Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-24 07:39:20 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-24 07:39:20 +0400
commitd120ec146d3c28b7243371b0de1edf4ba590470c (patch)
treea05f182978c6007bb9193f6ad0b4f2b210394ee8 /source/blender/blenkernel/intern/scene.c
parent3df023ae82eef0ea105dc61c9730af87b59a07d1 (diff)
parent93c3593d825aafe30aaf051182e50bde4c6084dd (diff)
Merged changes in the trunk up to revision 54802.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c29
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 9934d9b6e9a..e1e4563e89f 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -177,6 +177,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
scen->obedit = NULL;
scen->stats = NULL;
scen->fps_info = NULL;
+ scen->rigidbody_world = NULL; /* RB_TODO figure out a way of copying the rigid body world */
BLI_duplicatelist(&(scen->markers), &(sce->markers));
BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces));
@@ -404,7 +405,7 @@ void BKE_scene_free(Scene *sce)
BKE_color_managed_view_settings_free(&sce->view_settings);
}
-static Scene *scene_add(Main *bmain, const char *name)
+Scene *BKE_scene_add(Main *bmain, const char *name)
{
Scene *sce;
ParticleEditSettings *pset;
@@ -639,11 +640,6 @@ static Scene *scene_add(Main *bmain, const char *name)
return sce;
}
-Scene *BKE_scene_add(Main *bmain, const char *name)
-{
- return scene_add(bmain, name);
-}
-
Base *BKE_scene_base_find(Scene *scene, Object *ob)
{
return BLI_findptr(&scene->base, ob, offsetof(Base, object));
@@ -679,12 +675,11 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
}
/* sort baselist */
- DAG_scene_sort(bmain, scene);
+ DAG_scene_relations_rebuild(bmain, scene);
/* ensure dags are built for sets */
- for (sce = scene->set; sce; sce = sce->set)
- if (sce->theDag == NULL)
- DAG_scene_sort(bmain, sce);
+ for (sce = scene; sce; sce = sce->set)
+ DAG_scene_relations_update(bmain, sce);
/* copy layers and flags from bases to objects */
for (base = scene->base.first; base; base = base->next) {
@@ -1155,7 +1150,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
- BKE_object_handle_update_ex(scene_parent, scene->rigidbody_world, ob);
+ BKE_object_handle_update_ex(scene_parent, ob, scene->rigidbody_world);
if (ob->dup_group && (ob->transflag & OB_DUPLIGROUP))
group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
@@ -1180,9 +1175,15 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
/* this is called in main loop, doing tagged updates before redraw */
void BKE_scene_update_tagged(Main *bmain, Scene *scene)
{
+ Scene *sce_iter;
+
/* keep this first */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
+ /* (re-)build dependency graph if needed */
+ for (sce_iter = scene; sce_iter; sce_iter = sce_iter->set)
+ DAG_scene_relations_update(bmain, sce_iter);
+
/* flush recalc flags to dependencies */
DAG_ids_flush_tagged(bmain);
@@ -1233,10 +1234,8 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* clear animation overrides */
/* XXX TODO... */
- for (sce_iter = sce; sce_iter; sce_iter = sce_iter->set) {
- if (sce_iter->theDag == NULL)
- DAG_scene_sort(bmain, sce_iter);
- }
+ for (sce_iter = sce; sce_iter; sce_iter = sce_iter->set)
+ DAG_scene_relations_update(bmain, sce_iter);
/* flush recalc flags to dependencies, if we were only changing a frame
* this would not be necessary, but if a user or a script has modified