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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
commitc0a6bc19794c69843c38451c762e91bc10136e0f (patch)
tree24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/blenkernel/intern/scene.c
parent84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff)
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 5e5f325d7d8..d0e731fec1b 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1595,7 +1595,7 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph)
*
* NOTE: Only update for new frame on first iteration. Second iteration is for ensuring user
* edits from callback are properly taken into account. Doing a time update on those would
- * loose any possible unkeyed changes made by the handler. */
+ * lose any possible unkeyed changes made by the handler. */
if (pass == 0) {
const float ctime = BKE_scene_frame_get(scene);
DEG_evaluate_on_framechange(depsgraph, ctime);