diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:15:36 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:32:31 +0300 |
commit | b6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (patch) | |
tree | b671b08cf7373476a0fb6982fefa4b8d068dd85c /source/blender/blenkernel/intern/scene.c | |
parent | d72ddb81aecb74be9e9403198644f0a68c7268c2 (diff) |
T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 63d7942c623..23414c0647e 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -110,7 +110,6 @@ #include "bmesh.h" -const char *RE_engine_id_BLENDER_CLAY = "BLENDER_CLAY"; const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE"; const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH"; const char *RE_engine_id_CYCLES = "CYCLES"; @@ -808,15 +807,8 @@ void BKE_scene_init(Scene *sce) copy_v3_v3(sce->display.light_direction, (float[3]){-M_SQRT1_3, -M_SQRT1_3, M_SQRT1_3}); sce->display.shadow_shift = 0.1; - sce->display.matcap_icon = 1; - sce->display.matcap_type = CLAY_MATCAP_NONE; - sce->display.matcap_hue = 0.5f; - sce->display.matcap_saturation = 0.5f; - sce->display.matcap_value = 0.5f; sce->display.matcap_ssao_distance = 0.2f; sce->display.matcap_ssao_attenuation = 1.0f; - sce->display.matcap_ssao_factor_cavity = 1.0f; - sce->display.matcap_ssao_factor_edge = 1.0f; sce->display.matcap_ssao_samples = 16; /* SceneEEVEE */ |