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authorCampbell Barton <ideasman42@gmail.com>2019-03-08 01:29:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-08 01:50:00 +0300
commit8f817de0cbef41dac81e6c7665ada509c3fe2988 (patch)
tree0802c3287116ce0bf600adc4bed8cba31cfc97b1 /source/blender/blenkernel/intern/scene.c
parente68ac2827dd4f8ad346011a8a408b342e2718707 (diff)
Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1ae0de69005..abe0393f582 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -998,7 +998,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
BKE_scene_validate_setscene(bmain, scene);
/* deselect objects (for dataselect) */
- for (ob = bmain->object.first; ob; ob = ob->id.next)
+ for (ob = bmain->objects.first; ob; ob = ob->id.next)
ob->flag &= ~SELECT;
/* copy layers and flags from bases to objects */
@@ -1097,7 +1097,7 @@ int BKE_scene_base_iter_next(Depsgraph *depsgraph, SceneBaseIter *iter,
else {
if (iter->phase != F_DUPLI) {
if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
- /* collections cannot be duplicated for mballs yet,
+ /* collections cannot be duplicated for metaballs yet,
* this enters eternal loop because of
* makeDispListMBall getting called inside of collection_duplilist */
if ((*base)->object->instance_collection == NULL) {
@@ -1155,7 +1155,7 @@ int BKE_scene_base_iter_next(Depsgraph *depsgraph, SceneBaseIter *iter,
Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
{
- for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
for (ViewLayer *layer = scene->view_layers.first; layer; layer = layer->next) {
if (BKE_view_layer_has_collection(layer, collection)) {
return scene;
@@ -1291,7 +1291,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
int a, totscene;
if (sce->set == NULL) return true;
- totscene = BLI_listbase_count(&bmain->scene);
+ totscene = BLI_listbase_count(&bmain->scenes);
for (a = 0, sce_iter = sce; sce_iter->set; sce_iter = sce_iter->set, a++) {
/* more iterations than scenes means we have a cycle */
@@ -1393,10 +1393,10 @@ int BKE_scene_orientation_slot_get_index(const TransformOrientationSlot *orient_
static void scene_armature_depsgraph_workaround(Main *bmain, Depsgraph *depsgraph)
{
Object *ob;
- if (BLI_listbase_is_empty(&bmain->armature) || !DEG_id_type_updated(depsgraph, ID_OB)) {
+ if (BLI_listbase_is_empty(&bmain->armatures) || !DEG_id_type_updated(depsgraph, ID_OB)) {
return;
}
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (ob = bmain->objects.first; ob; ob = ob->id.next) {
if (ob->type == OB_ARMATURE && ob->adt) {
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
BKE_pose_rebuild(bmain, ob, ob->data, true);