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authorCampbell Barton <ideasman42@gmail.com>2010-07-13 20:06:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-13 20:06:51 +0400
commit8ee36e1da56b10a84e02ba9790fbcafbdbf43f51 (patch)
tree004230f80e18ad61506952b8a5dea6189c8a2571 /source/blender/blenkernel/intern/scene.c
parentea143875f7b26654d0d2bb07d6510c0060877375 (diff)
- fix for eternal loop with metaballs in set scenes.
- next_object() now loops through all set scenes, not just the first one. - removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends. - metaballs can now glob between scenes however there are still some depsgraph issues that existed before.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c35
1 files changed, 23 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 2896ac68f40..fe52375617b 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -593,7 +593,7 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/
-int next_object(Scene *scene, int val, Base **base, Object **ob)
+int next_object(Scene **scene, int val, Base **base, Object **ob)
{
static ListBase *duplilist= NULL;
static DupliObject *dupob;
@@ -622,17 +622,21 @@ int next_object(Scene *scene, int val, Base **base, Object **ob)
/* the first base */
if(fase==F_START) {
- *base= scene->base.first;
+ *base= (*scene)->base.first;
if(*base) {
*ob= (*base)->object;
fase= F_SCENE;
}
else {
/* exception: empty scene */
- if(scene->set && scene->set->base.first) {
- *base= scene->set->base.first;
- *ob= (*base)->object;
- fase= F_SET;
+ while((*scene)->set) {
+ (*scene)= (*scene)->set;
+ if((*scene)->base.first) {
+ *base= (*scene)->base.first;
+ *ob= (*base)->object;
+ fase= F_SCENE;
+ break;
+ }
}
}
}
@@ -642,11 +646,14 @@ int next_object(Scene *scene, int val, Base **base, Object **ob)
if(*base) *ob= (*base)->object;
else {
if(fase==F_SCENE) {
- /* scene is finished, now do the set */
- if(scene->set && scene->set->base.first) {
- *base= scene->set->base.first;
- *ob= (*base)->object;
- fase= F_SET;
+ /* (*scene) is finished, now do the set */
+ while((*scene)->set) {
+ (*scene)= (*scene)->set;
+ if((*scene)->base.first) {
+ *base= (*scene)->base.first;
+ *ob= (*base)->object;
+ break;
+ }
}
}
}
@@ -661,7 +668,7 @@ int next_object(Scene *scene, int val, Base **base, Object **ob)
this enters eternal loop because of
makeDispListMBall getting called inside of group_duplilist */
if((*base)->object->dup_group == NULL) {
- duplilist= object_duplilist(scene, (*base)->object);
+ duplilist= object_duplilist((*scene), (*base)->object);
dupob= duplilist->first;
@@ -697,6 +704,10 @@ int next_object(Scene *scene, int val, Base **base, Object **ob)
}
}
+ /* if(ob && *ob) {
+ printf("Scene: '%s', '%s'\n", (*scene)->id.name+2, (*ob)->id.name+2);
+ } */
+
/* reset recursion test */
in_next_object= 0;