diff options
author | Arystanbek Dyussenov <arystan.d@gmail.com> | 2010-09-04 22:49:07 +0400 |
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committer | Arystanbek Dyussenov <arystan.d@gmail.com> | 2010-09-04 22:49:07 +0400 |
commit | 90b464d3728d9ed8ec26fdf59058d236b99dbcd9 (patch) | |
tree | e88cab4fb1358e962b19f658064ca8c9f8d29f5b /source/blender/blenkernel/intern/scene.c | |
parent | 08d02dd04d836976b25793bb1d4c6a86b3f924c7 (diff) | |
parent | b0b787ef38f9947b3176642556f5282eb3518f69 (diff) |
COLLADA branch: merge from trunk -r 28015:31610.soc-2009-chingachgook
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 224 |
1 files changed, 106 insertions, 118 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index fc6b7e7d789..8793c412d7d 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -33,21 +33,20 @@ #include <stdio.h> #include <string.h> -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifndef WIN32 #include <unistd.h> #else #include <io.h> #endif -#include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_group_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" +#include "DNA_sequence_types.h" + +#include "MEM_guardedalloc.h" #include "BKE_anim.h" #include "BKE_animsys.h" @@ -70,10 +69,6 @@ //XXX #include "BIF_previewrender.h" //XXX #include "BIF_editseq.h" -#ifndef DISABLE_PYTHON -#include "BPY_extern.h" -#endif - #include "BLI_math.h" #include "BLI_blenlib.h" @@ -174,9 +169,12 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type) BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces)); BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers)); BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets)); - - scen->nodetree= ntreeCopyTree(sce->nodetree, 0); - + + if(sce->nodetree) { + scen->nodetree= ntreeCopyTree(sce->nodetree, 0); + ntreeSwitchID(scen->nodetree, &sce->id, &scen->id); + } + obase= sce->base.first; base= scen->base.first; while(base) { @@ -201,6 +199,10 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type) scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms); } + if(sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */ + scen->r.ffcodecdata.properties= IDP_CopyProperty(sce->r.ffcodecdata.properties); + } + /* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations * are done outside of blenkernel with ED_objects_single_users! */ @@ -215,6 +217,12 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type) id_us_plus((ID *)scen->world); scen->world= copy_world(scen->world); } + + if(sce->ed) { + scen->ed= MEM_callocN( sizeof(Editing), "addseq"); + scen->ed->seqbasep= &scen->ed->seqbase; + seqbase_dupli_recursive(sce, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL); + } } sound_create_scene(scen); @@ -309,12 +317,13 @@ void free_scene(Scene *sce) Scene *add_scene(char *name) { + Main *bmain= G.main; Scene *sce; ParticleEditSettings *pset; int a; - sce= alloc_libblock(&G.main->scene, ID_SCE, name); - sce->lay= 1; + sce= alloc_libblock(&bmain->scene, ID_SCE, name); + sce->lay= sce->layact= 1; sce->r.mode= R_GAMMA|R_OSA|R_SHADOW|R_SSS|R_ENVMAP|R_RAYTRACE; sce->r.cfra= 1; @@ -388,6 +397,7 @@ Scene *add_scene(char *name) sce->toolsettings->jointrilimit = 0.8f; sce->toolsettings->selectmode= SCE_SELECT_VERTEX; + sce->toolsettings->uv_selectmode= UV_SELECT_VERTEX; sce->toolsettings->normalsize= 0.1; sce->toolsettings->autokey_mode= U.autokey_mode; @@ -493,7 +503,7 @@ Base *object_in_scene(Object *ob, Scene *sce) return NULL; } -void set_scene_bg(Scene *scene) +void set_scene_bg(Main *bmain, Scene *scene) { Scene *sce; Base *base; @@ -503,14 +513,18 @@ void set_scene_bg(Scene *scene) int flag; /* check for cyclic sets, for reading old files but also for definite security (py?) */ - scene_check_setscene(scene); + scene_check_setscene(bmain, scene); + /* can happen when switching modes in other scenes */ + if(scene->obedit && !(scene->obedit->mode & OB_MODE_EDIT)) + scene->obedit= NULL; + /* deselect objects (for dataselect) */ - for(ob= G.main->object.first; ob; ob= ob->id.next) + for(ob= bmain->object.first; ob; ob= ob->id.next) ob->flag &= ~(SELECT|OB_FROMGROUP); /* group flags again */ - for(group= G.main->group.first; group; group= group->id.next) { + for(group= bmain->group.first; group; group= group->id.next) { go= group->gobject.first; while(go) { if(go->ob) go->ob->flag |= OB_FROMGROUP; @@ -519,12 +533,12 @@ void set_scene_bg(Scene *scene) } /* sort baselist */ - DAG_scene_sort(scene); + DAG_scene_sort(bmain, scene); /* ensure dags are built for sets */ for(sce= scene->set; sce; sce= sce->set) if(sce->theDag==NULL) - DAG_scene_sort(sce); + DAG_scene_sort(bmain, sce); /* copy