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author | Joerg Mueller <nexyon@gmail.com> | 2011-06-22 00:39:41 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-06-22 00:39:41 +0400 |
commit | 2d3d025e8cf8776361e6397502f4e240ae9a5ccc (patch) | |
tree | 52530ba2f7202fdc77a68db0ba973d6d2beafe3a /source/blender/blenkernel/intern/scene.c | |
parent | 8e6b5598e075932cab09048bff7ef1e54d657bb8 (diff) |
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 51eaba3c05b..e045bd0fb82 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -469,6 +469,7 @@ Scene *add_scene(const char *name) sce->r.ffcodecdata.audio_mixrate = 44100; sce->r.ffcodecdata.audio_volume = 1.0f; sce->r.ffcodecdata.audio_bitrate = 192; + sce->r.ffcodecdata.audio_channels = 2; BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine)); |