diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-12-05 21:59:23 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-12-05 21:59:23 +0300 |
commit | b110c7c8f2c5fafa6412e01d21d751a884bfe8b2 (patch) | |
tree | c414d8b62a65c8d633625498dd36740548605c4c /source/blender/blenkernel/intern/scene.c | |
parent | 07692fc59b1837da7510e46c37d0deed85924a52 (diff) |
Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index edbace71c6d..9bbadbacb37 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -968,6 +968,8 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen /* this is called in main loop, doing tagged updates before redraw */ void scene_update_tagged(Main *bmain, Scene *scene) { + DAG_ids_flush_tagged(bmain); + scene->physics_settings.quick_cache_step= 0; /* update all objects: drivers, matrices, displists, etc. flags set |