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authorCampbell Barton <ideasman42@gmail.com>2012-05-06 19:15:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-06 19:15:33 +0400
commitc93d7a193ab450f89664a70e0204c14531be4877 (patch)
tree7263e2b9b83922d766f59f3f7531157c0f71be35 /source/blender/blenkernel/intern/scene.c
parent53b221960acaa63cc50bd8095d0ea11f9de539e1 (diff)
style cleanup: BKE_*.c files which deal with library functions
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c510
1 files changed, 255 insertions, 255 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 37d7cc06fe7..968f49357e6 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -118,20 +118,20 @@ Scene *BKE_scene_copy(Scene *sce, int type)
if (type == SCE_COPY_EMPTY) {
ListBase lb;
- scen= BKE_scene_add(sce->id.name+2);
+ scen = BKE_scene_add(sce->id.name + 2);
- lb= scen->r.layers;
- scen->r= sce->r;
- scen->r.layers= lb;
- scen->unit= sce->unit;
- scen->physics_settings= sce->physics_settings;
- scen->gm= sce->gm;
- scen->audio= sce->audio;
+ lb = scen->r.layers;
+ scen->r = sce->r;
+ scen->r.layers = lb;
+ scen->unit = sce->unit;
+ scen->physics_settings = sce->physics_settings;
+ scen->gm = sce->gm;
+ scen->audio = sce->audio;
MEM_freeN(scen->toolsettings);
}
else {
- scen= BKE_libblock_copy(&sce->id);
+ scen = BKE_libblock_copy(&sce->id);
BLI_duplicatelist(&(scen->base), &(sce->base));
clear_id_newpoins();
@@ -140,11 +140,11 @@ Scene *BKE_scene_copy(Scene *sce, int type)
id_us_plus((ID *)scen->set);
id_us_plus((ID *)scen->gm.dome.warptext);
- scen->ed= NULL;
- scen->theDag= NULL;
- scen->obedit= NULL;
- scen->stats= NULL;
- scen->fps_info= NULL;
+ scen->ed = NULL;
+ scen->theDag = NULL;
+ scen->obedit = NULL;
+ scen->stats = NULL;
+ scen->fps_info = NULL;
BLI_duplicatelist(&(scen->markers), &(sce->markers));
BLI_duplicatelist(&(scen->transform_spaces), &(sce->transform_spaces));
@@ -152,48 +152,48 @@ Scene *BKE_scene_copy(Scene *sce, int type)
BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets));
if (sce->nodetree) {
- scen->nodetree= ntreeCopyTree(sce->nodetree); /* copies actions */
+ scen->nodetree = ntreeCopyTree(sce->nodetree); /* copies actions */
ntreeSwitchID(scen->nodetree, &sce->id, &scen->id);
}
- obase= sce->base.first;
- base= scen->base.first;
+ obase = sce->base.first;
+ base = scen->base.first;
while (base) {
id_us_plus(&base->object->id);
- if (obase==sce->basact) scen->basact= base;
+ if (obase == sce->basact) scen->basact = base;
- obase= obase->next;
- base= base->next;
+ obase = obase->next;
+ base = base->next;
}
}
/* tool settings */
- scen->toolsettings= MEM_dupallocN(sce->toolsettings);
+ scen->toolsettings = MEM_dupallocN(sce->toolsettings);
- ts= scen->toolsettings;
+ ts = scen->toolsettings;
if (ts) {
if (ts->vpaint) {
- ts->vpaint= MEM_dupallocN(ts->vpaint);
- ts->vpaint->paintcursor= NULL;
- ts->vpaint->vpaint_prev= NULL;
- ts->vpaint->wpaint_prev= NULL;
+ ts->vpaint = MEM_dupallocN(ts->vpaint);
+ ts->vpaint->paintcursor = NULL;
+ ts->vpaint->vpaint_prev = NULL;
+ ts->vpaint->wpaint_prev = NULL;
copy_paint(&ts->vpaint->paint, &ts->vpaint->paint);
}
if (ts->wpaint) {
- ts->wpaint= MEM_dupallocN(ts->wpaint);
- ts->wpaint->paintcursor= NULL;
- ts->wpaint->vpaint_prev= NULL;
- ts->wpaint->wpaint_prev= NULL;
+ ts->wpaint = MEM_dupallocN(ts->wpaint);
+ ts->wpaint->paintcursor = NULL;
+ ts->wpaint->vpaint_prev = NULL;
+ ts->wpaint->wpaint_prev = NULL;
copy_paint(&ts->wpaint->paint, &ts->wpaint->paint);
}
if (ts->sculpt) {
- ts->sculpt= MEM_dupallocN(ts->sculpt);
+ ts->sculpt = MEM_dupallocN(ts->sculpt);
copy_paint(&ts->sculpt->paint, &ts->sculpt->paint);
}
copy_paint(&ts->imapaint.paint, &ts->imapaint.paint);
- ts->imapaint.paintcursor= NULL;
- ts->particle.paintcursor= NULL;
+ ts->imapaint.paintcursor = NULL;
+ ts->particle.paintcursor = NULL;
}
/* make a private copy of the avicodecdata */
@@ -210,7 +210,7 @@ Scene *BKE_scene_copy(Scene *sce, int type)
