool BKE_scene_check_color_management_enabled(const Scene *scene)
-{
- return !STREQ(scene->display_settings.display_device, "None");
-}
-
-bool BKE_scene_check_rigidbody_active(const Scene *scene)
-{
- return scene && scene->rigidbody_world && scene->rigidbody_world->group &&
- !(scene->rigidbody_world->flag & RBW_FLAG_MUTED);
-}
-
-int BKE_render_num_threads(const RenderData *rd)
-{
- int threads;
-
- /* override set from command line? */
- threads = BLI_system_num_threads_override_get();
-
- if (threads > 0) {
- return threads;
- }
-
- /* fixed number of threads specified in scene? */
- if (rd->mode & R_FIXED_THREADS) {
- threads = rd->threads;
- }
- else {
- threads = BLI_system_thread_count();
- }
-
- return max_ii(threads, 1);
-}
-
-int BKE_scene_num_threads(const Scene *scene)
-{
- return BKE_render_num_threads(&scene->r);
-}
-
-int BKE_render_preview_pixel_size(const RenderData *r)
-{
- if (r->preview_pixel_size == 0) {
- return (U.pixelsize > 1.5f) ? 2 : 1;
- }
- return r->preview_pixel_size;
-}
-
-double BKE_scene_unit_scale(const UnitSettings *unit, const int unit_type, double value)
-{
- if (unit->system == USER_UNIT_NONE) {
- /* Never apply scale_length when not using a unit setting! */
- return value;
- }
-
- switch (unit_type) {
- case B_UNIT_LENGTH:
- case B_UNIT_VELOCITY:
- case B_UNIT_ACCELERATION:
- return value * (double)unit->scale_length;
- case B_UNIT_AREA:
- case B_UNIT_POWER:
- return value * pow(unit->scale_length, 2);
- case B_UNIT_VOLUME:
- return value * pow(unit->scale_length, 3);
- case B_UNIT_MASS:
- return value * pow(unit->scale_length, 3);
- case B_UNIT_CAMERA: /* *Do not* use scene's unit scale for camera focal lens! See T42026. */
- default:
- return value;
- }
-}
-
-/******************** multiview *************************/
-
-int BKE_scene_multiview_num_views_get(const RenderData *rd)
-{
- SceneRenderView *srv;
- int totviews = 0;
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return 1;
- }
-
- if (rd->views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
- srv = BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
- if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
- totviews++;
- }
-
- srv = BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
- if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
- totviews++;
- }
- }
- else {
- for (srv = rd->views.first; srv; srv = srv->next) {
- if ((srv->viewflag & SCE_VIEW_DISABLE) == 0) {
- totviews++;
- }
- }
- }
- return totviews;
-}
-
-bool BKE_scene_multiview_is_stereo3d(const RenderData *rd)
-{
- SceneRenderView *srv[2];
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return false;
- }
-
- srv[0] = (SceneRenderView *)BLI_findstring(
- &rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
- srv[1] = (SceneRenderView *)BLI_findstring(
- &rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
-
- return (srv[0] && ((srv[0]->viewflag & SCE_VIEW_DISABLE) == 0) && srv[1] &&
- ((srv[1]->viewflag & SCE_VIEW_DISABLE) == 0));
-}
-
-bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const SceneRenderView *srv)
-{
- if (srv == NULL) {
- return false;
- }
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return false;
- }
-
- if (srv->viewflag & SCE_VIEW_DISABLE) {
- return false;
- }
-
- if (rd->views_format == SCE_VIEWS_FORMAT_MULTIVIEW) {
- return true;
- }
-
- /* SCE_VIEWS_SETUP_BASIC */
- if (STR_ELEM(srv->name, STEREO_LEFT_NAME, STEREO_RIGHT_NAME)) {
- return true;
- }
-
- return false;
-}
-
-bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *viewname)
-{
- SceneRenderView *srv;
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return true;
- }
-
- if ((!viewname) || (!viewname[0])) {
- return true;
- }
-
- for (srv = rd->views.first; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
- return STREQ(viewname, srv->name);
- }
- }
-
- return true;
-}
-
-bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *viewname)
-{
- SceneRenderView *srv;
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return true;
- }
-
- if ((!viewname) || (!viewname[0])) {
- return true;
- }
-
- for (srv = rd->views.last; srv; srv = srv->prev) {
- if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
- return STREQ(viewname, srv->name);
- }
- }
-
- return true;
