diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:56 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:56 +0400 |
commit | 47c96081d00f2edfb1148d5d7c276489f03a8581 (patch) | |
tree | 51f1b93916d4042313dad5bc3907dcc6e0b33503 /source/blender/blenkernel/intern/scene.c | |
parent | cdc8ed24bfc771e8fcf729ce23db9ab060ade87d (diff) |
rigidbody: Add rigid body constraints
Constraints connect two rigid bodies.
Depending on which constraint is used different degrees of freedom
are limited, e.g. a hinge constraint only allows the objects to rotate
around a common axis.
Constraints are implemented as individual objects and bahave similar to
rigid bodies in terms of adding/removing/validating.
The position and orientation of the constraint object is the pivot point
of the constraint.
Constraints have their own group in the rigid body world.
To make connecting rigid bodies easier, there is a "Connect" operator that
creates an empty objects with a rigid body constraint connecting the selected
objects to active.
Currently the following constraints are implemented:
* Fixed
* Point
* Hinge
* Slider
* Piston
* Generic
Note: constraint limits aren't animatable yet).
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index b0938f78435..fa3dac67a7f 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -943,6 +943,9 @@ Base *BKE_scene_base_add(Scene *sce, Object *ob) void BKE_scene_base_remove(Scene *sce, Base *base) { + /* remove rigid body constraint from world before removing object */ + if (base->object->rigidbody_constraint) + BKE_rigidbody_remove_constraint(sce, base->object); /* remove rigid body object from world before removing object */ if (base->object->rigidbody_object) BKE_rigidbody_remove_object(sce, base->object); |