}
if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */
- scen->r.ffcodecdata.properties= IDP_CopyProperty(sce->r.ffcodecdata.properties);
+ scen->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
}
/* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
@@ -229,13 +229,13 @@ Scene *BKE_scene_copy(Scene *sce, int type)
BKE_copy_animdata_id_action((ID *)scen);
if (scen->world) {
id_us_plus((ID *)scen->world);
- scen->world= BKE_world_copy(scen->world);
+ scen->world = BKE_world_copy(scen->world);
BKE_copy_animdata_id_action((ID *)scen->world);
}
if (sce->ed) {
- scen->ed= MEM_callocN(sizeof(Editing), "addseq");
- scen->ed->seqbasep= &scen->ed->seqbase;
+ scen->ed = MEM_callocN(sizeof(Editing), "addseq");
+ scen->ed->seqbasep = &scen->ed->seqbase;
seqbase_dupli_recursive(sce, scen, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL);
}
}
@@ -248,10 +248,10 @@ void BKE_scene_free(Scene *sce)
{
Base *base;
- base= sce->base.first;
+ base = sce->base.first;
while (base) {
base->object->id.us--;
- base= base->next;
+ base = base->next;
}
/* do not free objects! */
@@ -262,7 +262,7 @@ void BKE_scene_free(Scene *sce)
// its probably safe not to do this, some save and reload will free this.
sce->gpd->id.us--;
#endif
- sce->gpd= NULL;
+ sce->gpd = NULL;
}
BLI_freelistN(&sce->base);
@@ -334,74 +334,74 @@ void BKE_scene_free(Scene *sce)
Scene *BKE_scene_add(const char *name)
{
- Main *bmain= G.main;
+ Main *bmain = G.main;
Scene *sce;
ParticleEditSettings *pset;
int a;
- sce= BKE_libblock_alloc(&bmain->scene, ID_SCE, name);
- sce->lay= sce->layact= 1;
+ sce = BKE_libblock_alloc(&bmain->scene, ID_SCE, name);
+ sce->lay = sce->layact = 1;
- sce->r.mode= R_GAMMA|R_OSA|R_SHADOW|R_SSS|R_ENVMAP|R_RAYTRACE;
- sce->r.cfra= 1;
- sce->r.sfra= 1;
- sce->r.efra= 250;
- sce->r.frame_step= 1;
- sce->r.xsch= 1920;
- sce->r.ysch= 1080;
- sce->r.xasp= 1;
- sce->r.yasp= 1;
- sce->r.xparts= 8;
- sce->r.yparts= 8;
- sce->r.mblur_samples= 1;
- sce->r.filtertype= R_FILTER_MITCH;
- sce->r.size= 50;
-
- sce->r.im_format.planes= R_IMF_PLANES_RGB;
- sce->r.im_format.imtype= R_IMF_IMTYPE_PNG;
- sce->r.im_format.quality= 90;
-
- sce->r.displaymode= R_OUTPUT_AREA;
- sce->r.framapto= 100;
- sce->r.images= 100;
- sce->r.framelen= 1.0;
- sce->r.blurfac= 0.5;
- sce->r.frs_sec= 24;
- sce->r.frs_sec_base= 1;
- sce->r.edgeint= 10;
+ sce->r.mode = R_GAMMA | R_OSA | R_SHADOW | R_SSS | R_ENVMAP | R_RAYTRACE;
+ sce->r.cfra = 1;
+ sce->r.sfra = 1;
+ sce->r.efra = 250;
+ sce->r.frame_step = 1;
+ sce->r.xsch = 1920;
+ sce->r.ysch = 1080;
+ sce->r.xasp = 1;
+ sce->r.yasp = 1;
+ sce->r.xparts = 8;
+ sce->r.yparts = 8;
+ sce->r.mblur_samples = 1;
+ sce->r.filtertype = R_FILTER_MITCH;
+ sce->r.size = 50;
+
+ sce->r.im_format.planes = R_IMF_PLANES_RGB;
+ sce->r.im_format.imtype = R_IMF_IMTYPE_PNG;
+ sce->r.im_format.quality = 90;
+
+ sce->r.displaymode = R_OUTPUT_AREA;
+ sce->r.framapto = 100;
+ sce->r.images = 100;
+ sce->r.framelen = 1.0;
+ sce->r.blurfac = 0.5;
+ sce->r.frs_sec = 24;
+ sce->r.frs_sec_base = 1;
+ sce->r.edgeint = 10;
sce->r.ocres = 128;
sce->r.color_mgt_flag |= R_COLOR_MANAGEMENT;
- sce->r.gauss= 1.0;
+ sce->r.gauss = 1.0;
/* deprecated but keep for upwards compat */
- sce->r.postgamma= 1.0;
- sce->r.posthue= 0.0;
- sce->r.postsat= 1.0;
-
- sce->r.bake_mode= 1; /* prevent to include render stuff here */
- sce->r.bake_filter= 2;
- sce->r.bake_osa= 5;
- sce->r.bake_flag= R_BAKE_CLEAR;
- sce->r.bake_normal_space= R_BAKE_SPACE_TANGENT;
- sce->r.scemode= R_DOCOMP|R_DOSEQ|R_EXTENSION;
- sce->r.stamp= R_STAMP_TIME|R_STAMP_FRAME|R_STAMP_DATE|R_STAMP_CAMERA|R_STAMP_SCENE|R_STAMP_FILENAME|R_STAMP_RENDERTIME;
- sce->r.stamp_font_id= 12;
- sce->r.fg_stamp[0]= sce->r.fg_stamp[1]= sce->r.fg_stamp[2]= 0.8f;
- sce->r.fg_stamp[3]= 1.0f;
- sce->r.bg_stamp[0]= sce->r.bg_stamp[1]= sce->r.bg_stamp[2]= 0.0f;
- sce->r.bg_stamp[3]= 0.25f;
+ sce->r.postgamma = 1.0;
+ sce->r.posthue = 0.0;