-}
-
-SceneRenderView *BKE_scene_multiview_render_view_findindex(const RenderData *rd, const int view_id)
-{
- SceneRenderView *srv;
- size_t nr;
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return NULL;
- }
-
- for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
- if (nr++ == view_id) {
- return srv;
- }
- }
- }
- return srv;
-}
-
-const char *BKE_scene_multiview_render_view_name_get(const RenderData *rd, const int view_id)
-{
- SceneRenderView *srv = BKE_scene_multiview_render_view_findindex(rd, view_id);
-
- if (srv) {
- return srv->name;
- }
-
- return "";
-}
-
-int BKE_scene_multiview_view_id_get(const RenderData *rd, const char *viewname)
-{
- SceneRenderView *srv;
- size_t nr;
-
- if ((!rd) || ((rd->scemode & R_MULTIVIEW) == 0)) {
- return 0;
- }
-
- if ((!viewname) || (!viewname[0])) {
- return 0;
- }
-
- for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
- if (STREQ(viewname, srv->name)) {
- return nr;
- }
-
- nr += 1;
- }
- }
-
- return 0;
-}
-
-void BKE_scene_multiview_filepath_get(const SceneRenderView *srv,
- const char *filepath,
- char *r_filepath)
-{
- BLI_strncpy(r_filepath, filepath, FILE_MAX);
- BLI_path_suffix(r_filepath, FILE_MAX, srv->suffix, "");
-}
-
-void BKE_scene_multiview_view_filepath_get(const RenderData *rd,
- const char *filepath,
- const char *viewname,
- char *r_filepath)
-{
- SceneRenderView *srv;
- char suffix[FILE_MAX];
-
- srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
- if (srv) {
- BLI_strncpy(suffix, srv->suffix, sizeof(suffix));
- }
- else {
- BLI_strncpy(suffix, viewname, sizeof(suffix));
- }
-
- BLI_strncpy(r_filepath, filepath, FILE_MAX);
- BLI_path_suffix(r_filepath, FILE_MAX, suffix, "");
-}
-
-const char *BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char *viewname)
-{
- SceneRenderView *srv;
-
- if ((viewname == NULL) || (viewname[0] == '\0')) {
- return viewname;
- }
-
- srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
- if (srv) {
- return srv->suffix;
- }
-
- return viewname;
-}
-
-const char *BKE_scene_multiview_view_id_suffix_get(const RenderData *rd, const int view_id)
-{
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return "";
- }
-
- const char *viewname = BKE_scene_multiview_render_view_name_get(rd, view_id);
- return BKE_scene_multiview_view_suffix_get(rd, viewname);
-}
-
-void BKE_scene_multiview_view_prefix_get(Scene *scene,
- const char *name,
- char *r_prefix,
- const char **r_ext)
-{
- SceneRenderView *srv;
- size_t index_act;
- const char *suf_act;
- const char delims[] = {'.', '\0'};
-
- r_prefix[0] = '\0';
-
- /* begin of extension */
- index_act = BLI_str_rpartition(name, delims, r_ext, &suf_act);
- if (*r_ext == NULL) {
- return;
- }
- BLI_assert(index_act > 0);
- UNUSED_VARS_NDEBUG(index_act);
-
- for (srv = scene->r.views.first; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
- const size_t len = strlen(srv->suffix);
- const size_t ext_len = strlen(*r_ext);
- if (ext_len >= len && STREQLEN(*r_ext - len, srv->suffix, len)) {
- BLI_strncpy(r_prefix, name, strlen(name) - ext_len - len + 1);
- break;
- }
- }
- }
-}
-
-void BKE_scene_multiview_videos_dimensions_get(const RenderData *rd,
- const size_t width,
- const size_t height,
- size_t *r_width,
- size_t *r_height)
-{
- if ((rd->scemode & R_MULTIVIEW) && rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
- IMB_stereo3d_write_dimensions(rd->im_format.stereo3d_format.display_mode,
- (rd->im_format.stereo3d_format.flag & S3D_SQUEEZED_FRAME) != 0,
- width,
- height,
- r_width,
- r_height);
- }
- else {
- *r_width = width;
- *r_height = height;
- }
-}
-
-int BKE_scene_multiview_num_videos_get(const RenderData *rd)
-{
- if (BKE_imtype_is_movie(rd->im_format.imtype) == false) {
- return 0;
- }
-
- if ((rd->scemode & R_MULTIVIEW) == 0) {
- return 1;
- }
-
- if (rd->im_format.views_format == R_IMF_VIEWS_STEREO_3D) {
- return 1;
- }
-
- /* R_IMF_VIEWS_INDIVIDUAL */
- return BKE_scene_multiview_num_views_get(rd);
-}
-
-/* Manipulation of depsgraph storage. */
-
-/* This is a key which identifies depsgraph. */
-typedef struct DepsgraphKey {
- const ViewLayer *view_layer;
- /* TODO(sergey): Need to include window somehow (same layer might be in a
- * different states in different windows).
