diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-24 16:20:17 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-26 18:06:14 +0300 |
commit | 67b014af484ad4ba6667e3cf9907422bedc8238a (patch) | |
tree | 68408128f8377b864c7b77be7c91b1fcead601b7 /source/blender/blenkernel/intern/scene.c | |
parent | c490428bd4dff75fb371777d4e95ea270c77ea94 (diff) |
Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.
The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.
Single layer rendering uses the active view layer from the workspace.
This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 91ff3c15502..758db5178de 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -346,7 +346,6 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type) rv = sce_copy->r.views; curvemapping_free_data(&sce_copy->r.mblur_shutter_curve); sce_copy->r = sce->r; - sce_copy->active_view_layer = 0; sce_copy->r.views = rv; sce_copy->unit = sce->unit; sce_copy->physics_settings = sce->physics_settings; @@ -934,7 +933,7 @@ int BKE_scene_base_iter_next( if (iter->phase == F_START) { ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) : - BKE_view_layer_from_scene_get(*scene); + BKE_view_layer_context_active_PLACEHOLDER(*scene); *base = view_layer->object_bases.first; if (*base) { *ob = (*base)->object; @@ -944,7 +943,7 @@ int BKE_scene_base_iter_next( /* exception: empty scene layer */ while ((*scene)->set) { (*scene) = (*scene)->set; - ViewLayer *view_layer_set = BKE_view_layer_from_scene_get((*scene)); + ViewLayer *view_layer_set = BKE_view_layer_default_render((*scene)); if (view_layer_set->object_bases.first) { *base = view_layer_set->object_bases.first; *ob = (*base)->object; @@ -965,7 +964,7 @@ int BKE_scene_base_iter_next( /* (*scene) is finished, now do the set */ while ((*scene)->set) { (*scene) = (*scene)->set; - ViewLayer *view_layer_set = BKE_view_layer_from_scene_get((*scene)); + ViewLayer *view_layer_set = BKE_view_layer_default_render((*scene)); if (view_layer_set->object_bases.first) { *base = view_layer_set->object_bases.first; *ob = (*base)->object; @@ -1465,7 +1464,7 @@ Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base) next_set: /* Reached the end, get the next base in the set. */ while ((*sce_iter = (*sce_iter)->set)) { - ViewLayer *view_layer_set = BKE_view_layer_from_scene_get((*sce_iter)); + ViewLayer *view_layer_set = BKE_view_layer_default_render((*sce_iter)); base = (Base *)view_layer_set->object_bases.first; if (base) { |