+ sce->r.postsat = 1.0;
+
+ sce->r.bake_mode = 1; /* prevent to include render stuff here */
+ sce->r.bake_filter = 2;
+ sce->r.bake_osa = 5;
+ sce->r.bake_flag = R_BAKE_CLEAR;
+ sce->r.bake_normal_space = R_BAKE_SPACE_TANGENT;
+ sce->r.scemode = R_DOCOMP | R_DOSEQ | R_EXTENSION;
+ sce->r.stamp = R_STAMP_TIME | R_STAMP_FRAME | R_STAMP_DATE | R_STAMP_CAMERA | R_STAMP_SCENE | R_STAMP_FILENAME | R_STAMP_RENDERTIME;
+ sce->r.stamp_font_id = 12;
+ sce->r.fg_stamp[0] = sce->r.fg_stamp[1] = sce->r.fg_stamp[2] = 0.8f;
+ sce->r.fg_stamp[3] = 1.0f;
+ sce->r.bg_stamp[0] = sce->r.bg_stamp[1] = sce->r.bg_stamp[2] = 0.0f;
+ sce->r.bg_stamp[3] = 0.25f;
sce->r.raytrace_options = R_RAYTRACE_USE_INSTANCES;
- sce->r.seq_prev_type= OB_SOLID;
- sce->r.seq_rend_type= OB_SOLID;
- sce->r.seq_flag= R_SEQ_GL_PREV;
+ sce->r.seq_prev_type = OB_SOLID;
+ sce->r.seq_rend_type = OB_SOLID;
+ sce->r.seq_flag = R_SEQ_GL_PREV;
- sce->r.threads= 1;
+ sce->r.threads = 1;
- sce->r.simplify_subsurf= 6;
- sce->r.simplify_particles= 1.0f;
- sce->r.simplify_shadowsamples= 16;
- sce->r.simplify_aosss= 1.0f;
+ sce->r.simplify_subsurf = 6;
+ sce->r.simplify_particles = 1.0f;
+ sce->r.simplify_shadowsamples = 16;
+ sce->r.simplify_aosss = 1.0f;
sce->r.border.xmin = 0.0f;
sce->r.border.ymin = 0.0f;
@@ -409,7 +409,7 @@ Scene *BKE_scene_add(const char *name)
sce->r.border.ymax = 1.0f;
sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings), "Tool Settings Struct");
- sce->toolsettings->cornertype=1;
+ sce->toolsettings->cornertype = 1;
sce->toolsettings->degr = 90;
sce->toolsettings->step = 9;
sce->toolsettings->turn = 1;
@@ -423,25 +423,25 @@ Scene *BKE_scene_add(const char *name)
sce->toolsettings->uvcalc_mapdir = 1;
sce->toolsettings->uvcalc_mapalign = 1;
sce->toolsettings->unwrapper = 1;
- sce->toolsettings->select_thresh= 0.01f;
+ sce->toolsettings->select_thresh = 0.01f;
sce->toolsettings->jointrilimit = 0.8f;
- sce->toolsettings->selectmode= SCE_SELECT_VERTEX;
- sce->toolsettings->uv_selectmode= UV_SELECT_VERTEX;
- sce->toolsettings->normalsize= 0.1;
- sce->toolsettings->autokey_mode= U.autokey_mode;
+ sce->toolsettings->selectmode = SCE_SELECT_VERTEX;
+ sce->toolsettings->uv_selectmode = UV_SELECT_VERTEX;
+ sce->toolsettings->normalsize = 0.1;
+ sce->toolsettings->autokey_mode = U.autokey_mode;
sce->toolsettings->skgen_resolution = 100;
- sce->toolsettings->skgen_threshold_internal = 0.01f;
- sce->toolsettings->skgen_threshold_external = 0.01f;
- sce->toolsettings->skgen_angle_limit = 45.0f;
- sce->toolsettings->skgen_length_ratio = 1.3f;
- sce->toolsettings->skgen_length_limit = 1.5f;
- sce->toolsettings->skgen_correlation_limit = 0.98f;
- sce->toolsettings->skgen_symmetry_limit = 0.1f;
+ sce->toolsettings->skgen_threshold_internal = 0.01f;
+ sce->toolsettings->skgen_threshold_external = 0.01f;
+ sce->toolsettings->skgen_angle_limit = 45.0f;
+ sce->toolsettings->skgen_length_ratio = 1.3f;
+ sce->toolsettings->skgen_length_limit = 1.5f;
+ sce->toolsettings->skgen_correlation_limit = 0.98f;
+ sce->toolsettings->skgen_symmetry_limit = 0.1f;
sce->toolsettings->skgen_postpro = SKGEN_SMOOTH;
sce->toolsettings->skgen_postpro_passes = 1;
- sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_HARMONIC|SKGEN_SUB_CORRELATION|SKGEN_STICK_TO_EMBEDDING;
+ sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL | SKGEN_FILTER_EXTERNAL | SKGEN_FILTER_SMART | SKGEN_HARMONIC | SKGEN_SUB_CORRELATION | SKGEN_STICK_TO_EMBEDDING;
sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION;
sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH;
sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE;
@@ -455,22 +455,22 @@ Scene *BKE_scene_add(const char *name)
sce->unit.scale_length = 1.0f;
- pset= &sce->toolsettings->particle;
- pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER|PE_AUTO_VELOCITY;
- pset->emitterdist= 0.25f;
- pset->totrekey= 5;
- pset->totaddkey= 5;
- pset->brushtype= PE_BRUSH_NONE;