- */
-} DepsgraphKey;
-
-static unsigned int depsgraph_key_hash(const void *key_v)
-{
- const DepsgraphKey *key = key_v;
- unsigned int hash = BLI_ghashutil_ptrhash(key->view_layer);
- /* TODO(sergey): Include hash from other fields in the key. */
- return hash;
-}
-
-static bool depsgraph_key_compare(const void *key_a_v, const void *key_b_v)
-{
- const DepsgraphKey *key_a = key_a_v;
- const DepsgraphKey *key_b = key_b_v;
- /* TODO(sergey): Compare rest of. */
- return !(key_a->view_layer == key_b->view_layer);
-}
-
-static void depsgraph_key_free(void *key_v)
-{
- DepsgraphKey *key = key_v;
- MEM_freeN(key);
-}
-
-static void depsgraph_key_value_free(void *value)
-{
- Depsgraph *depsgraph = value;
- DEG_graph_free(depsgraph);
-}
-
-void BKE_scene_allocate_depsgraph_hash(Scene *scene)
-{
- scene->depsgraph_hash = BLI_ghash_new(
- depsgraph_key_hash, depsgraph_key_compare, "Scene Depsgraph Hash");
-}
-
-void BKE_scene_ensure_depsgraph_hash(Scene *scene)
-{
- if (scene->depsgraph_hash == NULL) {
- BKE_scene_allocate_depsgraph_hash(scene);
- }
-}
-
-void BKE_scene_free_depsgraph_hash(Scene *scene)
-{
- if (scene->depsgraph_hash == NULL) {
- return;
- }
- BLI_ghash_free(scene->depsgraph_hash, depsgraph_key_free, depsgraph_key_value_free);
- scene->depsgraph_hash = NULL;
-}
-
-void BKE_scene_free_view_layer_depsgraph(Scene *scene, ViewLayer *view_layer)
-{
- if (scene->depsgraph_hash != NULL) {
- DepsgraphKey key = {view_layer};
- BLI_ghash_remove(scene->depsgraph_hash, &key, depsgraph_key_free, depsgraph_key_value_free);
- }
-}
-
-/* Query depsgraph for a specific contexts. */
-
-static Depsgraph **scene_get_depsgraph_p(Scene *scene,
- ViewLayer *view_layer,
- const bool allocate_ghash_entry)
-{
- /* bmain may be NULL here! */
- BLI_assert(scene != NULL);
- BLI_assert(view_layer != NULL);
- BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
-
- /* Make sure hash itself exists. */
- if (allocate_ghash_entry) {
- BKE_scene_ensure_depsgraph_hash(scene);
- }
- if (scene->depsgraph_hash == NULL) {
- return NULL;
- }
-
- DepsgraphKey key;
- key.view_layer = view_layer;
-
- Depsgraph **depsgraph_ptr;
- if (!allocate_ghash_entry) {
- depsgraph_ptr = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
- return depsgraph_ptr;
- }
-
- DepsgraphKey **key_ptr;
- if (BLI_ghash_ensure_p_ex(
- scene->depsgraph_hash, &key, (void ***)&key_ptr, (void ***)&depsgraph_ptr)) {
- return depsgraph_ptr;
- }
-
- /* Depsgraph was not found in the ghash, but the key still needs allocating. */
- *key_ptr = MEM_mallocN(sizeof(DepsgraphKey), __func__);
- **key_ptr = key;
-
- *depsgraph_ptr = NULL;
- return depsgraph_ptr;
-}
-
-static Depsgraph **scene_ensure_depsgraph_p(Main *bmain, Scene *scene, ViewLayer *view_layer)
-{
- BLI_assert(bmain != NULL);
-
- Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(scene, view_layer, true);
- if (depsgraph_ptr == NULL) {
- /* The scene has no depsgraph hash. */
- return NULL;
- }
- if (*depsgraph_ptr != NULL) {
- /* The depsgraph was found, no need to allocate. */
- return depsgraph_ptr;
- }
-
- /* Allocate a new depsgraph. scene_get_depsgraph_p() already ensured that the pointer is stored
- * in the scene's depsgraph hash. */
- *depsgraph_ptr = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_VIEWPORT);
-
- /* TODO(sergey): Would be cool to avoid string format print,
- * but is a bit tricky because we can't know in advance whether
- * we will ever enable debug messages for this depsgraph.
