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author | Clément Foucault <foucault.clem@gmail.com> | 2019-08-22 17:04:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-09-05 18:37:50 +0300 |
commit | d8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch) | |
tree | b5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/blenkernel/intern/scene.c | |
parent | ca58936f2ff2b14a649722be20d98f8fa35831ff (diff) |
Eevee: Shadow map refactor
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 6f8d14252f0..b36e5a276e2 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -961,7 +961,6 @@ void BKE_scene_init(Scene *sce) sce->eevee.motion_blur_samples = 8; sce->eevee.motion_blur_shutter = 0.5f; - sce->eevee.shadow_method = SHADOW_ESM; sce->eevee.shadow_cube_size = 512; sce->eevee.shadow_cascade_size = 1024; @@ -972,7 +971,7 @@ void BKE_scene_init(Scene *sce) sce->eevee.flag = SCE_EEVEE_VOLUMETRIC_LIGHTS | SCE_EEVEE_GTAO_BENT_NORMALS | SCE_EEVEE_GTAO_BOUNCE | SCE_EEVEE_TAA_REPROJECTION | - SCE_EEVEE_SSR_HALF_RESOLUTION; + SCE_EEVEE_SSR_HALF_RESOLUTION | SCE_EEVEE_SHADOW_SOFT; } Scene *BKE_scene_add(Main *bmain, const char *name) |