diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-05 19:20:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-05 19:21:14 +0300 |
commit | 1c24c04e6023f2d2a328dfcdc9f86cd381d029a3 (patch) | |
tree | 7a5af59ce078cb66fb17ec33cf111ffc8d5fb328 /source/blender/blenkernel/intern/scene.c | |
parent | 57329304b061efe756e3a4ce1b828e9a7c7f7030 (diff) |
Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index ca9cddde65a..b27f7370ff4 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1353,7 +1353,7 @@ static bool check_rendered_viewport_visible(Main *bmain) /* TODO(campbell): shouldn't we be able to use 'eval_ctx->view_layer' here? * Currently this is NULL on load, so don't. */ static void prepare_mesh_for_viewport_render( - Main *bmain, const EvaluationContext *eval_ctx, const ViewLayer *view_layer) + Main *bmain, const ViewLayer *view_layer) { /* This is needed to prepare mesh to be used by the render * engine from the viewport rendering. We do loading here @@ -1364,8 +1364,7 @@ static void prepare_mesh_for_viewport_render( * call loading of the edit data for the mesh objects. */ - /* Expanded 'OBEDIT_FROM_EVAL_CTX' */ - Object *obedit = (eval_ctx->object_mode & OB_MODE_EDIT) ? OBACT(view_layer) : NULL; + Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer); if (obedit) { Mesh *mesh = obedit->data; if ((obedit->type == OB_MESH) && @@ -1407,7 +1406,7 @@ void BKE_scene_graph_update_tagged(EvaluationContext *eval_ctx, /* Uncomment this to check if graph was properly tagged for update. */ // DEG_debug_graph_relations_validate(depsgraph, bmain, scene); /* Flush editing data if needed. */ - prepare_mesh_for_viewport_render(bmain, eval_ctx, view_layer); + prepare_mesh_for_viewport_render(bmain, view_layer); /* Flush recalc flags to dependencies. */ DEG_graph_flush_update(bmain, depsgraph); /* Update all objects: drivers, matrices, displists, etc. flags set |