- pset->draw_step= 2;
- pset->fade_frames= 2;
- pset->selectmode= SCE_SELECT_PATH;
- for (a=0; a<PE_TOT_BRUSH; a++) {
- pset->brush[a].strength= 0.5;
- pset->brush[a].size= 50;
- pset->brush[a].step= 10;
- pset->brush[a].count= 10;
+ pset = &sce->toolsettings->particle;
+ pset->flag = PE_KEEP_LENGTHS | PE_LOCK_FIRST | PE_DEFLECT_EMITTER | PE_AUTO_VELOCITY;
+ pset->emitterdist = 0.25f;
+ pset->totrekey = 5;
+ pset->totaddkey = 5;
+ pset->brushtype = PE_BRUSH_NONE;
+ pset->draw_step = 2;
+ pset->fade_frames = 2;
+ pset->selectmode = SCE_SELECT_PATH;
+ for (a = 0; a < PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength = 0.5;
+ pset->brush[a].size = 50;
+ pset->brush[a].step = 10;
+ pset->brush[a].count = 10;
}
- pset->brush[PE_BRUSH_CUT].strength= 100;
+ pset->brush[PE_BRUSH_CUT].strength = 100;
sce->r.ffcodecdata.audio_mixrate = 44100;
sce->r.ffcodecdata.audio_volume = 1.0f;
@@ -487,7 +487,7 @@ Scene *BKE_scene_add(const char *name)
BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic));
BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
- sce->r.osa= 8;
+ sce->r.osa = 8;
/* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
BKE_scene_add_render_layer(sce, NULL);
@@ -503,13 +503,13 @@ Scene *BKE_scene_add(const char *name)
sce->gm.dome.resbuf = 1.0f;
sce->gm.dome.tilt = 0;
- sce->gm.xplay= 640;
- sce->gm.yplay= 480;
- sce->gm.freqplay= 60;
- sce->gm.depth= 32;
+ sce->gm.xplay = 640;
+ sce->gm.yplay = 480;
+ sce->gm.freqplay = 60;
+ sce->gm.depth = 32;
- sce->gm.gravity= 9.8f;
- sce->gm.physicsEngine= WOPHY_BULLET;
+ sce->gm.gravity = 9.8f;
+ sce->gm.physicsEngine = WOPHY_BULLET;
sce->gm.mode = 32; //XXX ugly harcoding, still not sure we should drop mode. 32 == 1 << 5 == use_occlusion_culling
sce->gm.occlusionRes = 128;
sce->gm.ticrate = 60;
@@ -520,12 +520,12 @@ Scene *BKE_scene_add(const char *name)
sce->gm.flag = GAME_DISPLAY_LISTS;
sce->gm.matmode = GAME_MAT_MULTITEX;
- sce->gm.obstacleSimulation= OBSTSIMULATION_NONE;
+ sce->gm.obstacleSimulation = OBSTSIMULATION_NONE;
sce->gm.levelHeight = 2.f;
sce->gm.recastData.cellsize = 0.3f;
sce->gm.recastData.cellheight = 0.2f;
- sce->gm.recastData.agentmaxslope = M_PI/2;
+ sce->gm.recastData.agentmaxslope = M_PI / 2;
sce->gm.recastData.agentmaxclimb = 0.9f;
sce->gm.recastData.agentheight = 2.0f;
sce->gm.recastData.agentradius = 0.6f;
@@ -548,10 +548,10 @@ Base *BKE_scene_base_find(Scene *scene, Object *ob)
{
Base *base;
- base= scene->base.first;
+ base = scene->base.first;
while (base) {
if (base->object == ob) return base;
- base= base->next;
+ base = base->next;
}
return NULL;
}
@@ -570,18 +570,18 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
/* can happen when switching modes in other scenes */
if (scene->obedit && !(scene->obedit->mode & OB_MODE_EDIT))
- scene->obedit= NULL;
+ scene->obedit = NULL;
/* deselect objects (for dataselect) */
- for (ob= bmain->object.first; ob; ob= ob->id.next)
- ob->flag &= ~(SELECT|OB_FROMGROUP);
+ for (ob = bmain->object.first; ob; ob = ob->id.next)
+ ob->flag &= ~(SELECT | OB_FROMGROUP);
/* group flags again */
- for (group= bmain->group.first; group; group= group->id.next) {
- go= group->gobject.first;
+ for (group = bmain->group.first; group; group = group->id.next) {
+ go = group->gobject.first;
while (go) {
if (go->ob) go->ob->flag |= OB_FROMGROUP;
- go= go->next;
+ go = go->next;
}
}
@@ -589,25 +589,25 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
DAG_scene_sort(bmain, scene);
/* ensure dags are built for sets */
- for (sce= scene->set; sce; sce= sce->set)
- if (sce->theDag==NULL)
+ for (sce = scene->set; sce; sce = sce->set)
+ if (sce->theDag == NULL)
DAG_scene_sort(bmain, sce);
/* copy layers and flags from bases to objects */
- for (base= scene->base.first; base; base= base->next) {
- ob= base->object;
- ob->lay= base->lay;
+ for (base = scene->base.first; base; base = base->next) {
+ ob = base->object;
+ ob->lay = base->lay;
