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authorAntony Riakiotakis <kalast@gmail.com>2014-08-27 17:52:24 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-27 17:52:24 +0400
commit57ccd29caead1d2e07014dc320e3bd8caeaf8436 (patch)
tree17a04d5452db7071da0e9d80ae0ff66ac03f55e7 /source/blender/blenkernel/intern/scene.c
parent4e3f76e06b6654d4951a54804eaa808b040ef942 (diff)
Only calculate texture paint slots from mtex if renderer is blender
internal. This should eliminate some confusion when people use external render engines.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f912e3d45a6..a41b7f644f3 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1900,6 +1900,12 @@ bool BKE_scene_use_new_shading_nodes(Scene *scene)
return (type && type->flag & RE_USE_SHADING_NODES);
}
+bool BKE_scene_uses_blender_internal(struct Scene *scene)
+{
+ return strcmp("BLENDER_INTERNAL", scene->r.engine);
+}
+
+
void BKE_scene_base_flag_to_objects(struct Scene *scene)
{
Base *base = scene->base.first;