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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-18 02:03:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-18 02:08:23 +0300 |
commit | 879c9665985b36c93f21a49663df033a010d2829 (patch) | |
tree | 9ae83125c3e325f7197f8be50149a79b637a6a23 /source/blender/blenkernel/intern/scene.c | |
parent | 779e2522982f37b1ddbb559cbeaaa78ef9a95fc5 (diff) |
Transform: option to use incremental snapping
This resolves this issue where users would enable a snapping mode
besides incremental (vertex for eg), then notice strange behavior w/
rotate and scale.
While this ability can be useful, it's quite an obscure use case.
Now changing snap-modes keeps rotate and scale using incremental snap,
with the option for these modes to be affected by other snapping modes.
D4022 by @kioku w/ own minor edits.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 3894d83c169..cd0e437ec7e 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -670,6 +670,7 @@ void BKE_scene_init(Scene *sce) sce->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT; sce->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID; sce->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT; + sce->toolsettings->snap_force_increment_flag = SCE_SNAP_FORCE_INCREMENT_ROTATE | SCE_SNAP_FORCE_INCREMENT_SCALE; sce->toolsettings->curve_paint_settings.curve_type = CU_BEZIER; sce->toolsettings->curve_paint_settings.flag |= CURVE_PAINT_FLAG_CORNERS_DETECT; |