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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-12 16:15:36 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-12 16:32:31 +0300
commitb6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (patch)
treeb671b08cf7373476a0fb6982fefa4b8d068dd85c /source/blender/blenkernel/intern/scene.c
parentd72ddb81aecb74be9e9403198644f0a68c7268c2 (diff)
T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during development. As currently we have the wanted features implemented with matcaps we are going to remove the clay engine as it was never intended to be an official releasable engine Note: The test cases are never run. But when enabled will be skipped as they were implemented over the Clay Engine
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 63d7942c623..23414c0647e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -110,7 +110,6 @@
#include "bmesh.h"
-const char *RE_engine_id_BLENDER_CLAY = "BLENDER_CLAY";
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
const char *RE_engine_id_CYCLES = "CYCLES";
@@ -808,15 +807,8 @@ void BKE_scene_init(Scene *sce)
copy_v3_v3(sce->display.light_direction, (float[3]){-M_SQRT1_3, -M_SQRT1_3, M_SQRT1_3});
sce->display.shadow_shift = 0.1;
- sce->display.matcap_icon = 1;
- sce->display.matcap_type = CLAY_MATCAP_NONE;
- sce->display.matcap_hue = 0.5f;
- sce->display.matcap_saturation = 0.5f;
- sce->display.matcap_value = 0.5f;
sce->display.matcap_ssao_distance = 0.2f;
sce->display.matcap_ssao_attenuation = 1.0f;
- sce->display.matcap_ssao_factor_cavity = 1.0f;
- sce->display.matcap_ssao_factor_edge = 1.0f;
sce->display.matcap_ssao_samples = 16;
/* SceneEEVEE */