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authorJeroen Bakker <j.bakker@atmind.nl>2019-09-05 13:47:20 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-09-11 13:19:44 +0300
commit7e61e597253f3ca75f2fb86a57212ca750ffbbe8 (patch)
tree6dbe0bf05fc3380f9729bf719ed1223997d5b0e3 /source/blender/blenkernel/intern/scene.c
parentd4f8bc80a4bd69707a92e7141a2fb67d3f668c58 (diff)
Cycles: Display RenderPass in Viewport
This change allows the user to select a renderpass in the 3d viewport. Added support for external renderers to extend the `View3DShading` struct. This way Blender doesn't need to know the features an external render engine wants to support. Note that the View3DShading is also available in the scene->display.shading; although this is supported, it does not make sense for render engines to put something here as it is really scene/workbench related. Currently cycles assumes that it always needs to calculate the combined pass; it ignores the `pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change Reviewed By: brecht Differential Revision: https://developer.blender.org/D5689
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 3ea009b0014..5054a0d1a4f 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -550,6 +550,11 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user)
sce->eevee.light_cache = NULL;
}
+ if (sce->display.shading.prop) {
+ IDP_FreeProperty(sce->display.shading.prop);
+ sce->display.shading.prop = NULL;
+ }
+
/* These are freed on doversion. */
BLI_assert(sce->layer_properties == NULL);
}