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authorMatt Ebb <matt@mke3.net>2010-06-27 09:39:55 +0400
committerMatt Ebb <matt@mke3.net>2010-06-27 09:39:55 +0400
commit03fa4bb9992293b51eb7c24f2c1f810df634e632 (patch)
tree7dacebe843bf9c041b3ebb220665f428d58e2804 /source/blender/blenkernel/intern/scene.c
parentea4e5a08cdb782d314cee48dde5dff9331054fe3 (diff)
Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. This is a 0.0-1.0 float representing a subframe interval, used in generating a final float frame number to evaluate animation system etc. * Changed frame_to_float() and some instances of bsystem_time() into a convenience function: float BKE_curframe(scene) which retrieves the floating point current frame, after subframe and frame length corrections. * Removed blur_offs and field_offs globals. These are now stored in render, used to generate a scene->r.subframe before render database processing.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c28
1 files changed, 11 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 719dc964b89..1bc690eb0ed 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -879,22 +879,16 @@ int scene_check_setscene(Scene *sce)
return 1;
}
-/* This (evil) function is needed to cope with two legacy Blender rendering features
-* mblur (motion blur that renders 'subframes' and blurs them together), and fields
-* rendering. Thus, the use of ugly globals from object.c
-*/
-// BAD... EVIL... JUJU...!!!!
-// XXX moved here temporarily
-float frame_to_float (Scene *scene, int cfra) /* see also bsystem_time in object.c */
+/* This function is needed to cope with fractional frames - including two Blender rendering features
+* mblur (motion blur that renders 'subframes' and blurs them together), and fields rendering. */
+
+/* see also bsystem_time in object.c */
+float BKE_curframe(Scene *scene)
{
- extern float bluroffs; /* bad stuff borrowed from object.c */
- extern float fieldoffs;
- float ctime;
-
- ctime= (float)cfra;
- ctime+= bluroffs+fieldoffs;
- ctime*= scene->r.framelen;
-
+ float ctime = scene->r.cfra;
+ ctime+= scene->r.subframe;
+ ctime*= scene->r.framelen;
+
return ctime;
}
@@ -929,7 +923,7 @@ void scene_update_tagged(Scene *scene)
/* recalc scene animation data here (for sequencer) */
{
- float ctime = frame_to_float(scene, scene->r.cfra);
+ float ctime = BKE_curframe(scene);
AnimData *adt= BKE_animdata_from_id(&scene->id);
if(adt && (adt->recalc & ADT_RECALC_ANIM))
@@ -946,7 +940,7 @@ void scene_update_tagged(Scene *scene)
/* applies changes right away, does all sets too */
void scene_update_for_newframe(Scene *sce, unsigned int lay)
{
- float ctime = frame_to_float(sce, sce->r.cfra);
+ float ctime = BKE_curframe(sce);
Scene *sce_iter;
/* clear animation overrides */