diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-08-27 17:52:24 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-08-27 17:52:24 +0400 |
commit | 57ccd29caead1d2e07014dc320e3bd8caeaf8436 (patch) | |
tree | 17a04d5452db7071da0e9d80ae0ff66ac03f55e7 /source/blender/blenkernel/intern/scene.c | |
parent | 4e3f76e06b6654d4951a54804eaa808b040ef942 (diff) |
Only calculate texture paint slots from mtex if renderer is blender
internal.
This should eliminate some confusion when people use external render
engines.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index f912e3d45a6..a41b7f644f3 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1900,6 +1900,12 @@ bool BKE_scene_use_new_shading_nodes(Scene *scene) return (type && type->flag & RE_USE_SHADING_NODES); } +bool BKE_scene_uses_blender_internal(struct Scene *scene) +{ + return strcmp("BLENDER_INTERNAL", scene->r.engine); +} + + void BKE_scene_base_flag_to_objects(struct Scene *scene) { Base *base = scene->base.first; |