- */
- char name[1024];
- BLI_snprintf(name, sizeof(name), "%s :: %s", scene->id.name, view_layer->name);
- DEG_debug_name_set(*depsgraph_ptr, name);
-
- /* These viewport depsgraphs communicate changes to the editors. */
- DEG_enable_editors_update(*depsgraph_ptr);
-
- return depsgraph_ptr;
-}
-
-Depsgraph *BKE_scene_get_depsgraph(const Scene *scene, const ViewLayer *view_layer)
-{
- BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
-
- if (scene->depsgraph_hash == NULL) {
- return NULL;
- }
-
- DepsgraphKey key;
- key.view_layer = view_layer;
- return BLI_ghash_lookup(scene->depsgraph_hash, &key);
-}
-
-Depsgraph *BKE_scene_ensure_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer)
-{
- Depsgraph **depsgraph_ptr = scene_ensure_depsgraph_p(bmain, scene, view_layer);
- return (depsgraph_ptr != NULL) ? *depsgraph_ptr : NULL;
-}
-
-static char *scene_undo_depsgraph_gen_key(Scene *scene, ViewLayer *view_layer, char *key_full)
-{
- if (key_full == NULL) {
- key_full = MEM_callocN(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__);
- }
-
- size_t key_full_offset = BLI_strncpy_rlen(key_full, scene->id.name, MAX_ID_NAME);
- if (ID_IS_LINKED(scene)) {
- key_full_offset += BLI_strncpy_rlen(
- key_full + key_full_offset, scene->id.lib->filepath, FILE_MAX);
- }
- key_full_offset += BLI_strncpy_rlen(key_full + key_full_offset, view_layer->name, MAX_NAME);
- BLI_assert(key_full_offset < MAX_ID_NAME + FILE_MAX + MAX_NAME);
-
- return key_full;
-}
-
-GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
-{
- GHash *depsgraph_extract = BLI_ghash_new(
- BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
-
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- if (scene->depsgraph_hash == NULL) {
- /* In some cases, e.g. when undo has to perform multiple steps at once, no depsgraph will
- * be built so this pointer may be NULL. */
- continue;
- }
- for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
- view_layer = view_layer->next) {
- DepsgraphKey key;
- key.view_layer = view_layer;
- Depsgraph **depsgraph = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
-
- if (depsgraph != NULL && *depsgraph != NULL) {
- char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, NULL);
-
- /* We steal the depsgraph from the scene. */
- BLI_ghash_insert(depsgraph_extract, key_full, *depsgraph);
- *depsgraph = NULL;
- }
- }
- }
-
- return depsgraph_extract;
-}
-
-void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
-{
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
- view_layer = view_layer->next) {
- char key_full[MAX_ID_NAME + FILE_MAX + MAX_NAME] = {0};
- scene_undo_depsgraph_gen_key(scene, view_layer, key_full);
-
- Depsgraph **depsgraph_extract_ptr = (Depsgraph **)BLI_ghash_lookup_p(depsgraph_extract,
- key_full);
- if (depsgraph_extract_ptr == NULL) {
- continue;
- }
- BLI_assert(*depsgraph_extract_ptr != NULL);
-
- Depsgraph **depsgraph_scene_ptr = scene_get_depsgraph_p(scene, view_layer, true);
- BLI_assert(depsgraph_scene_ptr != NULL);
- BLI_assert(*depsgraph_scene_ptr == NULL);
-
- /* We steal the depsgraph back from our 'extract' storage to the scene. */
- Depsgraph *depsgraph = *depsgraph_extract_ptr;
-
- DEG_graph_replace_owners(depsgraph, bmain, scene, view_layer);
-
- DEG_graph_tag_relations_update(depsgraph);
-
- *depsgraph_scene_ptr = depsgraph;
- *depsgraph_extract_ptr = NULL;
- }
- }
-
- BLI_ghash_free(depsgraph_extract, MEM_freeN, depsgraph_key_value_free);
-}
-
-/* -------------------------------------------------------------------- */
-/** \name Scene Orientation
- * \{ */
-
-void BKE_scene_transform_orientation_remove(Scene *scene, TransformOrientation *orientation)
-{
- const int orientation_index = BKE_scene_transform_orientation_get_index(scene, orientation);
-
- for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) {
- TransformOrientationSlot *orient_slot = &scene->orientation_slots[i];
- if (orient_slot->index_custom == orientation_index) {
- /* could also use orientation_index-- */
- orient_slot->type = V3D_ORIENT_GLOBAL;
- orient_slot->index_custom = -1;
- }
- else if (orient_slot->index_custom > orientation_index) {
- BLI_assert(orient_slot->type == V3D_ORIENT_CUSTOM);
- orient_slot->index_custom--;
- }
- }
-
- BLI_freelinkN(&scene->transform_spaces, orientation);
-}
-
-TransformOrientation *BKE_scene_transform_orientation_find(const Scene *scene, const int index)
-{
- return BLI_findlink(&scene->transform_spaces, index);
-}
-
-int BKE_scene_transform_orientation_get_index(const Scene *scene,
- const TransformOrientation *orientation)
-{
- return BLI_findindex(&scene->transform_spaces, orientation);
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Scene Cursor Rotation
- *
- * Matches #BKE_object_rot_to_mat3 and #BKE_object_mat3_to_rot.
