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authorCampbell Barton <ideasman42@gmail.com>2012-07-07 03:56:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-07 03:56:59 +0400
commit84bf3e48c098d6971bab0ac55b4f413adc04708e (patch)
tree658323440a91d04948d0209053df24b6b728b6ca /source/blender/blenkernel/intern/scene.c
parent3a0593cc3d5de33248b3a7b913a45729c37dc1b4 (diff)
style cleanup: use c style comments in C code
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1113555e3bf..3d81275bb06 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -952,9 +952,9 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
if (scene->adt && scene->adt->drivers.first) {
BKE_animsys_evaluate_animdata(scene, &scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS);
}
-
+
/* world */
- // TODO: what about world textures? but then those have nodes too...
+ /* TODO: what about world textures? but then those have nodes too... */
if (scene->world) {
ID *wid = (ID *)scene->world;
AnimData *adt = BKE_animdata_from_id(wid);