Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-08-22 17:04:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-09-05 18:37:50 +0300
commitd8aaf25c23fa10ee121dc4fdd1cafe544bcca355 (patch)
treeb5a16157beac22e4b474c699c1ce25f3d8c5be51 /source/blender/blenkernel/intern/scene.c
parentca58936f2ff2b14a649722be20d98f8fa35831ff (diff)
Eevee: Shadow map refactor
Reviewed By: brecht Differential Revision: http://developer.blender.org/D5659
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6f8d14252f0..b36e5a276e2 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -961,7 +961,6 @@ void BKE_scene_init(Scene *sce)
sce->eevee.motion_blur_samples = 8;
sce->eevee.motion_blur_shutter = 0.5f;
- sce->eevee.shadow_method = SHADOW_ESM;
sce->eevee.shadow_cube_size = 512;
sce->eevee.shadow_cascade_size = 1024;
@@ -972,7 +971,7 @@ void BKE_scene_init(Scene *sce)
sce->eevee.flag = SCE_EEVEE_VOLUMETRIC_LIGHTS | SCE_EEVEE_GTAO_BENT_NORMALS |
SCE_EEVEE_GTAO_BOUNCE | SCE_EEVEE_TAA_REPROJECTION |
- SCE_EEVEE_SSR_HALF_RESOLUTION;
+ SCE_EEVEE_SSR_HALF_RESOLUTION | SCE_EEVEE_SHADOW_SOFT;
}
Scene *BKE_scene_add(Main *bmain, const char *name)