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author | Campbell Barton <ideasman42@gmail.com> | 2010-12-16 22:26:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-16 22:26:54 +0300 |
commit | eecfc0fbb2892875d29879ebcb82289941ac4b1d (patch) | |
tree | fd808e8ab50a0a7dac62d09a8c5105b0d6d3096b /source/blender/blenkernel/intern/scene.c | |
parent | fef0549ea5f09d5d83066b9c5cc232f8f0b0568a (diff) |
bugfix [#25208] randomize transform doesn't work on objects with keyframes
Surprising this wasnt noticed in a much more obvious case:
- Key Location, Move, Rotate, Undo-Rotate >> Resets to keyed location as well.
This was happening because DAG_on_load_update() was called on read_undosave(), flagging 'ob->adt->recalc |= ADT_RECALC_ANIM;'
Fix by adding an option to DAG_on_load_update(), not to recalculate time flags.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 9bbadbacb37..58b7f95f9c8 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1010,7 +1010,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay) /* Following 2 functions are recursive * so dont call within 'scene_update_tagged_recursive' */ - DAG_scene_update_flags(bmain, sce, lay); // only stuff that moves or needs display still + DAG_scene_update_flags(bmain, sce, lay, TRUE); // only stuff that moves or needs display still /* All 'standard' (i.e. without any dependencies) animation is handled here, * with an 'local' to 'macro' order of evaluation. This should ensure that |