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authorCampbell Barton <ideasman42@gmail.com>2017-09-27 18:38:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-09-27 18:47:37 +0300
commit4f616c93f7cb8c8c8e038bc0c949c931242971c2 (patch)
treef696051e640c757ef2fdacce463d04b7ebb32838 /source/blender/blenkernel/intern/scene.c
parent2de5e14f53e9a439ae87deb16f816ec71445c1ba (diff)
Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 5b809386267..c0dcac33656 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -217,16 +217,10 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
ToolSettings *ts = sce_dst->toolsettings = MEM_dupallocN(sce_dst->toolsettings);
if (ts->vpaint) {
ts->vpaint = MEM_dupallocN(ts->vpaint);
- ts->vpaint->paintcursor = NULL;
- ts->vpaint->vpaint_prev = NULL;
- ts->vpaint->wpaint_prev = NULL;
BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag_subdata);
}
if (ts->wpaint) {
ts->wpaint = MEM_dupallocN(ts->wpaint);
- ts->wpaint->paintcursor = NULL;
- ts->wpaint->vpaint_prev = NULL;
- ts->wpaint->wpaint_prev = NULL;
BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag_subdata);
}
if (ts->sculpt) {
@@ -335,16 +329,10 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
if (ts) {
if (ts->vpaint) {
ts->vpaint = MEM_dupallocN(ts->vpaint);
- ts->vpaint->paintcursor = NULL;
- ts->vpaint->vpaint_prev = NULL;
- ts->vpaint->wpaint_prev = NULL;
BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, 0);
}
if (ts->wpaint) {
ts->wpaint = MEM_dupallocN(ts->wpaint);
- ts->wpaint->paintcursor = NULL;
- ts->wpaint->vpaint_prev = NULL;
- ts->wpaint->wpaint_prev = NULL;
BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, 0);
}
if (ts->sculpt) {