/* group patch... */
base->flag &= ~(OB_FROMGROUP);
- flag= ob->flag & (OB_FROMGROUP);
+ flag = ob->flag & (OB_FROMGROUP);
base->flag |= flag;
/* not too nice... for recovering objects with lost data */
//if (ob->pose==NULL) base->flag &= ~OB_POSEMODE;
- ob->flag= base->flag;
+ ob->flag = base->flag;
- ob->ctime= -1234567.0; /* force ipo to be calculated later */
+ ob->ctime = -1234567.0; /* force ipo to be calculated later */
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}
@@ -632,9 +632,9 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
bScreen *sc;
/* check all sets */
- for (sce1= bmain->scene.first; sce1; sce1= sce1->id.next)
+ for (sce1 = bmain->scene.first; sce1; sce1 = sce1->id.next)
if (sce1->set == sce)
- sce1->set= NULL;
+ sce1->set = NULL;
/* check all sequences */
clear_scene_in_allseqs(bmain, sce);
@@ -643,9 +643,9 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
clear_scene_in_nodes(bmain, sce);
/* al screens */
- for (sc= bmain->screen.first; sc; sc= sc->id.next)
+ for (sc = bmain->screen.first; sc; sc = sc->id.next)
if (sc->scene == sce)
- sc->scene= newsce;
+ sc->scene = newsce;
BKE_libblock_free(&bmain->scene, sce);
}
@@ -655,15 +655,15 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
*/
int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
{
- static ListBase *duplilist= NULL;
+ static ListBase *duplilist = NULL;
static DupliObject *dupob;
- static int fase= F_START, in_next_object= 0;
- int run_again=1;
+ static int fase = F_START, in_next_object = 0;
+ int run_again = 1;
/* init */
- if (val==0) {
- fase= F_START;
- dupob= NULL;
+ if (val == 0) {
+ fase = F_START;
+ dupob = NULL;
/* XXX particle systems with metas+dupligroups call this recursively */
/* see bug #18725 */
@@ -674,44 +674,44 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
}
}
else {
- in_next_object= 1;
+ in_next_object = 1;
/* run_again is set when a duplilist has been ended */
while (run_again) {
- run_again= 0;
+ run_again = 0;
/* the first base */
- if (fase==F_START) {
- *base= (*scene)->base.first;
+ if (fase == F_START) {
+ *base = (*scene)->base.first;
if (*base) {
- *ob= (*base)->object;
- fase= F_SCENE;
+ *ob = (*base)->object;
+ fase = F_SCENE;
}
else {
/* exception: empty scene */
while ((*scene)->set) {
- (*scene)= (*scene)->set;
+ (*scene) = (*scene)->set;
if ((*scene)->base.first) {
- *base= (*scene)->base.first;
- *ob= (*base)->object;
- fase= F_SCENE;
+ *base = (*scene)->base.first;
+ *ob = (*base)->object;
+ fase = F_SCENE;
break;
}
}
}
}
else {
- if (*base && fase!=F_DUPLI) {
- *base= (*base)->next;
- if (*base) *ob= (*base)->object;
+ if (*base && fase != F_DUPLI) {
+ *base = (*base)->next;
+ if (*base) *ob = (*base)->object;
else {
- if (fase==F_SCENE) {
+ if (fase == F_SCENE) {
/* (*scene) is finished, now do the set */
while ((*scene)->set) {
- (*scene)= (*scene)->set;
+ (*scene) = (*scene)->set;
if ((*scene)->base.first) {
- *base= (*scene)->base.first;
- *ob= (*base)->object;
+ *base = (*scene)->base.first;
+ *ob = (*base)->object;
break;
}
}
@@ -720,17 +720,17 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
}
}
- if (*base == NULL) fase= F_START;
+ if (*base == NULL) fase = F_START;
else {
- if (fase!=F_DUPLI) {
+ if (fase != F_DUPLI) {
if ( (*base)->object->transflag & OB_DUPLI) {
/* groups cannot be duplicated for mballs yet,
* this enters eternal loop because of
* makeDispListMBall getting called inside of group_duplilist */
if ((*base)->object->dup_group == NULL) {
- duplilist= object_duplilist((*scene), (*base)->object);
+ duplilist = object_duplilist((*scene), (*base)->object);
- dupob= duplilist->first;
+ dupob = duplilist->first;
if (!dupob)
free_object_duplilist(duplilist);
@@ -743,22 +743,22 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
copy_m4_m4(dupob->ob->obmat, dupob->mat);
(*base)->flag |= OB_FROMDUPLI;
- *ob= dupob->ob;
- fase= F_DUPLI;
+ *ob = dupob->ob;
+ fase = F_DUPLI;
