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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
commit299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch)
treef7a61065a76b683ea18caf77475f993486dfa14d /source/blender/blenkernel/intern/scene.c
parenta731e130432a98ab8228112027cd3eaa8ed700b1 (diff)
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6c21b462a7a..9e21538b5ca 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -110,7 +110,7 @@ void free_qtcodecdata(QuicktimeCodecData *qcd)
}
}
-Scene *copy_scene(Scene *sce, int type)
+Scene *BKE_scene_copy(Scene *sce, int type)
{
Scene *scen;
ToolSettings *ts;
@@ -118,7 +118,7 @@ Scene *copy_scene(Scene *sce, int type)
if (type == SCE_COPY_EMPTY) {
ListBase lb;
- scen= add_scene(sce->id.name+2);
+ scen= BKE_scene_add(sce->id.name+2);
lb= scen->r.layers;
scen->r= sce->r;
@@ -332,7 +332,7 @@ void BKE_scene_free(Scene *sce)
sound_destroy_scene(sce);
}
-Scene *add_scene(const char *name)
+Scene *BKE_scene_add(const char *name)
{
Main *bmain= G.main;
Scene *sce;
@@ -490,7 +490,7 @@ Scene *add_scene(const char *name)
sce->r.osa= 8;
/* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
- scene_add_render_layer(sce, NULL);
+ BKE_scene_add_render_layer(sce, NULL);
/* game data */
sce->gm.stereoflag = STEREO_NOSTEREO;
@@ -544,11 +544,11 @@ Scene *add_scene(const char *name)
return sce;
}
-Base *object_in_scene(Object *ob, Scene *sce)
+Base *BKE_scene_base_find(Scene *scene, Object *ob)
{
Base *base;
- base= sce->base.first;
+ base= scene->base.first;
while (base) {
if (base->object == ob) return base;
base= base->next;
@@ -556,7 +556,7 @@ Base *object_in_scene(Object *ob, Scene *sce)
return NULL;
}
-void set_scene_bg(Main *bmain, Scene *scene)
+void BKE_scene_set_background(Main *bmain, Scene *scene)
{
Scene *sce;
Base *base;
@@ -566,7 +566,7 @@ void set_scene_bg(Main *bmain, Scene *scene)
int flag;
/* check for cyclic sets, for reading old files but also for definite security (py?) */
- scene_check_setscene(bmain, scene);
+ BKE_scene_validate_setscene(bmain, scene);
/* can happen when switching modes in other scenes */
if (scene->obedit && !(scene->obedit->mode & OB_MODE_EDIT))
@@ -613,11 +613,11 @@ void set_scene_bg(Main *bmain, Scene *scene)
}
/* called from creator.c */
-Scene *set_scene_name(Main *bmain, const char *name)
+Scene *BKE_scene_set_name(Main *bmain, const char *name)
{
Scene *sce= (Scene *)find_id("SC", name);
if (sce) {
- set_scene_bg(bmain, sce);
+ BKE_scene_set_background(bmain, sce);
printf("Scene switch: '%s' in file: '%s'\n", name, G.main->name);
return sce;
}
@@ -626,7 +626,7 @@ Scene *set_scene_name(Main *bmain, const char *name)
return NULL;
}
-void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)
+void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
{
Scene *sce1;
bScreen *sc;
@@ -653,7 +653,7 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/
-int next_object(Scene **scene, int val, Base **base, Object **ob)
+int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
{
static ListBase *duplilist= NULL;
static DupliObject *dupob;
@@ -776,7 +776,7 @@ int next_object(Scene **scene, int val, Base **base, Object **ob)
return fase;
}
-Object *scene_find_camera(Scene *sc)
+Object *BKE_scene_camera_find(Scene *sc)
{
Base *base;
@@ -788,7 +788,7 @@ Object *scene_find_camera(Scene *sc)
}
#ifdef DURIAN_CAMERA_SWITCH
-Object *scene_camera_switch_find(Scene *scene)
+Object *BKE_scene_camera_switch_find(Scene *scene)
{
TimeMarker *m;
int cfra = scene->r.cfra;
@@ -809,10 +809,10 @@ Object *scene_camera_switch_find(Scene *scene)
}
#endif
-int scene_camera_switch_update(Scene *scene)
+int BKE_scene_camera_switch_update(Scene *scene)
{
#ifdef DURIAN_CAMERA_SWITCH
- Object *camera= scene_camera_switch_find(scene);
+ Object *camera= BKE_scene_camera_switch_find(scene);
if (camera) {
scene->camera= camera;
return 1;
@@ -823,7 +823,7 @@ int scene_camera_switch_update(Scene *scene)
return 0;
}
-char *scene_find_marker_name(Scene *scene, int frame)
+char *BKE_scene_find_marker_name(Scene *scene, int frame)
{
ListBase *markers= &scene->markers;
TimeMarker *m1, *m2;
@@ -845,7 +845,7 @@ char *scene_find_marker_name(Scene *scene, int frame)
/* return the current marker for this frame,
* we can have more then 1 marker per frame, this just returns the first :/ */
-char *scene_find_last_marker_name(Scene *scene, int frame)
+char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
{
TimeMarker *marker, *best_marker = NULL;
int best_frame = -MAXFRAME*2;
@@ -864,9 +864,9 @@ char *scene_find_last_marker_name(Scene *scene, int frame)
}
-Base *scene_add_base(Scene *sce, Object *ob)
