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authorJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-06-22 00:39:41 +0400
commit2d3d025e8cf8776361e6397502f4e240ae9a5ccc (patch)
tree52530ba2f7202fdc77a68db0ba973d6d2beafe3a /source/blender/blenkernel/intern/scene.c
parent8e6b5598e075932cab09048bff7ef1e54d657bb8 (diff)
3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz) - Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 51eaba3c05b..e045bd0fb82 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -469,6 +469,7 @@ Scene *add_scene(const char *name)
sce->r.ffcodecdata.audio_mixrate = 44100;
sce->r.ffcodecdata.audio_volume = 1.0f;
sce->r.ffcodecdata.audio_bitrate = 192;
+ sce->r.ffcodecdata.audio_channels = 2;
BLI_strncpy(sce->r.engine, "BLENDER_RENDER", sizeof(sce->r.engine));