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authorJoshua Leung <aligorith@gmail.com>2012-06-07 09:29:10 +0400
committerJoshua Leung <aligorith@gmail.com>2012-06-07 09:29:10 +0400
commite69ec8be5554a774612b8eeb15a2f00a327cc795 (patch)
tree16074086868495da806a47e2e0a3d8c6967edebe /source/blender/blenkernel/intern/scene.c
parentebb2dc84fcbb344ae3625e0e9d89b724d5378ca0 (diff)
Bugfix [#31735] Performance issue related to object parenting to armature
In the file included with the bugreport, framerates were dropping from 60fps to 11fps for an armature with several lattices parented, and a 5fps drop everytime an object was parented to the armature. Upon (re-)inspection of the code, it became apparent that this was being caused by a block of code that would recalculate the parent (perhaps recursively) as it thought the parent state was for the wrong timestamp. However, the timestamps this was using was never really updated (except for a single place, which set it to a single fixed value to force recalculations to take place), which meant that this branch was run all the time. AFACT, this is a remnant from some of the old timeoffset stuff + pre-Depsgraph timestamping hacks that are no longer used/set.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d9f1a6372ee..1113555e3bf 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -610,8 +610,6 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
/* not too nice... for recovering objects with lost data */
//if (ob->pose == NULL) base->flag &= ~OB_POSEMODE;
ob->flag = base->flag;
-
- ob->ctime = -1234567.0; /* force ipo to be calculated later */
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}