layers and flags from bases to objects */ for(base= scene->base.first; base; base= base->next) { @@ -546,18 +560,17 @@ void set_scene_bg(Scene *scene) } /* called from creator.c */ -void set_scene_name(char *name) +Scene *set_scene_name(Main *bmain, char *name) { - Scene *sce; - - for (sce= G.main->scene.first; sce; sce= sce->id.next) { - if (BLI_streq(name, sce->id.name+2)) { - set_scene_bg(sce); - return; - } + Scene *sce= (Scene *)find_id("SC", name); + if(sce) { + set_scene_bg(bmain, sce); + printf("Scene switch: '%s' in file: '%s'\n", name, G.sce); + return sce; } - - //XXX error("Can't find scene: %s", name); + + printf("Can't find scene: '%s' in file: '%s'\n", name, G.sce); + return NULL; } void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) @@ -571,7 +584,7 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) sce1->set= NULL; /* check all sequences */ - clear_scene_in_allseqs(sce); + clear_scene_in_allseqs(bmain, sce); /* check render layer nodes in other scenes */ clear_scene_in_nodes(bmain, sce); @@ -587,7 +600,7 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) /* used by metaballs * doesnt return the original duplicated object, only dupli's */ -int next_object(Scene *scene, int val, Base **base, Object **ob) +int next_object(Scene **scene, int val, Base **base, Object **ob) { static ListBase *duplilist= NULL; static DupliObject *dupob; @@ -616,17 +629,21 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) /* the first base */ if(fase==F_START) { - *base= scene->base.first; + *base= (*scene)->base.first; if(*base) { *ob= (*base)->object; fase= F_SCENE; } else { /* exception: empty scene */ - if(scene->set && scene->set->base.first) { - *base= scene->set->base.first; - *ob= (*base)->object; - fase= F_SET; + while((*scene)->set) { + (*scene)= (*scene)->set; + if((*scene)->base.first) { + *base= (*scene)->base.first; + *ob= (*base)->object; + fase= F_SCENE; + break; + } } } } @@ -636,11 +653,14 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) if(*base) *ob= (*base)->object; else { if(fase==F_SCENE) { - /* scene is finished, now do the set */ - if(scene->set && scene->set->base.first) { - *base= scene->set->base.first; - *ob= (*base)->object; - fase= F_SET; + /* (*scene) is finished, now do the set */ + while((*scene)->set) { + (*scene)= (*scene)->set; + if((*scene)->base.first) { + *base= (*scene)->base.first; + *ob= (*base)->object; + break; + } } } } @@ -655,7 +675,7 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) this enters eternal loop because of makeDispListMBall getting called inside of group_duplilist */ if((*base)->object->dup_group == NULL) { - duplilist= object_duplilist(scene, (*base)->object); + duplilist= object_duplilist((*scene), (*base)->object); dupob= duplilist->first; @@ -691,6 +711,10 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) } } + /* if(ob && *ob) { + printf("Scene: '%s', '%s'\n", (*scene)->id.name+2, (*ob)->id.name+2); + } */ + /* reset recursion test */ in_next_object= 0; @@ -849,7 +873,7 @@ void scene_select_base(Scene *sce, Base *selbase) } /* checks for cycle, returns 1 if it's all OK */ -int scene_check_setscene(Scene *sce) +int scene_check_setscene(Main *bmain, Scene *sce) { Scene *scene; int a, totscene; @@ -857,7 +881,7 @@ int scene_check_setscene(Scene *sce) if(sce->set==NULL) return 1; totscene= 0; - for(scene= G.main->scene.first; scene; scene= scene->id.next) + for(scene= bmain->scene.first; scene; scene= scene->id.next) totscene++; for(a=0, scene=sce; scene->set; scene=scene->set, a++) { @@ -872,102 +896,71 @@ int scene_check_setscene(Scene *sce) return 1; } -/* This (evil) function is needed to cope with two legacy Blender rendering features -* mblur (motion blur that renders 'subframes' and blurs them together), and fields -* rendering. Thus, the use of ugly globals from object.c -*/ -// BAD... EVIL... JUJU...!!!! -// XXX moved here temporarily -float frame_to_float (Scene *scene, int cfra) /* see also bsystem_time in object.c */ +/* This function is needed to cope with fractional frames - including two Blender rendering features +* mblur (motion blur that renders 'subframes' and blurs them together), and fields rendering. */ + +/* see also bsystem_time in object.c */ +float BKE_curframe(Scene *scene) { - extern float bluroffs; /* bad stuff borrowed from object.c */ - extern float fieldoffs; - float ctime; - - ctime= (float)cfra; - ctime+= bluroffs+fieldoffs; - ctime*= scene->r.framelen; - + float ctime = scene->r.cfra; + ctime+= scene->r.subframe; + ctime*= scene->r.framelen; + return