- dupob= dupob->next;
+ dupob = dupob->next;
}
- else if (fase==F_DUPLI) {
- fase= F_SCENE;
+ else if (fase == F_DUPLI) {
+ fase = F_SCENE;
(*base)->flag &= ~OB_FROMDUPLI;
- for (dupob= duplilist->first; dupob; dupob= dupob->next) {
+ for (dupob = duplilist->first; dupob; dupob = dupob->next) {
copy_m4_m4(dupob->ob->obmat, dupob->omat);
}
free_object_duplilist(duplilist);
- duplilist= NULL;
- run_again= 1;
+ duplilist = NULL;
+ run_again = 1;
}
}
}
@@ -766,12 +766,12 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
#if 0
if (ob && *ob) {
- printf("Scene: '%s', '%s'\n", (*scene)->id.name+2, (*ob)->id.name+2);
+ printf("Scene: '%s', '%s'\n", (*scene)->id.name + 2, (*ob)->id.name + 2);
}
#endif
/* reset recursion test */
- in_next_object= 0;
+ in_next_object = 0;
return fase;
}
@@ -780,8 +780,8 @@ Object *BKE_scene_camera_find(Scene *sc)
{
Base *base;
- for (base= sc->base.first; base; base= base->next)
- if (base->object->type==OB_CAMERA)
+ for (base = sc->base.first; base; base = base->next)
+ if (base->object->type == OB_CAMERA)
return base->object;
return NULL;
@@ -793,12 +793,12 @@ Object *BKE_scene_camera_switch_find(Scene *scene)
TimeMarker *m;
int cfra = scene->r.cfra;
int frame = -(MAXFRAME + 1);
- Object *camera= NULL;
+ Object *camera = NULL;
- for (m= scene->markers.first; m; m= m->next) {
- if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER)==0 && (m->frame <= cfra) && (m->frame > frame)) {
- camera= m->camera;
- frame= m->frame;
+ for (m = scene->markers.first; m; m = m->next) {
+ if (m->camera && (m->camera->restrictflag & OB_RESTRICT_RENDER) == 0 && (m->frame <= cfra) && (m->frame > frame)) {
+ camera = m->camera;
+ frame = m->frame;
if (frame == cfra)
break;
@@ -812,9 +812,9 @@ Object *BKE_scene_camera_switch_find(Scene *scene)
int BKE_scene_camera_switch_update(Scene *scene)
{
#ifdef DURIAN_CAMERA_SWITCH
- Object *camera= BKE_scene_camera_switch_find(scene);
+ Object *camera = BKE_scene_camera_switch_find(scene);
if (camera) {
- scene->camera= camera;
+ scene->camera = camera;
return 1;
}
#else
@@ -825,18 +825,18 @@ int BKE_scene_camera_switch_update(Scene *scene)
char *BKE_scene_find_marker_name(Scene *scene, int frame)
{
- ListBase *markers= &scene->markers;
+ ListBase *markers = &scene->markers;
TimeMarker *m1, *m2;
/* search through markers for match */
- for (m1=markers->first, m2=markers->last; m1 && m2; m1=m1->next, m2=m2->prev) {
- if (m1->frame==frame)
+ for (m1 = markers->first, m2 = markers->last; m1 && m2; m1 = m1->next, m2 = m2->prev) {
+ if (m1->frame == frame)
return m1->name;
if (m1 == m2)
break;
- if (m2->frame==frame)
+ if (m2->frame == frame)
return m2->name;
}
@@ -848,13 +848,13 @@ char *BKE_scene_find_marker_name(Scene *scene, int frame)
char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
{
TimeMarker *marker, *best_marker = NULL;
- int best_frame = -MAXFRAME*2;
- for (marker= scene->markers.first; marker; marker= marker->next) {
- if (marker->frame==frame) {
+ int best_frame = -MAXFRAME * 2;
+ for (marker = scene->markers.first; marker; marker = marker->next) {
+ if (marker->frame == frame) {
return marker->name;
}
- if ( marker->frame > best_frame && marker->frame < frame) {
+ if (marker->frame > best_frame && marker->frame < frame) {
best_marker = marker;
best_frame = marker->frame;
}
@@ -866,12 +866,12 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
Base *BKE_scene_base_add(Scene *sce, Object *ob)
{
- Base *b= MEM_callocN(sizeof(*b), "BKE_scene_base_add");
+ Base *b = MEM_callocN(sizeof(*b), "BKE_scene_base_add");
BLI_addhead(&sce->base, b);
- b->object= ob;
- b->flag= ob->flag;
- b->lay= ob->lay;
+ b->object = ob;
+ b->flag = ob->flag;
+ b->lay = ob->lay;
return b;
}
@@ -880,18 +880,18 @@ void BKE_scene_base_deselect_all(Scene *sce)
{
Base *b;
- for (b= sce->base.first; b; b= b->next) {
- b->flag&= ~SELECT;
- b->object->flag= b->flag;
+ for (b = sce->base.first; b; b = b->next) {
+ b->flag &= ~SELECT;