- * \{ */
-
-void BKE_scene_cursor_rot_to_mat3(const View3DCursor *cursor, float mat[3][3])
-{
- if (cursor->rotation_mode > 0) {
- eulO_to_mat3(mat, cursor->rotation_euler, cursor->rotation_mode);
- }
- else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
- axis_angle_to_mat3(mat, cursor->rotation_axis, cursor->rotation_angle);
- }
- else {
- float tquat[4];
- normalize_qt_qt(tquat, cursor->rotation_quaternion);
- quat_to_mat3(mat, tquat);
- }
-}
-
-void BKE_scene_cursor_rot_to_quat(const View3DCursor *cursor, float quat[4])
-{
- if (cursor->rotation_mode > 0) {
- eulO_to_quat(quat, cursor->rotation_euler, cursor->rotation_mode);
- }
- else if (cursor->rotation_mode == ROT_MODE_AXISANGLE) {
- axis_angle_to_quat(quat, cursor->rotation_axis, cursor->rotation_angle);
- }
- else {
- normalize_qt_qt(quat, cursor->rotation_quaternion);
- }
-}
-
-void BKE_scene_cursor_mat3_to_rot(View3DCursor *cursor, const float mat[3][3], bool use_compat)
-{
- BLI_ASSERT_UNIT_M3(mat);
-
- switch (cursor->rotation_mode) {
- case ROT_MODE_QUAT: {
- float quat[4];
- mat3_normalized_to_quat(quat, mat);
- if (use_compat) {
- float quat_orig[4];
- copy_v4_v4(quat_orig, cursor->rotation_quaternion);
- quat_to_compatible_quat(cursor->rotation_quaternion, quat, quat_orig);
- }
- else {
- copy_v4_v4(cursor->rotation_quaternion, quat);
- }
- break;
- }
- case ROT_MODE_AXISANGLE: {
- mat3_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, mat);
- break;
- }
- default: {
- if (use_compat) {
- mat3_to_compatible_eulO(
- cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, mat);
- }
- else {
- mat3_to_eulO(cursor->rotation_euler, cursor->rotation_mode, mat);
- }
- break;
- }
- }
-}
-
-void BKE_scene_cursor_quat_to_rot(View3DCursor *cursor, const float quat[4], bool use_compat)
-{
- BLI_ASSERT_UNIT_QUAT(quat);
-
- switch (cursor->rotation_mode) {
- case ROT_MODE_QUAT: {
- if (use_compat) {
- float quat_orig[4];
- copy_v4_v4(quat_orig, cursor->rotation_quaternion);
- quat_to_compatible_quat(cursor->rotation_quaternion, quat, quat_orig);
- }
- else {
- copy_qt_qt(cursor->rotation_quaternion, quat);
- }
- break;
- }
- case ROT_MODE_AXISANGLE: {
- quat_to_axis_angle(cursor->rotation_axis, &cursor->rotation_angle, quat);
- break;
- }
- default: {
- if (use_compat) {
- quat_to_compatible_eulO(
- cursor->rotation_euler, cursor->rotation_euler, cursor->rotation_mode, quat);
- }
- else {
- quat_to_eulO(cursor->rotation_euler, cursor->rotation_mode, quat);
- }
- break;
- }
- }
-}
-
-void BKE_scene_cursor_to_mat4(const View3DCursor *cursor, float mat[4][4])
-{
- float mat3[3][3];
- BKE_scene_cursor_rot_to_mat3(cursor, mat3);
- copy_m4_m3(mat, mat3);
- copy_v3_v3(mat[3], cursor->location);
-}
-
-void BKE_scene_cursor_from_mat4(View3DCursor *cursor, const float mat[4][4], bool use_compat)
-{
- float mat3[3][3];
- copy_m3_m4(mat3, mat);
- BKE_scene_cursor_mat3_to_rot(cursor, mat3, use_compat);
- copy_v3_v3(cursor->location, mat[3]);
-}
-
-/** \} */