Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 00:56:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-03 00:56:52 +0400
commit723e129252f82cc81faa8834a68c79e4439ee8fa (patch)
tree9c1c1e2aa9265e33702007da68b28b3159766aac /source/blender/blenkernel/intern/scene.c
parentac52c79cb19ac85e06651a7b9af2e54efcd45a97 (diff)
Depsgraph/Python: callbacks and properties to detect datablock changes
* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index c902bee80a8..b25120c0fff 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -992,6 +992,8 @@ void scene_update_tagged(Main *bmain, Scene *scene)
{
DAG_ids_flush_tagged(bmain);
+ BLI_exec_cb(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
+
scene->physics_settings.quick_cache_step= 0;
/* update all objects: drivers, matrices, displists, etc. flags set
@@ -1011,10 +1013,19 @@ void scene_update_tagged(Main *bmain, Scene *scene)
if (scene->physics_settings.quick_cache_step)
BKE_ptcache_quick_cache_all(bmain, scene);
+ DAG_ids_check_recalc(bmain);
+
+ BLI_exec_cb(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_POST);
+
/* in the future this should handle updates for all datablocks, not
only objects and scenes. - brecht */
}
+void scene_clear_tagged(Main *bmain, Scene *UNUSED(scene))
+{
+ DAG_ids_clear_recalc(bmain);
+}
+
/* applies changes right away, does all sets too */
void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
{
@@ -1039,6 +1050,8 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
* so dont call within 'scene_update_tagged_recursive' */
DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still
+ BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_SCENE_UPDATE_PRE);
+
/* All 'standard' (i.e. without any dependencies) animation is handled here,
* with an 'local' to 'macro' order of evaluation. This should ensure that
* settings stored nestled within a hierarchy (i.e. settings in a Texture block
@@ -1052,6 +1065,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
scene_update_tagged_recursive(bmain, sce, sce);
/* keep this last */
+ BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_SCENE_UPDATE_POST);
BLI_exec_cb(bmain, (ID *)sce, BLI_CB_EVT_FRAME_CHANGE_POST);
}