+ b->object->flag = b->flag;
}
}
void BKE_scene_base_select(Scene *sce, Base *selbase)
{
selbase->flag |= SELECT;
- selbase->object->flag= selbase->flag;
+ selbase->object->flag = selbase->flag;
- sce->basact= selbase;
+ sce->basact = selbase;
}
/* checks for cycle, returns 1 if it's all OK */
@@ -900,17 +900,17 @@ int BKE_scene_validate_setscene(Main *bmain, Scene *sce)
Scene *scene;
int a, totscene;
- if (sce->set==NULL) return 1;
+ if (sce->set == NULL) return 1;
- totscene= 0;
- for (scene= bmain->scene.first; scene; scene= scene->id.next)
+ totscene = 0;
+ for (scene = bmain->scene.first; scene; scene = scene->id.next)
totscene++;
- for (a=0, scene=sce; scene->set; scene=scene->set, a++) {
+ for (a = 0, scene = sce; scene->set; scene = scene->set, a++) {
/* more iterations than scenes means we have a cycle */
if (a > totscene) {
/* the tested scene gets zero'ed, that's typically current scene */
- sce->set= NULL;
+ sce->set = NULL;
return 0;
}
}
@@ -937,7 +937,7 @@ float BKE_scene_frame_get_from_ctime(Scene *scene, const float frame)
}
/* drivers support/hacks
- * - this method is called from scene_update_tagged_recursive(), so gets included in viewport + render
+ * - this method is called from scene_update_tagged_recursive(), so gets included in viewport + render
* - these are always run since the depsgraph can't handle non-object data
* - these happen after objects are all done so that we can read in their final transform values,
* though this means that objects can't refer to scene info for guidance...
@@ -955,7 +955,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
// TODO: what about world textures? but then those have nodes too...
if (scene->world) {
ID *wid = (ID *)scene->world;
- AnimData *adt= BKE_animdata_from_id(wid);
+ AnimData *adt = BKE_animdata_from_id(wid);
if (adt && adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, wid, adt, ctime, ADT_RECALC_DRIVERS);
@@ -964,7 +964,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
/* nodes */
if (scene->nodetree) {
ID *nid = (ID *)scene->nodetree;
- AnimData *adt= BKE_animdata_from_id(nid);
+ AnimData *adt = BKE_animdata_from_id(nid);
if (adt && adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, nid, adt, ctime, ADT_RECALC_DRIVERS);
@@ -976,7 +976,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
Base *base;
- scene->customdata_mask= scene_parent->customdata_mask;
+ scene->customdata_mask = scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
* dependencies on sets, but not the other way around. */
@@ -984,8 +984,8 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
scene_update_tagged_recursive(bmain, scene->set, scene_parent);
/* scene objects */
- for (base= scene->base.first; base; base= base->next) {
- Object *ob= base->object;
+ for (base = scene->base.first; base; base = base->next) {
+ Object *ob = base->object;
BKE_object_handle_update(scene_parent, ob);
@@ -993,7 +993,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
group_handle_recalc_and_update(scene_parent, ob, ob->dup_group);
/* always update layer, so that animating layers works */
- base->lay= ob->lay;
+ base->lay = ob->lay;
}
/* scene drivers... */
@@ -1012,7 +1012,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
/* flush recalc flags to dependencies */
DAG_ids_flush_tagged(bmain);
- scene->physics_settings.quick_cache_step= 0;
+ scene->physics_settings.quick_cache_step = 0;
/* update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed
@@ -1023,7 +1023,7 @@ void BKE_scene_update_tagged(Main *bmain, Scene *scene)
/* extra call here to recalc scene animation (for sequencer) */
{
- AnimData *adt= BKE_animdata_from_id(&scene->id);
+ AnimData *adt = BKE_animdata_from_id(&scene->id);
float ctime = BKE_scene_frame_get(scene);
if (adt && (adt->recalc & ADT_RECALC_ANIM))
@@ -1057,8 +1057,8 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
/* clear animation overrides */
// XXX TODO...
