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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 13:52:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 19:07:55 +0300
commitcd702db3382adae6aa30f3d163e77dd8328e71e3 (patch)
tree70e896386428308f2fe1cfee03c2157968b4cd6a /source/blender/blenkernel/intern/scene.c
parent48ea2131aad736f560d21172a91681dbccd18130 (diff)
Animation: Pass dependency graph to animation system
This way we allow animation system to make decisions based on which context dependency graph is coming from, and whether it belongs to an active edit window or not.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 62585c2421b..7f2726fd5f5 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1399,7 +1399,7 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph,
*
* TODO(sergey): Make this a depsgraph node?
*/
- BKE_cachefile_update_frame(bmain, scene, ctime,
+ BKE_cachefile_update_frame(bmain, depsgraph, scene, ctime,
(((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base));
#ifdef POSE_ANIMATION_WORKAROUND
scene_armature_depsgraph_workaround(bmain, depsgraph);