ctime; } -static void scene_update_newframe(Scene *scene, int cfra, unsigned int lay) +static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent) { Base *base; - Object *ob; - int cfra_back= scene->r.cfra; - scene->r.cfra= cfra; - + + /* sets first, we allow per definition current scene to have + dependencies on sets, but not the other way around. */ + if(scene->set) + scene_update_tagged_recursive(bmain, scene->set, scene_parent); + for(base= scene->base.first; base; base= base->next) { - ob= base->object; - - object_handle_update(scene, ob); // bke_object.h + Object *ob= base->object; + + object_handle_update(scene_parent, ob); if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) - group_handle_recalc_and_update(scene, ob, ob->dup_group); - - /* only update layer when an ipo */ - // XXX old animation system - //if(ob->ipo && has_ipo_code(ob->ipo, OB_LAY) ) { - // base->lay= ob->lay; - //} + group_handle_recalc_and_update(scene_parent, ob, ob->dup_group); + + /* always update layer, so that animating layers works */ + base->lay= ob->lay; } - - scene->r.cfra= cfra_back; } /* this is called in main loop, doing tagged updates before redraw */ -void scene_update_tagged(Scene *scene) +void scene_update_tagged(Main *bmain, Scene *scene) { - Scene *sce; - Base *base; - Object *ob; - float ctime = frame_to_float(scene, scene->r.cfra); + scene->physics_settings.quick_cache_step= 0; /* update all objects: drivers, matrices, displists, etc. flags set by depgraph or manual, no layer check here, gets correct flushed */ - /* sets first, we allow per definition current scene to have - dependencies on sets, but not the other way around. */ - if(scene->set) { - for(SETLOOPER(scene->set, base)) { - ob= base->object; - - object_handle_update(scene, ob); - - if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) - group_handle_recalc_and_update(scene, ob, ob->dup_group); - } - } - - for(base= scene->base.first; base; base= base->next) { - ob= base->object; - - object_handle_update(scene, ob); - - if(ob->dup_group && (ob->transflag & OB_DUPLIGROUP)) - group_handle_recalc_and_update(scene, ob, ob->dup_group); - } + scene_update_tagged_recursive(bmain, scene, scene); /* recalc scene animation data here (for sequencer) */ { + float ctime = BKE_curframe(scene); AnimData *adt= BKE_animdata_from_id(&scene->id); if(adt && (adt->recalc & ADT_RECALC_ANIM)) BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0); } - /* XXX - this is called far to often, should be made apart of the depgraph */ - BKE_ptcache_quick_cache_all(scene); + if(scene->physics_settings.quick_cache_step) + BKE_ptcache_quick_cache_all(bmain, scene); /* in the future this should handle updates for all datablocks, not only objects and scenes. - brecht */ } /* applies changes right away, does all sets too */ -void scene_update_for_newframe(Scene *sce, unsigned int lay) +void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) { - float ctime = frame_to_float(sce, sce->r.cfra); + float ctime = BKE_curframe(sce); Scene *sce_iter; /* clear animation overrides */ @@ -975,13 +968,13 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay) for(sce_iter= sce; sce_iter; sce_iter= sce_iter->set) { if(sce_iter->theDag==NULL) - DAG_scene_sort(sce_iter); + DAG_scene_sort(bmain, sce_iter); } /* Following 2 functions are recursive - * so dont call within 'scene_update_newframe' */ - DAG_scene_update_flags(sce, lay); // only stuff that moves or needs display still + * so dont call within 'scene_update_tagged_recursive' */ + DAG_scene_update_flags(bmain, sce, lay); // only stuff that moves or needs display still /* All 'standard' (i.e. without any dependencies) animation is handled here, * with an 'local' to 'macro' order of evaluation. This should ensure that @@ -989,16 +982,11 @@ void scene_update_for_newframe(Scene *sce, unsigned int lay) * can be overridden by settings from Scene, which owns the Texture through a hierarchy * such as Scene->World->MTex/Texture) can still get correctly overridden. */ - BKE_animsys_evaluate_all_animation(G.main, ctime); + BKE_animsys_evaluate_all_animation(bmain, ctime); /*...done with recusrive funcs */ - - /* sets first, we allow per definition current scene to have dependencies on sets */ - for(sce_iter= sce->set; sce_iter; sce_iter= sce_iter->set) { - scene_update_newframe(sce_iter, sce->r.cfra, lay); - } - - scene_update_newframe(sce, sce->r.cfra, lay); + /* object_handle_update() on all objects, groups and sets */ + scene_update_tagged_recursive(bmain, sce, sce); } /* return default layer, also used to patch old files */ |