+Base *BKE_scene_base_add(Scene *sce, Object *ob)
{
- Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
+ Base *b= MEM_callocN(sizeof(*b), "BKE_scene_base_add");
BLI_addhead(&sce->base, b);
b->object= ob;
@@ -876,7 +876,7 @@ Base *scene_add_base(Scene *sce, Object *ob)
return b;
}
-void scene_deselect_all(Scene *sce)
+void BKE_scene_base_deselect_all(Scene *sce)
{
Base *b;
@@ -886,7 +886,7 @@ void scene_deselect_all(Scene *sce)
}
}
-void scene_select_base(Scene *sce, Base *selbase)
+void BKE_scene_base_select(Scene *sce, Base *selbase)
{
selbase->flag |= SELECT;
selbase->object->flag= selbase->flag;
@@ -895,7 +895,7 @@ void scene_select_base(Scene *sce, Base *selbase)
}
/* checks for cycle, returns 1 if it's all OK */
-int scene_check_setscene(Main *bmain, Scene *sce)
+int BKE_scene_validate_setscene(Main *bmain, Scene *sce)
{
Scene *scene;
int a, totscene;
@@ -921,13 +921,13 @@ int scene_check_setscene(Main *bmain, Scene *sce)
/* This function is needed to cope with fractional frames - including two Blender rendering features
* mblur (motion blur that renders 'subframes' and blurs them together), and fields rendering.
*/
-float BKE_curframe(Scene *scene)
+float BKE_scene_frame_get(Scene *scene)
{
- return BKE_frame_to_ctime(scene, scene->r.cfra);
+ return BKE_scene_frame_get_from_ctime(scene, scene->r.cfra);
}
/* This function is used to obtain arbitrary fractional frames */
-float BKE_frame_to_ctime(Scene *scene, const float frame)
+float BKE_scene_frame_get_from_ctime(Scene *scene, const float frame)
{
float ctime = frame;
ctime += scene->r.subframe;
@@ -944,7 +944,7 @@ float BKE_frame_to_ctime(Scene *scene, const float frame)
*/
static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
{
- float ctime = BKE_curframe(scene);
+ float ctime = BKE_scene_frame_get(scene);
/* scene itself */
if (scene->adt && scene->adt->drivers.first) {
@@ -1004,7 +1004,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
}
/* this is called in main loop, doing tagged updates before redraw */
-void scene_update_tagged(Main *bmain, Scene *scene)
+void BKE_scene_update_tagged(Main *bmain, Scene *scene)
{
/* keep this first */
BLI_callback_exec(bmain, &scene->id, BLI_CB_EVT_SCENE_UPDATE_PRE);
@@ -1024,7 +1024,7 @@ void scene_update_tagged(Main *bmain, Scene *scene)
/* extra call here to recalc scene animation (for sequencer) */
{
AnimData *adt= BKE_animdata_from_id(&scene->id);
- float ctime = BKE_curframe(scene);
+ float ctime = BKE_scene_frame_get(scene);
if (adt && (adt->recalc & ADT_RECALC_ANIM))
BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
@@ -1043,9 +1043,9 @@ void scene_update_tagged(Main *bmain, Scene *scene)
}
/* applies changes right away, does all sets too */
-void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
+void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
{
- float ctime = BKE_curframe(sce);
+ float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
/* keep this first */
@@ -1064,7 +1064,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* flush recalc flags to dependencies, if we were only changing a frame
* this would not be necessary, but if a user or a script has modified
- * some datablock before scene_update_tagged was called, we need the flush */
+ * some datablock before BKE_scene_update_tagged was called, we need the flush */
DAG_ids_flush_tagged(bmain);
/* Following 2 functions are recursive
@@ -1094,7 +1094,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
}
/* return default layer, also used to patch old files */
-SceneRenderLayer *scene_add_render_layer(Scene *sce, const char *name)
+SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name)
{
SceneRenderLayer *srl;
@@ -1114,7 +1114,7 @@ SceneRenderLayer *scene_add_render_layer(Scene *sce, const char *name)
return srl;
}
-int scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl)
+int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl)
{
const int act= BLI_findindex(&scene->r.layers, srl);
Scene *sce;
@@ -1209,13 +1209,13 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
return NULL;
}
-int scene_use_new_shading_nodes(Scene *scene)
+int BKE_scene_use_new_shading_nodes(Scene *scene)
{
RenderEngineType *type= RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES);
}
-void copy_baseflags(struct Scene *scene)
+void BKE_scene_base_flag_to_objects(struct Scene *scene)
{
Base *base= scene->base.first;
@@ -1225,7 +1225,7 @@ void copy_baseflags(struct Scene *scene)
}
}
-void copy_objectflags(struct Scene *scene)
+void BKE_scene_base_flag_from_objects(struct Scene *scene)
{
Base *base= scene->base.first;