- for (sce_iter= sce; sce_iter; sce_iter= sce_iter->set) {
- if (sce_iter->theDag==NULL)
+ for (sce_iter = sce; sce_iter; sce_iter = sce_iter->set) {
+ if (sce_iter->theDag == NULL)
DAG_scene_sort(bmain, sce_iter);
}
@@ -1099,24 +1099,24 @@ SceneRenderLayer *BKE_scene_add_render_layer(Scene *sce, const char *name)
SceneRenderLayer *srl;
if (!name)
- name= "RenderLayer";
+ name = "RenderLayer";
- srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
+ srl = MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
BLI_strncpy(srl->name, name, sizeof(srl->name));
BLI_uniquename(&sce->r.layers, srl, "RenderLayer", '.', offsetof(SceneRenderLayer, name), sizeof(srl->name));
BLI_addtail(&sce->r.layers, srl);
/* note, this is also in render, pipeline.c, to make layer when scenedata doesnt have it */
- srl->lay= (1<<20) -1;
- srl->layflag= 0x7FFF; /* solid ztra halo edge strand */
- srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
+ srl->lay = (1 << 20) - 1;
+ srl->layflag = 0x7FFF; /* solid ztra halo edge strand */
+ srl->passflag = SCE_PASS_COMBINED | SCE_PASS_Z;
return srl;
}
int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *srl)
{
- const int act= BLI_findindex(&scene->r.layers, srl);
+ const int act = BLI_findindex(&scene->r.layers, srl);
Scene *sce;
if (act == -1) {
@@ -1132,16 +1132,16 @@ int BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *s
BLI_remlink(&scene->r.layers, srl);
MEM_freeN(srl);
- scene->r.actlay= 0;
+ scene->r.actlay = 0;
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
bNode *node;
for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->type==CMP_NODE_R_LAYERS && (Scene*)node->id==scene) {
- if (node->custom1==act)
- node->custom1= 0;
- else if (node->custom1>act)
+ if (node->type == CMP_NODE_R_LAYERS && (Scene *)node->id == scene) {
+ if (node->custom1 == act)
+ node->custom1 = 0;
+ else if (node->custom1 > act)
node->custom1--;
}
}
@@ -1164,7 +1164,7 @@ int get_render_subsurf_level(RenderData *r, int lvl)
int get_render_child_particle_number(RenderData *r, int num)
{
if (r->mode & R_SIMPLIFY)
- return (int)(r->simplify_particles*num);
+ return (int)(r->simplify_particles * num);
else
return num;
}
@@ -1180,7 +1180,7 @@ int get_render_shadow_samples(RenderData *r, int samples)
float get_render_aosss_error(RenderData *r, float error)
{
if (r->mode & R_SIMPLIFY)
- return ((1.0f-r->simplify_aosss)*10.0f + 1.0f)*error;
+ return ((1.0f - r->simplify_aosss) * 10.0f + 1.0f) * error;
else
return error;
}
@@ -1192,14 +1192,14 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
/* common case, step to the next */
return base->next;
}
- else if (base==NULL && (*sce_iter)->base.first) {
+ else if (base == NULL && (*sce_iter)->base.first) {
/* first time looping, return the scenes first base */
return (Base *)(*sce_iter)->base.first;
}
else {
/* reached the end, get the next base in the set */
- while ((*sce_iter= (*sce_iter)->set)) {
- base= (Base *)(*sce_iter)->base.first;
+ while ((*sce_iter = (*sce_iter)->set)) {
+ base = (Base *)(*sce_iter)->base.first;
if (base) {
return base;
}
@@ -1211,26 +1211,26 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
int BKE_scene_use_new_shading_nodes(Scene *scene)
{
- RenderEngineType *type= RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->flag & RE_USE_SHADING_NODES);
}
void BKE_scene_base_flag_to_objects(struct Scene *scene)
{
- Base *base= scene->base.first;
+ Base *base = scene->base.first;
while (base) {
- base->object->flag= base->flag;
- base= base->next;
+ base->object->flag = base->flag;
+ base = base->next;
}
}
void BKE_scene_base_flag_from_objects(struct Scene *scene)
{
- Base *base= scene->base.first;
+ Base *base = scene->base.first;
while (base) {
- base->flag= base->object->flag;
- base= base->next;
+ base->flag = base->object->flag;
+ base = base->next;
}
}